3.80 star(s) 43 Votes

Steel44

Newbie
Sep 16, 2018
56
387
My save I shared here last Saturday has everything unlocked, weapons and outfits. I'll share it again below.

Just played the boss fight, my save does indeed have all the weapons and outfits unlocked. Unless you unlock something from killing the boss. Also, far as I could tell, the RPG is not in the boss level.

Speaking of the boss, I must be missing something. I shot the little cabbage monsters, until he showed his eyes. Then, I shot his eyes, over and over. At least five shotgun blasts went in his glowing eyes. Nothing happened, he just kept roaring and sending more angry cabbages after me. Then, he just ate me. Even though I was on the other side of the room, he's apparently allowed to one-shot you whenever he feels like it. I feel as if this boss was designed for the sadists who get off on having their ass beat by a mad Cabbage patch kid. :ROFLMAO:

Here's my save again. All outfits and weapons.


not true I checked it but nothing is unlocked at all
 
Apr 2, 2019
103
134
not true I checked it but nothing is unlocked at all
Unless I shared the wrong file (which is possible), it should be. I'll share again what I believe to be the save file. (localprofile.sav) If I'm sharing the wrong file, please let me know. It should show her name as "Jillian", with all weapons and outfits unlocked. Also, I should add this is for the 0.5.328 Rev 1 version.
 

Damnro

New Member
Mar 31, 2020
14
19
Haha your not wrong the old character model is better than new one too. XD
Actually the new model look better. They just change the materials quite much and we don't get to have a system where we can create our own custom models. Oh course you can clearly see that the old models look younger and brighter but also lesser polygon count. The new ones at version 0-3 and 0- 4 is good already, current version as they said to have some breaking bug relate to materials so Julia's face and skin can look weird sometimes
 

Pauliwinx23

Newbie
Mar 26, 2021
46
30
Actually the new model look better. They just change the materials quite much and we don't get to have a system where we can create our own custom models. Oh course you can clearly see that the old models look younger and brighter but also lesser polygon count. The new ones at version 0-3 and 0- 4 is good already, current version as they said to have some breaking bug relate to materials so Julia's face and skin can look weird sometimes
It is true the new modoel looks more polished but old one is simply better in my opinion. Just me I guess :(
 

Shyboy

Member
Aug 5, 2017
110
70
The infection that the herb cures is just the inflation?
I thought that she would be at least poisoned after being caught with the zombies and dogs.
Something like, being horney and randomly stopping and masturbating while poisoned so she get more and more vulnerable as the poison progresses. I don't think something like this is hard to implement. There's a few action rpgs with this system.
 

Eggtree McGee

Member
Jan 1, 2018
140
49
The infection that the herb cures is just the inflation?
I thought that she would be at least poisoned after being caught with the zombies and dogs.
Something like, being horney and randomly stopping and masturbating while poisoned so she get more and more vulnerable as the poison progresses. I don't think something like this is hard to implement. There's a few action rpgs with this system.
She gets slower, but yeah it would be cool if there was more to it. I think it becoming harder to resist grabs would be fair and not too much of a snowballing pain like randomly stopping to masturbate
 

Shyboy

Member
Aug 5, 2017
110
70
She gets slower, but yeah it would be cool if there was more to it. I think it becoming harder to resist grabs would be fair and not too much of a snowballing pain like randomly stopping to masturbate
The hard part would be find the balance, the effect wouldn't be much of a stretch and fun in it's own right. You would just be more careful to not get grabbed to much and explore more searching for the herbs, more fixed spots for the herbs should be fine too.
 

MoreNow

Member
Nov 25, 2017
306
432
Dev report today can someone share it? June 20.

 
Oct 8, 2019
206
411
Dev report today:

We’re still working on the new mechanic introduced in the last report. Now more on the programming side, and, to be honest, I never expected to have to write so much code for it… XD







More than 2700 lines of code for this lol. And by the way, looks like not many of you tried to guess what this new “mechanic” is XD. It’s hard, isn’t it?

Well, time to get back to work. After all this coding we’re almost done with this implementation, so I hope for the next report to have other things to talk/show about .



See ya in the next report!

Much love <3 everyone!



-Meguido
 

DustyX

Member
Jun 16, 2017
240
260
Based on the above post and the previous picture depicting this "new mechanic", along with my knowledge of programming/coding (see: novice level at "best")...

... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).

Edit: I re-read the dev report that went along with the new mechanic illustration and completely blanked on the "new mechanic interface", which doesn't necessarily blow apart my theory but maybe the interface is a means to illustrate how "bad" something is like... lust or... some... thing. >_>
 
Last edited:

TheNextOne

Member
Apr 21, 2020
438
550
Based on the above post and the previous picture depicting this "new mechanic", along with my knowledge of programming/coding (see: novice level at "best")...

... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).

Edit: I re-read the dev report that went along with the new mechanic illustration and completely blanked on the "new mechanic interface", which doesn't necessarily blow apart my theory but maybe the interface is a means to illustrate how "bad" something is like... lust or... some... thing. >_>
Hope it is something like corruption and not pregnancy....
Although it is hard to imagine any impact from the former, whereas the latter is quite clear... unfortunately (for me)...
 
Oct 8, 2019
206
411
Based on the above post and the previous picture depicting this "new mechanic", along with my knowledge of programming/coding (see: novice level at "best")...

... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).

Edit: I re-read the dev report that went along with the new mechanic illustration and completely blanked on the "new mechanic interface", which doesn't necessarily blow apart my theory but maybe the interface is a means to illustrate how "bad" something is like... lust or... some... thing. >_>
For anyone who's wondering, this image:
1655826608767.png
I'm stumped by the programming. I know nothing about it. But at first based on the previous image, I instantly thought it looked like a shop / upgrade interface (like in RE 4,5,8) now I'm wondering if might be a gallery selection screen... then the code stuff just confounds me.
 

Imprimis

Member
Feb 11, 2019
161
238
... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).
That mechanic is already in the game, and has been for a few revisions now. The more attacks you successfully repel the harder it gets to break free. I forget if theres also a kill counter, but anyways its supposed to scale with the player skill level.
 
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PaNiq

Active Member
Dec 3, 2017
520
482
That mechanic is already in the game, and has been for a few revisions now. The more attacks you successfully repel the harder it gets to break free. I forget if theres also a kill counter, but anyways its supposed to scale with the player skill level.
Doesn't mean that there could be another mechanic doing the same, but with more sexual sides to it.
 

Yolodude1234

Member
Mar 3, 2018
176
144
i would prefear something like a "penetration" mechanic , instead of being grabbed and then fade to black on to the h-scene ,
a grab- penetration- and then start f*cking would be nice...
or even when a zombie cum , instead of instanly break free she just stand defeated or gasping for air , and if you don't press to recover it just goes on and on like some kind of gang bang..
(only me?)
 

TheNextOne

Member
Apr 21, 2020
438
550
i would prefear something like a "penetration" mechanic , instead of being grabbed and then fade to black on to the h-scene ,
a grab- penetration- and then start f*cking would be nice...
or even when a zombie cum , instead of instanly break free she just stand defeated or gasping for air , and if you don't press to recover it just goes on and on like some kind of gang bang..
(only me?)
would be nice, yes... But it is most likely too much work since it is at least 2 extra animations per each enemy... But most likely 2 extra animations pear each sex animation.... Yeah, not likely, unfortunately...
 

Litoningu

Member
Oct 1, 2018
175
270
The idea is good and all, magnificent even. However, unless you are willing to wait another half/or a year for all those sequences, animations, and mechanics to be implemented without getting railed by its slow development. Then it's all good.

I heard they have a hard time finding help on animations and rigging, still got none and now resume their multi-project plan to keep their creativities in check, which is understandable, at least they have many small projects done and their proof of concept of this game take shapes. My faith in them is still strong that they still have the ability to finish it someday.

Still, all those were on the ground that dev is willing to make it real, which is still unlikely.
I doubt our discussion/feedback in this forum will reach them at all??

/////

For me, I could already careless about how long it will take to finish. There's a lots in this life but just a very less good 'porn game' so I wouldn't be stuck waiting eagerly for a handful of good ones to finish either way.

It's frustrating that not a good one seems likely to come out soon or ever, yes. But it is what it is. The chance for them to get abandoned or keep milking forever are always there too, it's just what we have to live with nowadays.
 
3.80 star(s) 43 Votes