What an absolute gem of a game.
Masterfully crafted in RPGMaker. Don't think I've ever seen a prettier game in the engine.
The character progression, leveling, and crafting mechanics are also extremely satisfying. It clicks as a "game", not just porn.
My biggest complaint is a matter of taste as I don't like the art very much myself, the protagonist is especially kind of derpy-looking. Maybe some visual customization for him, dependent on traits? The scenes are ok though. Also, maybe the soundtrack, I am aware few people care about it, but I feel the game would benefit greatly by having an original one (I can't tell if some of the tracks aren't already though, but I did recognize plenty of them).
Other constructive criticism whining:
I don't think locking the player out from some very basic skills like Cooking and Climbing is necessary. I mean, everybody can climb, or at least try. It's very un-intuitive to even find out where to train skills such as Athletics. It would be fairer IMO to allow every character to climb, but have it require (or require more if it does, haven't climbed yet) VP. Same goes for the other basic skills.
The inventory management is a pain. Too many sub-categories, and the handy ones are not immediately available. The fact using certain consumables takes you OUT of the menu and requires you to re-navigate it doesn't help.
Identical NPC sprites (goblins) are somewhat boring, but I understand if it's a WIP. I also have to give credit where credit is due, the existing sprites in game are top-notch work.
The goblin merchant has too many rotations of too many item types. I have been forced to save-scum and reload repeatedly to finally get items I needed from her for purchase (the fact the rotation resets on reload probably being a bug).
I kind of goofed my character creation as well which resulted in me being incapable of effective combat. This also makes the game rather grindy so far. I understand that's intended for unique playthroughs using different methods, but I'd skill like to be able to achieve some kind of universal build during the early stage of the game. Especially since some content requires combat (monster girl scenes).
Sex EXP gained should not be downscaled so severely with your Sex Skill. I understand this is for balance reasons, but the higher amount of Sex EXP required per skill level is already enough. There is no need to punish the player with even more severe Sex EXP grinding for the sake of leveling down fetishes, for example. It feels like there is negative progression the higher your sex skill goes and that's always a symptom of bad gameplay IMO. I suppose the same applies to all skills/EXP.