Two for the dogs, two for the big zombies, and maybe four for the regular one ? I can't remember exactly.How many animations in total for the three enemy types?
How many animations in total for the three enemy types?
Yeah, this is about right. The dogs and regular zombies depends on whether they grab you from the front, or from behind as well. I think the big guys can play either one regardless of what way they grab you, but they do lead to an instant game over if they grab you so keep that in mind. Thankfully you can always restart at the last checkpoint if they do nab you though.Two for the dogs, two for the big zombies, and maybe four for the regular one ? I can't remember exactly.
You have to be to a specific spot for the option to show,for me it was on the right side of where you was looking..I switched to controller for that part maybe it helped?Is there another manhole cover i need to get back to in Mission 2? I've inserted all the plates in the board, the compass says get back to the manhole, but when i get there i only glows blue and i can't interact with it. Any other action needed? Like a switch or something? Or maybe another manhole cover somewhere else?
Edit:
Here's a screenshot
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Want to point out some stuff.
Neither of the levels in the Arena will make their way to the game, so don't worry if you don't like any of the levels. Also they're there for testing purposes (not to show level design skills or anything like that), we already mentioned that a few times.
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To be fair, they were very upfront with the fact that the first stage isn't one that is going to be in the final game, that dating all the way back to when it was just the sewer section, so its not too much of a stretch to see the rest not make it either. In truth it almost feels like they are testing different settings to see what gets the best response at that too really, since none of it really makes sense in any sort of timeline unless things just end up jumping around a ton, which is totally possible.So they made dummy levels for testing features and on top of that, they made some bad ones where two of the three the player can get lost or have trouble locating enemies or objects. Then because they are planning to scrap them all they will need more time to make the actual levels. This also means some of those months that when by were them making the assets, building the level, lighting them and post processing these dummy levels instead of throwing something together quick and easy to navigate and see if features work so they will be closer to building the actual game instead of debugging every major build. Its like they don't want to be done with the project anytime soon.
You can find the updated link here :the dev upload a quick fix verison onYou must be registered to see the links, anyone have it?
The error preventing Mission 3 to be completed is now fixed.
Thanks~You can find the updated link here :You must be registered to see the links
You have to grab the four things in the sewer, then use them on the fuse box, and only then do you get access to mission 3.Greetings! Please discard the save from the game, I just can’t go through level 2 completely, I’ve collected everything - I’m going to the green rhombus and nothing is happening ... I apologize for my English - I use Google translator ...
The key for the mansion is hanging on the right side of the gateNeed a little help with mission 2. I cant enter the sewer because is asking for an electronic device witch i cant find. Looked everywhere including next to the mansion that is locked this time and some big guys are guarding it, explored the entire forest even got stuck in 5-6 places... Any help would be great.
Thank you in advance.
It uses the RE5 shimmer which you can only notice if your looking at it. This shimmer was suppose to be the same as the one in RE4 but when they made RE5 they failed to realize that the medallions were made blue as it is a complementary color of orange which is a brighter brown meaning even if they don't shine very bright the color would stand out in most of the backgrounds.A fucking shimmer for keys and hidden objects would be welcome.
As per good Resident Evil tradition.
At the beginning I wasted days with that fucking key in that fucking gate.
WTF!
Thanks, I thought the exact same thing. Always the same questions -.-They have made a post about the reported bugs and upcoming bug fixes so you guys can stop repeating the same stuff over and over like the last several pages
"· Julia’s appearance resets to default on Missions 2, 3 and 4
· If an enemy grabs Julia while she’s making an attack to an enemy lying on floor, will cause her to get stuck
· Sometimes when getting a key item, the UI for getting it won’t disappear causing Julia to be unable to interact with doors, etc.
· Pressing multiple times, the reload button can cause Julia to enter the infinite reload glitch
· Weird Julia’ ass physics
· Julia can get stuck on some bushes on the Exterior Area
· It’s too hard to interact with the sewer manhole in Mission 2
· Graphic options are resetting / not saving
· Restarting the Mission on Mission 3 and 4 send you to title screen
· The inventory it’s not saved/reloaded when retrying on Mission 3 and 4
· The destructible objects on Mission 4 are invisible until you shoot them once
· Some unlockables like R3make Hairstyle or Secret Outfit can’t be unlocked
· Enemies on Mission 4 are respawning on areas they shouldn’t
· VXS Emblems aren’t showing on Mission 4 (therefore preventing unlocking R3make Outfit)
· The interaction on jumps activates too soon causing that if you press F to jump as soon as it appears, it may cause Julia to get stuck after jumping
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ROADMAP
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With this said, and the headaches this is causing to me specially, we took some decisions, and to make things easier for the future, mainly on testing stuff and avoiding so many bugs in a release, we’ll reduce the number of additions per release, making them easier to test and this should cause shorter development times. Here is a small roadmap of the near future in terms of releases and revisions:
1. A 2nd Revision for this release 0.3.198 should be released sooner than later fixing all we can, to make it fully enjoyable.
2. Version 0.4 adding new stuff necessary for S*xttacks (including new animations) and the addition of new weaponry
3. Version 0.5 will include at least the first ever Boss
So, this is all for now, we’ll be updating this post with new reports and new confirmations of bugs, so make sure to keep visiting it. This post will remain on top so you can easy access it. No more posts will be made until the 2nd Revision is made and ready to release.
Sorry for any problem or inconvenience this may have caused. Please have some patience while we fix these.
Please make sure to take care and stay safe <3
See ya with the 2nd Revision release post."
When we'll see rev 2 next know whos, but it being worked on at least.