3.80 star(s) 43 Votes

MoreNow

Member
Nov 25, 2017
306
432
My game crashes in the mansion after some time or immediately, does anyone have a solution for this? I literally crashed 3 times now it's very annoying to start over again and again.
It crashes saying fatal error.
honestly that could be a GPU overheating issue or something.
 
Sep 21, 2020
82
77
Poor optimizations
not really i believe this game isnt that badly optimised i have played this game before on a Gt 1030 2gb at medium settings still getting locked 60fps now using a current gen amd card
so im pretty sure its not bad optimisation but it does tend to suck ram but what everyone should know 8gb of ram isnt enough for modern gamming
windows after few hours of being on sucks around 3.4gb and most games require atleast 8gb by themselves games like BDO (black desert online) or borderlands 3 can take up to 18gb by themselves so my best guess for that person with the mansion issue is its a ram issue otherwise maybe a memory error or just low memory my best guess is maybe they should close theyer background applications like browser or smt
 

Litoningu

Member
Oct 1, 2018
175
270
Door mechanic can be quite bitchy if you want to make them as immersive experiences. That's why most door in most game serve as portal/gate for loading state instead, just cut out the whole trouble that you need to deal with coding them.

Maybe they are in the process of making asset for actual game since the whole Arena can be concluded as one completed basic demo from standard mechanic to boss fight.

H contents are now plenty, although just old stuff. You really can't expected to see new stuff really soon since they seem to focus on shifting the game into proper state more than making porn, that's my guess.

They're now making more 'game' part of 'porn game' to say the less, I do hope they have more 'porn' part ideas in mind when they resume to that part, also some awareness that they need some new H stuff for this title and not their other projects or risk becomes skeptical.
 
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Oct 8, 2019
206
411
Sir, provide me with the link to the 20/10 update, please.

BIOASSHARD DEV REPORT 10/20/2022
Hello everyone!
Back again with another report. This time is just a status update, since we’re still working on the same two big tasks I mentioned in the last report.
Good news is, the blocking for the new level is now finished and now it’s the time to transform that into a real level (basically changing BSP Brushes for real geometry meshes). For this level in particular, Mr. Versus asked me to make the blocking, because I should have a better idea for scaling everything since I’m constantly testing it and playing with Julia (but after doing a first version of the blocking, he had to come and tell me to remake it because it was too small, and indeed it was xD). So, you just make sure you don’t say anything bad about the new level when you play it, huh XD.

As for the enemies, I’m still trying to figure out where the problem is. I decided to, while inspecting the code, port the majority of the behavior from BT (behavior trees) to FSM (finite state machines). They’re pretty similar, but FSM should give me better control of what and when happens.
And that’s gonna be it for this status update.
See ya in the next report!
Much love <3 everyone!
-Meguido
 

ZoneTan20

Newbie
Dec 15, 2018
55
38
I think in stage 4 there are some animations that don't trigger like any missionary or any wall. I think that was intentional as the dev probably prioritized time objectives, but that's just guess based on the lack of purple de-bloat plants anywhere.

Still have the problem on stage 5 where I can't shoot some of the VSX (or whatever) emblems. Tried all settings V-Sync on-off, locked/unlocked framerate etc. and some of those emblems are immune to bullets like the hitbox is not there. The very second one you can come across in the wooden pole frame is an example. I could make a video and post it on catbox.moe if anyone wants it.
 
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Oct 8, 2019
206
411
I think in stage 4 there are some animations that don't trigger like any missionary or any wall. I think that was intentional as the dev probably prioritized time objectives, but that's just guess based on the lack of purple de-bloat plants anywhere.

Still have the problem on stage 5 where I can't shoot some of the VSX (or whatever) emblems. Tried all settings V-Sync on-off, locked/unlocked framerate etc. and some of those emblems are immune to bullets like the hitbox is not there. The very second one you can come across in the wooden pole frame is an example. I could make a video and post it on catbox.moe if anyone wants it.
You can still definitely get those on mission 4 but it IS really finicky and you pretty much have to go out of your way to trigger them. I don't know for sure but I thought maybe it might have something to do with the AI weirdness in the behavior that they mentioned. Hopefully it'll be fixed with the next update.

The weirdness with the emblems in stage 5 has been a thing pretty much the whole time, I remember seeing others say they've had that jankiness with them a whiiiiile back; not sure there's anything you can do besides keep at it until you get 'em, use someone's save that has the unlocks, or the boss tier and unlock codes (although not everything has a code to unlock them)
 
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3.80 star(s) 43 Votes