- A surrender or kill myself potion,
This is on the "To Do" list, though I keep forgetting about it.
- Game is incredibly grindy, and even though I cheated/save edited with like 90k crafted, sex, and battle experience points and money, it is still too grindy!
The game has 5 levels for skills, currently only levels 1 and 2 are implemented for skills, while 3,4 and 5 have some very minor things that exist for them so there is no real reason to max out the skills. Content that gives more Exp to level higher levels of skill simply doesn't exist in the game yet. In standard rpg terms, you're essentially grinding Lvl 1 Slimes to hit Lvl 99 when the game only supports encounters up to Lvl 10.
- Only real way of getting travelers are by save scumming, maybe increase that ratio.
The chance is 20-30% per map per day. They don't spawn at Night, have lower chance during the rain, higher chance during quests that require them. They also despawn once you leave the map. The check to spawn them only happens once per day when you enter the map during the day.
Hunter counts as one as well and he is always around (unless you kick his ass... though he does respawn eventually!).
- While sex scenes are great but they are quite short, haven't completed game yet so maybe is better further in.
They have options and variation within which sometimes causes them to branch significantly. Making them any longer will be very time consuming. I also personally don't like scenes which drag on too much so I tailored the ones in my game to roughly the length I prefer them to be.
They do get slightly longer outside the initial Goblin ones.
A heads up is the clock, 13:00pm, is 1pm or 13:00. Choose a style, it's better than doing it that way, my opinion ofc.
I might eventually redo the clock to display an actual physical clock at some point, the current one is a default place holder.
Also the game is good, I like it! But it's too grindy and everything takes a long time! Back and forth with that Ariana, just give me the new quest already!? Why drag it out with going back sleep, go back talk?
Mostly for realism, it would be strange if you managed to burn through her quests and have her offer you the assistant position despite the fact that she just met you this morning. I also think it makes more sense if her problems appear on different days rather than she just started with all of them in one day. It's also how most relationship progression quest lines work in most rpg games with a time system.
Again I would say the game is good, but the grind needs to get more balanced.
I'll try to rebalance as I go along with releasing higher difficulty content!
Personally i prefer a maledom content, but pls don't make it or any other content you are not familiar with before you finish the game. Just end the game and then maybe patch it after versiion 1.0 . At least this way, maybe my grandchildren could tell me a good story before i die.
The main story was always meant to be secondary to the game play! But I get what you mean in general, I do set some things aside if I think they will be too much of a time sink right now.
To put it simple the three options are 1, 2 and 2.25, with a huge gap between first and second option. So I thought maybe something like 1.5 in diameter of first will look great, that's the only reason I mentioned it.
To be honest I play on a TV sized monitor, sitting relatively far away so I never had the issue myself. I'll take a look at the screen resizing script that I'm using but I can't promise anything.
Also since I play as rogue I thought all usefull armour will be in tailoring section, but apparently armour doesn't work like that in the game)
It partially does, since heavier armour does decrease your Agility and some skills scale of that.