Create and Fuck your AI Slut -70% OFF
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3.80 star(s) 45 Votes

riicky83

Newbie
Nov 13, 2017
98
76
77
Why there is no guro content... as in RE4 remake
Chances are, the creators ain't into gore so they won't implement it. They do say in the game if any fetishes might be added and they replied only if they themselves are ok with said fetishes.
 
Nov 22, 2024
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It's not a release, but the first report in video form. They uploaded to Youtube too. Censored, but there's that if you can't/don't want to use mega.

Mega

Thanks for sharing these. And I think I figured out why Julia looks so ugly, now:
1) No facial expression changes or animation (which he mentioned)
2) Her neck looks a bit...sinewy
3) That hairline is WAY too receded
The first will definitely be taken care of, but I hope the other two get addressed. The hairline is probably the worst thing between that and the neck.
 
Nov 22, 2024
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I may have skimmed over it when looking through this thread, but what's the explanation of how to get passed the weight detector?
 

ZenEvadoni77

Member
Aug 24, 2020
204
461
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Opinions are like assholes, everyone has one, and not everyone likes looking at them. Learn to deal with it bud, people are upset that this game has taken let me see... Six years to make the game? With minor updates about every 2 years. It's at least not as bad as Wild Life, but it's still up there in terms of "How the fuck is this still being developed?" levels of length.

Regardless, you can whine, moan, and complain about people speaking their mind, because they can't towards the developers; because VersusX does not handle criticism well, as he left the ULMF thread (which I will point out was nothing but respectful towards him for the most part) because of "harsh" criticism, here well... Yeah, people actually gave harsh criticism to him here, some of it unwarranted, but quite a bit of it is warranted.
It took them six years to finish the Arena, not even the main game. So what is that, another four years before the main game is complete at an optimistic estimate?

I have this morbid curiosity of guessing which will release its complete product first: Bioasshard, or Star Citizen.

It is absurd that Arena took this long to develop. You'd think it was an open world endeavour. I used to support them back in 2019-2020 but the slowness of the updates had me snap my wallet shut. Four to five years after the fact, it seems I made the right call. If it wasn't for my desire to play as Claire Redfield I would have forgotten this game years ago.
 
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riicky83

Newbie
Nov 13, 2017
98
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77
For the weight you have to dump all items in the item box. For metal, all guns, ammo and key items except for plastic cards. For some reason, the first-aid spray cans are ok.
The metal detector also allows you to have the egg weapons on you so yo do kinda have a back up.
I think there should be an alternative option for these detectors.
My recommendation, stick a small box in front of the detectors that allows you to dump all of the recommended items with one button press, (instead of going to an actual item box and dumping each item one by one) And when you've passed the detectors, have another small box that's connected to the first box so you can reacquire your items in a single button press.
 
Nov 22, 2024
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For the weight you have to dump all items in the item box. For metal, all guns, ammo and key items except for plastic cards. For some reason, the first-aid spray cans are ok.
Thanks. I didn't even know you could remove the key items, let alone that they would have any effect there.
Weird that there's almost no practical difference between the two detectors.
 
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Nov 22, 2024
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The metal detector also allows you to have the egg weapons on you so yo do kinda have a back up.
I think there should be an alternative option for these detectors.
My recommendation, stick a small box in front of the detectors that allows you to dump all of the recommended items with one button press, (instead of going to an actual item box and dumping each item one by one) And when you've passed the detectors, have another small box that's connected to the first box so you can reacquire your items in a single button press.
I really think the entire inventory management system needs to have an overhaul and be reworked, since it's not just tedious, but you have to use workarounds for basic things like dumping stuff into the box when its empty (swapping stuff back and forth, for example — or even exiting out and back in after each transfer).
 

riicky83

Newbie
Nov 13, 2017
98
76
77
well it does gets annoying when you have the nearest item box being a few rooms away from the detectors and on some random occasions, you get a big guy or a dog between the item room box and the detector room.
 
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Nov 22, 2024
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Is there any way to contact them directly without having to pay to be a supporter? I have an idea for their reworking of the "Sexttack" system that I'd like to share with them. I have no idea what their plans are regarding that, since the in-game notice just mentioned it would involve some "corruption" mechanics, so any insight would be nice.
If not, I'll just post it here to get feedback and maybe someone here could pass it on if it's well-received (I'll probably post here, anyways).
 

tylex

Active Member
Feb 29, 2024
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Is there any way to contact them directly without having to pay to be a supporter? I have an idea for their reworking of the "Sexttack" system that I'd like to share with them. I have no idea what their plans are regarding that, since the in-game notice just mentioned it would involve some "corruption" mechanics, so any insight would be nice.
If not, I'll just post it here to get feedback and maybe someone here could pass it on if it's well-received (I'll probably post here, anyways).
They have a twitter. You can try there.
 
Oct 8, 2019
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Is there any way to contact them directly without having to pay to be a supporter? I have an idea for their reworking of the "Sexttack" system that I'd like to share with them. I have no idea what their plans are regarding that, since the in-game notice just mentioned it would involve some "corruption" mechanics, so any insight would be nice.
If not, I'll just post it here to get feedback and maybe someone here could pass it on if it's well-received (I'll probably post here, anyways).
Yeah post it here, I'm interested in what it is. They haven't talked about gameplay corruption yet from what I can tell, and I haven't asked them about it yet... though I had made a couple short videos a while back inspired how it could be and I posted them in the server, partly to kinda *wink wink* about it haha. I'll probably post them here if anyone wants to check them out.

Also like tylex mentioned, you could try their twitter account. Two other things. The server can be joined by anyone, you don't have to be a subscriber; I see non-subs join often. Lastly, I'm not part of their team or anything but they've always answered my questions and the times I've DM'd them, and the re-done accessory changes to the outfits, the stockings, I actually requested those some time ago. I also requested a bunch of different positions for animations and the possibility of enemies cumming on the character's face (kind of randomized like the animation speeds, gave an example how they could do it with a camera cut and fade) so I hope they do something with that.

Anyway, sorry for the mouthful. What I'm mainly getting at is I could pass it along for you if you'd like me to.
 
Nov 22, 2024
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Yeah post it here, I'm interested in what it is. They haven't talked about gameplay corruption yet from what I can tell, and I haven't asked them about it yet... though I had made a couple short videos a while back inspired how it could be and I posted them in the server, partly to kinda *wink wink* about it haha. I'll probably post them here if anyone wants to check them out.

Also like tylex mentioned, you could try their twitter account. Two other things. The server can be joined by anyone, you don't have to be a subscriber; I see non-subs join often. Lastly, I'm not part of their team or anything but they've always answered my questions and the times I've DM'd them, and the re-done accessory changes to the outfits, the stockings, I actually requested those some time ago. I also requested a bunch of different positions for animations and the possibility of enemies cumming on the character's face (kind of randomized like the animation speeds, gave an example how they could do it with a camera cut and fade) so I hope they do something with that.

Anyway, sorry for the mouthful. What I'm mainly getting at is I could pass it along for you if you'd like me to.
Thanks! And no worries about being long-winded. I didn't want to impose by assuming you'd be willing to flex your "in" status with the devs, just as I don't want to make them feel like I'm pressuring them to do what I want. Yeah, it'd probably be best if I just post it here, at least for now. It'd give it a chance to get some feedback and maybe some support. Then, if it's well received, it could be passed on as "here's an idea that people seemed to like," rather than "this guy wanted me to suggest this to you."

I'll also post here because I'm not sure I want to deal with Discord for this (at least right now).

Your suggestions about cumshots sound like a good idea. And I'd be interested in your edits, as well. Also, big thanks for requesting stockings — one of my favorite sex appeal boosting apparel items. I also have written out a number of suggestions for things like that, but...one thing at a time. Haha.
(Thanks Tylex for mentioning their Twitter)
 
Nov 22, 2024
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Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
 

AddictedBud

Member
Aug 31, 2021
137
298
206
Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
It's like someone wrote down all my thought's. Everything in this Mind-web is what this game severely needs to make it an enjoyable replayable experience, I like the game and really want it to succeed but I'm probably not alone in saying that i really only redownload it from time to time to have a good fap and don't really return for the gameplay or mechanics, By implementing all your ideas this game will become enjoyable and replayable this paired with some good lore/story could make it one of the better NSFW games to have come out in recent times. But yh it does fully depend on what Versus X Studio does with all the feedback will they actually use it or are we going to get a "We will look into it" and then get the complete opposite I guess we'll wait and see.
 

riicky83

Newbie
Nov 13, 2017
98
76
77
Here it is: Arousal mechanics tied into Infection and modifying a bunch of factors in the game in order to create a more potently immersive experience, as well as to encourage sex to happen more often and with more nuance and variety, while also giving the player a solid reason to try their hardest to avoid it and play the game more "legitimately" (the biggest motivator would be to design compelling missions, but that's outside the scope of this document).
This is a 2.0 of an earlier "mind map" that was more logic-focused and looked fairly spaghetti-ish. This one is considerably more readable and much more visually organized. It also deliberately has redundancy of information in order to avoid relevant related information from being overlooked, as well as to reduce effort on part of the reader by not having to trace logic from node to node. It also is more text-heavy to ensure sufficiently adequate explanation is provided (for the most part — above bare minimum, at least).

Some feedback I'm looking for:
-Typos (I did notice I used "eg" in one section and "i.e." in another, but maybe that could slide...I hope)
-Anything that feels unclear or seems like it could have further (or different) explanation, especially for a game developer
-Any wordings that could be misinterpreted or have difficulty crossing the language barrier (since at least one of the devs is ESL (Latin country?) and some phrases can fail to connect, even with speakers of high proficiency)
-Sections that feel incomplete, game-wise (I tried to make this as solid as possible, while still being somewhat open and flexible for whatever their needs, ideas, and specific development circumstances might be or become, or whatever unexpected issues might appear down the road, but it's still possible that someone might have a conceptualization that's more "complete" than the one that's presented)
-Any issues or suggestions regarding the layout and the mind map itself (colors, connections, arrangement, information being swapped or consolidated between nodes)
-Anything else, positive or negative

[User Deleted], if you approve of it, maybe wait a bit until others chime in with their feedback, be it "here are every one of my thoughts" or "cool." Also, I can message you my email to pass to them, if it seems the devs want to reach out.
The arousal system might tie into a different feature. Imagine Julia getting so aroused that the warning for dodging doesn't appear, aiming might be a little harder and you have to make Julia masturbate to clear her mind so that her ability to aim and the dodge warning returns to normal.
 
3.80 star(s) 45 Votes