It really looks like they are purposely not committing to a project to maintain a cash flow, instead of getting it done. I mean how they got an unnamed project planned and possibly working on it at some time and another high ambition project down the line when the first high ambition project is still in the test bed. At best those game projects should be on a list of games you want to do after you finish the current projects, which will not be announced until one or more projects are done or close to being done, were you just lay out the ground plans when close to finalizing the current projects, not doing that when one of the project hasn't even got to an alpha build.
Yup, I think this one of the problems with Patreon. It basically incentivizes creators NOT to finish their work, since they basically just need to create a nice-looking teaser or demo, then stall with monthly paywall news reports or marginal slow-crawl updates. I imagine many patrons just forget they're subscribed and they bleed money every month without knowing. Reminds me a bit of MatM, which debuted with an excellent demo and huge promise, and then did a whole lot of nothing for 2-3 years or so while hiding behind a paywall for news updates. And now they're repeating the cycle with a new game prototype out now without finishing the previous game.
With Bioasshard, at least they're upfront in saying progress is gonna be crazy slow. And obviously with over half a dozen projects that god knows who wants, we know to expect updates to come maybe about twice a year at most, with this game to be completed ... probably in 3-5 years or so, if that.