What is wrong in offering a game that doesn't force you into something? Sometimes i encounter games with a few things i like but often have to pass stuff first that i don't like. Having a chance to avoid the unwanted stuff is very nice imo. Ofc it won't work if the game falls apart by having zero story cuz you might skip the stuff that wants to deliver it to you.
So i solved Saffron's two quests and now she tells me i have to impress the goblins more. I'm at 143 reputation with the goblins but i assume getting more won't change it. Is there more with Saffron (looking at the picture in the OP again, seeing the sex stats with her) or is that not a thing yet?
I believe a game has to divide itself into main fetishes and secondary ones, does it make sense that 60% of the game could be femdom but hey, you can choose not to have it?, even more it has an effect in most fetishes.
Even more how it is implemented takes a hit, let me show you two options in a controversial fetish which is NTR, in the first one we do it like this game, everything optional and having to choose that it happens. Those that don't like it just take the option to get away and that's it.
Now for the second option, I give you a lock on certain fetishes that will maintain their value at 0 so that it doesn't happen during the gameplay, but for those that have it activated, they rather than taking options have to prevent NTR from happening and have a more interesting gameplay.
Do you feel it's the same?, one is integrated and has an easy option for those that hate it so much, while the other is purely optional stuff. However I'm against having main fetishes as optional stuff.
P.D: Having said that this is just my personal disatisfaction against optional stuff against avoidable and locks, the game is great, hope no one misunderstand me on that point.