- Jan 1, 2018
- 140
- 49
lol sorry pressed reply on the wrong personI would but I don't have the older versions lol
lol sorry pressed reply on the wrong personI would but I don't have the older versions lol
My save I shared here last Saturday has everything unlocked, weapons and outfits. I'll share it again below.
Just played the boss fight, my save does indeed have all the weapons and outfits unlocked. Unless you unlock something from killing the boss. Also, far as I could tell, the RPG is not in the boss level.
Speaking of the boss, I must be missing something. I shot the little cabbage monsters, until he showed his eyes. Then, I shot his eyes, over and over. At least five shotgun blasts went in his glowing eyes. Nothing happened, he just kept roaring and sending more angry cabbages after me. Then, he just ate me. Even though I was on the other side of the room, he's apparently allowed to one-shot you whenever he feels like it. I feel as if this boss was designed for the sadists who get off on having their ass beat by a mad Cabbage patch kid.
Here's my save again. All outfits and weapons.
Unless I shared the wrong file (which is possible), it should be. I'll share again what I believe to be the save file. (localprofile.sav) If I'm sharing the wrong file, please let me know. It should show her name as "Jillian", with all weapons and outfits unlocked. Also, I should add this is for the 0.5.328 Rev 1 version.not true I checked it but nothing is unlocked at all
bro this has better Hscene camera than current one
Haha your not wrong the old character model is better than new one too. XDbro this has better Hscene camera than current one
Actually the new model look better. They just change the materials quite much and we don't get to have a system where we can create our own custom models. Oh course you can clearly see that the old models look younger and brighter but also lesser polygon count. The new ones at version 0-3 and 0- 4 is good already, current version as they said to have some breaking bug relate to materials so Julia's face and skin can look weird sometimesHaha your not wrong the old character model is better than new one too. XD
It is true the new modoel looks more polished but old one is simply better in my opinion. Just me I guessActually the new model look better. They just change the materials quite much and we don't get to have a system where we can create our own custom models. Oh course you can clearly see that the old models look younger and brighter but also lesser polygon count. The new ones at version 0-3 and 0- 4 is good already, current version as they said to have some breaking bug relate to materials so Julia's face and skin can look weird sometimes
She gets slower, but yeah it would be cool if there was more to it. I think it becoming harder to resist grabs would be fair and not too much of a snowballing pain like randomly stopping to masturbateThe infection that the herb cures is just the inflation?
I thought that she would be at least poisoned after being caught with the zombies and dogs.
Something like, being horney and randomly stopping and masturbating while poisoned so she get more and more vulnerable as the poison progresses. I don't think something like this is hard to implement. There's a few action rpgs with this system.
The hard part would be find the balance, the effect wouldn't be much of a stretch and fun in it's own right. You would just be more careful to not get grabbed to much and explore more searching for the herbs, more fixed spots for the herbs should be fine too.She gets slower, but yeah it would be cool if there was more to it. I think it becoming harder to resist grabs would be fair and not too much of a snowballing pain like randomly stopping to masturbate
Hope it is something like corruption and not pregnancy....Based on the above post and the previous picture depicting this "new mechanic", along with my knowledge of programming/coding (see: novice level at "best")...
... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).
Edit: I re-read the dev report that went along with the new mechanic illustration and completely blanked on the "new mechanic interface", which doesn't necessarily blow apart my theory but maybe the interface is a means to illustrate how "bad" something is like... lust or... some... thing. >_>
For anyone who's wondering, this image:Based on the above post and the previous picture depicting this "new mechanic", along with my knowledge of programming/coding (see: novice level at "best")...
... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).
Edit: I re-read the dev report that went along with the new mechanic illustration and completely blanked on the "new mechanic interface", which doesn't necessarily blow apart my theory but maybe the interface is a means to illustrate how "bad" something is like... lust or... some... thing. >_>
That mechanic is already in the game, and has been for a few revisions now. The more attacks you successfully repel the harder it gets to break free. I forget if theres also a kill counter, but anyways its supposed to scale with the player skill level.... I'm tipping that the new mechanic is a threshold meter that, the higher it gets the more "x" happens or worse "y" gets, whatever X/Y may be I've no idea but wager it has something to do with "successful" h-attacks (that is to say, h-attacks that finish and don't get interrupted).
Doesn't mean that there could be another mechanic doing the same, but with more sexual sides to it.That mechanic is already in the game, and has been for a few revisions now. The more attacks you successfully repel the harder it gets to break free. I forget if theres also a kill counter, but anyways its supposed to scale with the player skill level.
would be nice, yes... But it is most likely too much work since it is at least 2 extra animations per each enemy... But most likely 2 extra animations pear each sex animation.... Yeah, not likely, unfortunately...i would prefear something like a "penetration" mechanic , instead of being grabbed and then fade to black on to the h-scene ,
a grab- penetration- and then start f*cking would be nice...
or even when a zombie cum , instead of instanly break free she just stand defeated or gasping for air , and if you don't press to recover it just goes on and on like some kind of gang bang..
(only me?)