- Apr 14, 2021
- 5,794
- 15,564
Yeah, the important part would probably be: No more child support.Super interested with the "repopulate mankind" idea... sounds like it could be fun!
Yeah, the important part would probably be: No more child support.Super interested with the "repopulate mankind" idea... sounds like it could be fun!
A few suggestions:
You should not have to carry hammers, nails, wood, and 12 types of seeds in your inventory.
Maybe those items can be used to build a storage so I dont have to carry all that crap. (and scroll through it every time I open inventory)
Add tooltips or notes so I know how long each crop takes to grow. Trial and error sucks.
For that matter, add an icon when the crops are ready. A small icon next to the "farm" button would do.
More information is needed EVERYWHERE. If we arent going 100% sex simulator, tell us what else we need to focus on.
Why am I scavenging when I can just stay home and farm?
There are various weapons, but no (significant) difference in stats. Except the axe...
Let me actually find other places from the 3 mains...
Like a seed store in farm area specializing in seeds.
Or a sporting goods store in amusement park (for weapons)
Tattoo parlor (for leather jackets)
Ability to (somewhat) reliably find exactly what I need.
Ability to locate the other starting areas in case I want to change home bases (or upgrade all 3)
Better than starting brand new from the beginning.
We openly admit there's not a ton of content for the game just yet. The game is new, give it time.:|
Currently it's a big grindfest towards a message that says "wip, but we'll add more stuff so you can grind more"
The only lewd thing is a 6 line sex scene where you rape a drunk girl that you lured into your den, that I imagine most people are gonna miss and be left scratching their heads. might as well take it out and put "no sexual content" as a tag.
speaking of tags:
interracial: you can change your hairstyle to "asian", "caucasian" or "african american", relevant when raping above mentioned girl, i guess.
oral sex: there is currently no oral sex in the game, unless getting bitten in the arm by someone else is oral sex
pregnancy: there is currently no pregnancy in the game
on the flip side, every character object has at least 206 properties that lets the game track if the male protagonist got creampied in the ass or the vagina, or both. A lot of focus on things that the dev(s) think they might need, without any substantial content that actually needs any of that stuff.
It doesn't look good rn, but I do hope the dev manages to turn this around before strangling themselves in their own spaghetti and then abandoning it.
I don't wanna demotivate the dev though, if you want advice on how to deal with this (very, very common problem) let us know, I'm sure someone here can explain value driven product ownership.
Any information is good... questlog, materials needed to build things, what items are likely found where, etcThank you, some very good feedback and suggestions here. Much appreciated.
We'll make it happen.And the final question...
Why do I have both nails and bats in abundance... but not one SPIKED BAT ?
don't give it him, make him make it until you start giving those to banditsWe'll make it happen.
If you look at the spoilered bit in my post above (Half dozen posts back, three of my own posts ago.) you'll actually see that there are plans to evolve the Raider threat over time. This will be as much in response to the changing Zombie threat as anything the MC and his companions might do.don't give it him, make him make it until you start giving those to bandits
Also to Roadmap: Maybe add chance at if player destroys enough raider camps instead that they get more organized, they get vanish and there starts to be armored zombies. (as if there is not good enough raiders to stop MC, how they can hold of zombies?)
Just don't make helicopter that starts flying around MC's base long time when it sees survivors, inviting large horde to come and wreck player's base. (That's actual event in Project Zomboid, good thing is that it's 1 time only as most likely when pilot comes down to fuel, s/he is mauled by same horde that helicopter has lead to around map)If you look at the spoilered bit in my post above (Half dozen posts back, three of my own posts ago.) you'll actually see that there are plans to evolve the Raider threat over time. This will be as much in response to the changing Zombie threat as anything the MC and his companions might do.
There are actually plans for human settlements, both friendly and raider, to be put under increased strain as other threats evolve. While we haven't discussed it in detail yet, the idea has been floated that settlements could be a source of mutual defense, or lack of cooperation/help between settlements could result in those settlements being wiped out. But those are longer term goals. Right now the focus is on getting the settlement up and running as intended (Upgrades, defense, population management, etc), getting the first few locations populated with content, some initial NPCs, sex scenes, and other early content.
And since quite a few people have brought up the pregnancy stuff, I was just telling BiteMe that I'm going to make pregnancy/child birth a priority going into the next build
Will you add female protagonist?Here is a html that incorporates the naming bug fix into this version.
Below is a full upload with the images in case it is needed (If you have the game downloaded already you really only need the html):
Mega
Planned, and will be worked on soon.Will you add female protagonist?
Thank you for the report and the suggestions, we will make sure to look into it.To dev ->Bite Me LLZ, I found one bug, which you should fix, which makes people want to stop playing your game.
Settlement creation: non-existent
serious bug is after april your game can't calculate months or time it breaks down. <- I played and then may 1 time doesn't exist anymore.
Other gathering material when you get axe: forestry cutting trees, shovel: digging trench, making lakes secure water sources.
Settlement perks?
Farmland how come there isn't lot of creating bunker, creating storage, and anything helps you for winter?
Winter gets cold, zombies will detect people in winter.
Farmland would be sensible because food,
suburban would not so because it mean people have shovels dig bunker
amusement park: if this anything like disney land there be zombies whenever you tried a ride.
Upgrading would been easier:materials, versus weapon grab.
Bug issue:
Error: <<timebracket>>: error within widget contents (Error: <<print>>: bad evaluation: clock is not defined)
Friday, May 2, You shouldn't be seeing this message please send a bug report to the developer with the time of day attached.
Did not see one sex scene.
Do you happen to have a save file? Haven't been able to replicate this bug thus far.To dev ->Bite Me LLZ, I found one bug, which you should fix, which makes people want to stop playing your game.
Settlement creation: non-existent
serious bug is after april your game can't calculate months or time it breaks down. <- I played and then may 1 time doesn't exist anymore.
Other gathering material when you get axe: forestry cutting trees, shovel: digging trench, making lakes secure water sources.
Settlement perks?
Farmland how come there isn't lot of creating bunker, creating storage, and anything helps you for winter?
Winter gets cold, zombies will detect people in winter.
Farmland would be sensible because food,
suburban would not so because it mean people have shovels dig bunker
amusement park: if this anything like disney land there be zombies whenever you tried a ride.
Upgrading would been easier:materials, versus weapon grab.
Bug issue:
Error: <<timebracket>>: error within widget contents (Error: <<print>>: bad evaluation: clock is not defined)
Friday, May 2, You shouldn't be seeing this message please send a bug report to the developer with the time of day attached.
Did not see one sex scene.
Yes, the more useful an item is, the harder it is to find, and diffferent regions are more or less dangerous, offer different loot tables so you're more likely to find some things in one area compared to another. Things like seeds and weapons are more likely to be found in the farm region, while suburbia is more likely to provide canned goods, first aid items, or find abandoned police vehicles that might contain body armor. That would make sense in a zombie apocalypse. As time goes on, and we receive actionable feedback, we'll refine the loot tablesWhat i really do not understan why go to different scenes, i mean create list of items which is possible to collect at current location and add items to the list . It means i only can gather seeds but nothing else, i only can gather food but nothing else, same to weapons. Well it is just grind fest. Also some atems so hard to gather like armor and ranged weapons, only collected enough melee weapons to upgrade. At least some dialogs, some actions from companion, like you returned and companion gathered at least something by herself. As i can understand all scenes done for each wepons, maybe add some random. It take you years writing this scenes for each wepon. And maybe just to work on 1 place for exxample farm, at least some seeds can use and upgrade to farm (Fences different, wood, etc)(to process items and craf something, upgrade weapons).And after this work on other locations and add companions. Just please focus on one location at least.
Honestly, you're the first person who has expressed not wanting to play after 30 minutes. And A1 includes six story driven scenes, one unique encounter in suburbia, and all of the supporting content needed to make that happen.Righ now this game is empy almost. And no one want to play after 30 minutes of gameplay. No feedback.
You can play the game, see the differences yourself. You will see that location descriptions change based on time of day, but there are no randomly triggered scenes unless you choose to explore/scavenge. Many people enjoy Inheritance, in time we hope many will enjoy Bite Me as well, they aren't being written with the same audience in mind even though there will likely be many who enjoy both. One is a slice of life setting that explores relationships and healing from abuse, the other is an action/adventure zombie game.It can be very interesting game, but i hope you not copy inheritance, tried once and did not want to touch it ever. I think i understand a little about scenes in game right now. There was annoying thing where scenes just blocked you from something you need to do, etc like you want to buy something for one character in store but it is not accessible from this writed before scenes, where they change each time you enter location. Please don't do it here.