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Deleted member 1017199

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Nov 17, 2018
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I'm not exactly sure what you're asking about?
The dev log says the next update will have some dev tools that are "on every new release". The last part made me assume the dev tools have been in every release they made of this game because they were all at one point "new".

Never mind I might have just misunderstood. Sorry about that
 
Oct 8, 2019
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The dev log says the next update will have some dev tools that are "on every new release". The last part made me assume the dev tools have been in every release they made of this game because they were all at one point "new".

Never mind I might have just misunderstood. Sorry about that
Actually I didn't fully understand that part of the dev log either, but I took it as a new feature of some kind like with each major release. Revisions aside because those target trying to fix bugs/issues that people report. We know about the control mapping being the main "change", but the way they said this sort of sounds like there might be something else besides that and a new level.

No idea though, we get no more news than the same updates that get posted here lol.
 
Oct 8, 2019
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If I remember correctly their team is shorthanded especially on resources who have experience with developing games like this so they might have needed to make other projects that they are capable of properly executing with their limited resources so they can fund this much bigger project and hopefully hire additional help.
They are. It's been only 2 people for as long as I can remember, and I've been following the game for 4 years. Think you nailed it, too. You gotta get a following and funding somehow and with stuff like this through Patreon, Substar etc. if you start other projects, well then those get their own fanbase who will want or expect more so I can understand some of these smaller teams biting off more than they can chew at one time.

But Bio's their biggest project, and from what I can tell likely makes up most of their sub count. So it may take several more years before well, if, the game is ever finished; but I don't see them scrapping it unless they get a cease and desist notice. They actually mentioned that would be what makes them quit a while back on their blogspot page lol. People can criticize all they want, but the fact is that they're still going, they deliver what they announce, and they're active on taking feedback and bug reports (and also pretty quick to do their best to patch them) from their subs.
 

Deleted member 1017199

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Nov 17, 2018
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They are. It's been only 2 people for as long as I can remember, and I've been following the game for 4 years. Think you nailed it, too. You gotta get a following and funding somehow and with stuff like this through Patreon, Substar etc. if you start other projects, well then those get their own fanbase who will want or expect more so I can understand some of these smaller teams biting off more than they can chew at one time.

But Bio's their biggest project, and from what I can tell likely makes up most of their sub count. So it may take several more years before well, if, the game is ever finished; but I don't see them scrapping it unless they get a cease and desist notice. They actually mentioned that would be what makes them quit a while back on their blogspot page lol. People can criticize all they want, but the fact is that they're still going, they deliver what they announce, and they're active on taking feedback and bug reports (and also pretty quick to do their best to patch them) from their subs.
Hold up you got me at "cease and desist"

Is that a real threat to the project or just what if? I know Nintendo and Blizzard goes Oprah Winfrey on those but I haven't seen any headlines about Capcom doing it except maybe that one megaman fan game. I really hope its just what if.
 
Oct 8, 2019
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Hold up you got me at "cease and desist"

Is that a real threat to the project or just what if? I know Nintendo and Blizzard goes Oprah Winfrey on those but I haven't seen any headlines about Capcom doing it except maybe that one megaman fan game. I really hope its just what if.
Nah, hasn't been so far, and them mentioning it was like way back in like 2017 or 2018. I don't think it's "known" enough for Capcom to know about it. Oh and to clarify, they mentioned it hypothetically. As in that's pretty much what it would take to make them stop developing, not that they have gotten any notices or anything.
 

ZEROmark2

Newbie
Aug 23, 2021
49
50
If I remember correctly their team is shorthanded especially on resources who have experience with developing games like this so they might have needed to make other projects that they are capable of properly executing with their limited resources so they can fund this much bigger project and hopefully hire additional help.

Of course we can always argue that "they should just pull their heads together and learn software development and animation themselves". Speaking from experience sheer will isn't always enough to wrap your head around those two areas.

I'm just trying to cut them some slack I mean how many other nsfw video game developers out there are making parodies that are this close to the source material
I understand. thank you for teaching me
 
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ShoreGull

Newbie
Jul 20, 2017
30
68
Code:
Changelog:


+New+ Performance pass applied to everything, adding validation checks everywhere to avoid empty pointers left in memory and trying to read from them

I’ve seen some people having fatal errors. This can be caused by many things (hardware incompatibility, software lacking, usage of conflicting software, engine internal errors, memory leaks, etc.) but what I can take care of the ones related to my code and that can cause memory leaks, like trying to access invalid pointers in memory. This is why I added validation checks to every line of code that is trying to write or read a pointer in memory (like UObjects references, For Loops, etc.). This way I can be (almost) sure that the errors are no longer related to a code problem.

+Change+ Got rid of the checking to prevent Julia from aiming when looking at wall, so no more places where she can't aim

This was added a few versions ago, just to avoid that “ugly” visual effect of Julia’s arms going through walls when aiming against one. But looks like that with this release, lots of you started finding troubles with it, so yeah, gameplay comes first that small visual imperfections. This means, the system is now off, so it shouldn’t give any more problems with Julia aiming.

+Change+ The wall behind Julia during a Sexttack against the wall won't get affected by the invisible effect when the camera is not through it

First improvement to this new system, the wall behind Julia during a Sexttack was taken as an object in the middle of the “action” so it was turned invisible when unnecessary. This has now changed.

+Change+ The Boss room has been lightened up a bit

I completely forgot that my screen is different to the rest of the world xD and it’s always a lot brighter by default, so I tweaked the lighting in the Boss room a bit to make it easier to see. I think it’s good now, but you’ll have to test it out by yourself and let me know.

+Change+ RHI set to default instead of forcing DirectX 11

This could cause problems to some GPUs, so I got it back to its default value.

+Fix+ Interacting with closed doors sometimes cause a hard-lock

Yes! I think I finally tracked down this old error that I never managed to replicate. All I can say about this is just play it and give me good news _^

+Fix+ The custom camera when using a lever is not working

This glitch appeared with this release and it’s now solved, so it’s back to normal

+Fix+ Some enemies (mainly the Cerberus) are moving in place on Mission 5

Something really weird I never noticed before, but with this fix I think that the random enemies not moving in areas like the Exterior on Mission 2, should be gone as well

+Fix+ Sucking against walls animation is too slow no matter the random speed value

+Fix+ Julia's melee attacks fail on affecting multiple enemies at once when it hits one of them

+Fix+ Julia's shoulders are acting weird during some Sexttack animations as well as in the final part of the Sequence on Mission 6

+Fix+ Something is forcing Julia to look down during the Sequence on Mission 6

+Fix+ Enemies get stuck during a jump over and just stay forever in that place Another old-as-hell-bug that I managed to track down for this Revision

+Fix+ The rain in Mission 3 is taken as an "Object" to apply the invisibility effect during a Sexttack

+Fix+ The equipped weapon appears on top of the handgun during the Sequence on Mission 6

+Fix+ Julia will soft-lock when quick-knifing if you keep pressing the T button


Known Bugs (read them to avoid reporting stuff we already know it’s in there):


• Some Julia outfits may show many zones of clipping through (this is being worked on little by little, so please bear with us while we fix them) Yes, I always focus on more important things and tend to forget about this one, sorry.

• Enemies will try to grab to directions where Julia is not I’m pretty sure this is caused by the WIP IK system (but I have yet to investigate it further). I think we’ll have it fixed for the next version.

• Enemies' movement (animations) are a bit awkward I need to smooth the IK transitions and reduce the foot sliding, but that takes time ’.

• Sometimes enemies will get up from floor right after falling on it (this is a temporal fix to avoid enemies from remaining on floor bugged after being hit) This is a problem I thought to have fixed when remade the Enemy Entity, but looks like I missed a check in some part of the code and because finding it right now would take me a bit of time, I decided to implement a temporary fix to avoid the enemies to “deactivate” randomly when falling to floor, but that caused this behavior. It should be totally fixed for the next version.
 

War1926

Member
Aug 29, 2020
159
143
Where I can download all the fixes or do I just download the game on the 1st page again? Torrents would be better because I stopped paying for Mega I literally only paid for MEGA sub to download this game 3 times.
 

GifMeMore1987

Active Member
Sep 13, 2021
781
1,496
Where I can download all the fixes or do I just download the game on the 1st page again? Torrents would be better because I stopped paying for Mega I literally only paid for MEGA sub to download this game 3 times.
Yes, the whole game. Mega limit for free users is 5 GB per day, the game only has 3,07 GB. Anonfile also has a good DL rate (at least for me).
 
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War1926

Member
Aug 29, 2020
159
143
Yes, the whole game. Mega limit for free users is 5 GB per day, the game only has 3,07 GB. Anonfile also has a good DL rate (at least for me).
Oh thanks, but I tried to download the game, did it and "Acces denied" cannot open the file with 7 zip which is my one to go unzipper for files T_T
 

Hornyy69

Member
Dec 27, 2020
372
243
My game crashes in the mansion after some time or immediately, does anyone have a solution for this? I literally crashed 3 times now it's very annoying to start over again and again.
It crashes saying fatal error.
 

NemesisOfLife

Active Member
Jan 4, 2022
696
735
so.. i've seen the recent changelog,, it seems like only fixes and adjustments .. is he planning to add new animations and zombies? coz its been long time since i've seen something new in this game
 
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Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,382
1,373
so.. i've seen the recent changelog,, it seems like only fixes and adjustments .. is he planning to add new animations and zombies? coz its been long time since i've seen something new in this game
How long ago did you last try the game? The boss fight and dismembered zombie animations were added in 0.5
 
3.80 star(s) 44 Votes