3.80 star(s) 43 Votes

Gan_fald

Member
Jun 16, 2017
127
292
My game seems to be stuck on the standard version for some reason everytime I use the crocodile code it says "code error or already used" any ideas?
You are likely exchanging letter O and number 0 or vice versa

These are the working codes for copypasting:

Fox:
BV2J-0JNR
Crocodile:
66M0-SVZC
Pistol Crits:
X8SW-Z89D
More healing drops:
JUDZ-N04K
More ammo drops:
1KDB-8Y03


New animations i've seen so far:

Faceplate Zombie:
Doggy
Missionary

Zombies, against a wall:
Frontal
From behind

His patchnotes strongly imply there are some against half-height (climbable) obstacles
 

FaerDear

Newbie
Feb 9, 2019
41
50
Knife doesn't do any damage now? I tried stabbing like for minute and zombie was still ok. Respawning also keeps your inventory before death instead of reloading it to what was before level.
 

Gan_fald

Member
Jun 16, 2017
127
292
I've killed several Zombies by sneaking up from behind, knifing, and then stomping. It's possible the knife only inflicts knockdowns. The melee attacks you can do (roundhouse kick etc) remain buggy and unusable as ever :D

There seems to be multiple gamestate bugs. In new mission 3 (old mission 2), when exiting the mansion again, i noticed my clothes fixed themselves.

Zombies also have what feels like I-frames. With them staggering, i've sometimes pumped five bullets in their heads, but those sparked(!) and left smoky residue on their faces instead of drawing blood. And obviously it didn't seem to kill them.

Dislike the new difficulty system. Basically you either pray for crits which still one-headshot Zombies or you make the effort to get hit every two or three Zombies so your damage output remains working. Or you get homing charged by a fattie for 90% health. Attacks on you while nude HURT.

And my personal pet peeve, that one overdramatic superlong "im hurt" animation Julia does. When it starts you can basically grab your phone and start checking your emails, because you aren't going anywhere for 30 seconds.
 

Dovakeks

Newbie
Dec 25, 2019
58
74
Guys I got a question. He wrote 19 new animations. What kind of animations, he did not say, yes ? So could it be under those 19 "new" animations, there are also the new reloading, idle and walking animations ? So we got like around 5-6 new sex animations and the rest are just normal/reloading animations. I tried like multiply different areas with different zombies. I somehow only get like 5 new animations.
 

Balial42

Active Member
May 3, 2018
930
1,002
Knife doesn't do any damage now? I tried stabbing like for minute and zombie was still ok. Respawning also keeps your inventory before death instead of reloading it to what was before level.
Same here, but I only use the knife in the last mission to save ammo on the wooden stuff. ^^
 

Balial42

Active Member
May 3, 2018
930
1,002
I can't load a save. Can someone help?
Go back to page #105, there is a savefile.
Then go to C: > USER > USERNAME > Appdata >> Local >> Bioasshard_Arena (Date from today, if you are a welcome back player)
You can simple rename your existing folder, or delete it. when you start the game a new folder is creating. Then copy-paste the savefile from page 105 and extract into savegame.
Maybe you need to restart the game again.
 

KilljoyTRV

Member
Game Developer
Oct 24, 2018
465
454
Everyone is complaining about saves, didn't the Patreon post the other day say that old saves wouldn't work?
 

-Hellfire-

Member
Jun 28, 2017
495
523
Ew...EW What the heck is that "New Level".... This seems like a level from a new total game that just released as Prototype... :|

Ugh..Was expecting Subway level or something like that...
 

Kintaroe

Active Member
Apr 5, 2019
540
1,042
IMPORTANT NOTICE
Due to an unexpected bug the game has been updated to Ver.0.4.254 fix that problem.
Please, re-download the game, please.
Sorry for the inconveniences.


Mega
If someone can create a mirror with a different site that would be tight. My mega download limit just hit me up.
 

Gan_fald

Member
Jun 16, 2017
127
292
Updated Walkthrough, with new Item additions and some Fat guy changes!

Mission 1

Your only "goal" is to reach the Beacon, you can do it right away and end the Mission. But the entire point of the mission is to get points and unlock gear.
The trick is to focus on killing Zombies and Dogs for time and loot, and only shooting the targets for points inbetween that.
First focus should be unlocking the shotgun (from start first branch right). With the shotgun, you can easily dispatch fat guys. Until then, you have to find a route that doesn't run into them.
Targets give more points when you hit the red pieces or spots. There is a whole bunch of cubes in the room before the exit.
Important note: You have to end the mission with an unlocking score to unlock gear. You do not have to pick up the gear.
Dying to the timer does not count as ending the mission, you have to touch the exit beacon!
Gear you previously unlocked remains unlocked when you restart the mission, even if it still has a "score pricetag".

Mission 2

Grab 2 Plates from left and right path branches, insert them to circuit box next to the locked door, pass through.
Sewer key is on a pallet next to the wall to the right when entering.
[Area contains Rifle, a hand grenade, shotgun ammo.]
Unlock door, climb, approach room exit to trigger 3 minute arena.
You can totally mow down all of the Zombies if you can score headshots - they drop ammo after all.
Just be careful, combat loot disappears after a short while.
Otherwise, just move in a circle around the room, vault the obstacles, they can't really keep up with you.
[Fun fact: If you kill all Zombies quickly, you still have to wait for the Timer. Flashbang after door.]
Climb up into open area. Press M to enable a target beacon for the mansion.
[Shortcut to mansion: From taking control, turn left and follow the path. When out into the open, turn about 20 degrees right.
Run towards the tree in the distance until you see two trees to the right.
Run towards those. Beware the dog. Next to the two trees, on the left, there is an opening in the rock wall.
Run through that and you are straight infront of the gate.]
Mansion gate is locked, Zombies right next to the brick walls drop it. You can use the gate to make him come running, too. (Left corner when looking at gate towards mansion)
Mansion front door is blocked by cabinet, go to the side and push to clear. Key for front door is on a shelf all the way to the left on the porch.
[Shotgun on right side end of porch]
Now inside mansion. Meet first fat guy in the back left. If you are clothed, he will do an inescapable but dodgable charge attack that strips you. If you dodge he will just charge again.
Just stay stripped and he won't do the charge attack.
[You don't have to trigger him until all the way to opening the Diamond door. Just stay out of his vision cone]
[[Or: Two hand grenades on table to the right. Use them and the shotgun to MURDER THE CRAP OUT OF HIM. Shotgun ammo near the middle door. Rocket in the corner to the left.]]
The goal is to collect 4 plates and put them into the machine on the wall to the right. There is several doors and paths, but since they are locked by subsequent keys (heart, club, spade, diamond) it's fairly linear.
When entering the Main Hall, take the door to the right. There is one open door, a filing room of sorts, find the Club Key inside.
[Rocket Launcher and Flashbang in Filing room.]
Back to Main Hall, now the door straight: Leads to heart door and a stairwell to second level. Heart key is on a cabinet on second level. Plate and key in heart room.
The second level door takes the Club key. Find Spade key in the room inside.
Exit back to main hall. Use first door again. At the end of a long hall the door for the Spade key you found. [Incendiary grenade here] Stairwell to level two, follow it to get to main hall second floor.
You have to push some cabinets to get at stuff under them. Hall half-hidden behind shelf opposite to your entrance point. Plate in cabinet, next key near the end of the halfhidden hall.
Beware fat guy. [OR MURDER HIM. Grenade, Inc. Grenade, (2)Shotgun and rifle ammo on second level.]
Last key - diamond - opens door from ground floor main hall, left side. Final plate through there. Put all plates in machine and touch the green crystal (beacon) to "end the mission".
[Fun fact: Using grenades you can achieve more than 100% accuracy]

Mission 3

Go to mansion. Front gate is unlocked, front door key is on the inside of the front gate. Fat guy in garden, but hes juuust out of range of the front gate. You can sneak past if you hug an inner wall past his vision cone.
Basically re-do a mansion run except the plates and keys have slightly shifted positions. [Shotgun left of entrance in main hall, ammo in main hall]
Notes: Heart key is in the open near the heart door. One plate is now half-hiding behind a shelf on the main hall second floor. Diamond key in cabinet on second floor foyer. Diamond door is optional, there is no plate inside.
[Fat guy on second floor can be avoided entirely. Rocket launcher near the last 2 plates on second floor. Rocket and Inc. grenade in Diamond Room]
Once all plates are placed, exit the mansion and go back to the sewer grate. Enter.
As you backtrack the sewer, kill all enemies because they drop a plate for the breaker box and the sewer key.
The second plate is stuck to the ceiling near the green goal shoot near it to get it. The third plate is in the room with the dogs, "islands and bridges", on a barrel. In mission 1 there was ammo in that spot. The final plate is at the Mission 1 spawning point.
The breaker box is on the wall in the room with the dogs and "islands with bridges", basically the first big room from Mission 1, opposite of the ladder. Return to goal in the arena room and touch it to finish this version.


Mission 4

Goal is to kill all enemies, then touch the beacon. Right at the spawn there is a Zombie on a roof you cannot get to. Shoot it from the street.
Otherwise just sweep and kill. Some enemies stand in dark corners. Several are inside containers or out of level bounds.
There is a ladder to a roof area later in the level. On the roof area, there is a kind of mesh blocking the path, Zombie dog on roof behind it.
There is a Zombie all the way in a dark corner on that roof impossible to see, FYI.
[There is a rocket and Rifle ammo here, but neither of those weapons.]

Mission 5

Disclaimer: This level is super tedious and you dont want to play it.
Seriously, it takes like 45 minutes if you dont waste time.
You have to free 3 crystal light beams onto the crytal over the Beacon to finish.
One of the light crystals it at the bottom of an elevator and needs to get driven topside first.
The elevator requires 3 fuses to operate. 2 of them are fairly close the the Beacon, one is not.
There is no loops in the level, its all dead-ends and a couple branches, so do what any rational explorer would do and just hug a wall.
Hug the left, because if you hug the right you will have to re-do parts of the level.
You should find the first fuse on a crate before encountering the cave with the sewing machine and the Beacon.
Continue hugging the left and just run down the entire cave. Dont die, you will have to do-over everything except collecting fuses.
The second fuse you should encounter is far away from the Beacon, next to a shaft collapse.
You will run into crystals and their beams. Where the beams seem to stop midair, theres invisible shit blocking them.
Just shoot to make them visible, shoot some more until the beam passes.
Repeat until the beam reaches the Beacon, but dont deviate from hugging the left wall or you might get lost.
You should have freed 2 beams and have 2 fuses by the time you move towards the elevator area.
The third fuse is randomly on a crate not too far from the Beacon, where the crystals for the third beam are present.
Run it down hugging left all the way. You will see the top of the elevator first and what feels like hours later arrive at the bottom of it.
At the bottom of the elevator there is a crystal beam too, but it ends with an overturned crystal, dont bother with it.
Use the fuses and let the elevator ascend. Run back to where the third fuse was (hug the right now if you dont want to bother thinking)
and unlock the final beam.

Mission 6

Set Shadows to "low" to fix the overwhelming darkness
You shoot the spawned tentacles until the boss opens its "eyes", then you shoot these.
Repeat until victory.

Finally, here's another save (Mar 19th 2022)
I am leaving the old savefile for the previous version "4 254-Rev1"
Should work with BioasshardRelease0 5 328
Crocodile Release, with extra ammo and extra crit cards
All weapons unlocked
All clothes unlocked
 
Last edited:

-Hellfire-

Member
Jun 28, 2017
495
523
Here's an initial save with Crocodile unlocked and mission 1 fully beaten
Shotgun, Rifle, Rocket Launcher, Fire Grenade, Flashbang unlocked

CheatEngine lol
Uh..i applied your save but its stuck at 30 FPS..can't switch to 60 for w/e reason?
 
3.80 star(s) 43 Votes