3.40 star(s) 29 Votes

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,537
5,446
That is smart, the NTR needs to stay far, far away.
Luckily it's easy to avoid for now. Would be harder if the goblins would go for human hunt themselves and the player would have to check every day if they captured a new slave and either release them or give them lockpicks. The only exception is the one in the guard tower at the beginning but that's easy to fix.
 

alber123

Member
Feb 2, 2020
119
9
The game tells you that you need a strength of 6. You can reach that with a potion that gives +2 for a specific amount of time and if you use rings or amulets who grant you strength. Or you are a melee fighter and have 6 or more strength by default.
Thanks
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,537
5,446
Is there anything after the goblin village? How much content does the game have?
You can explore the caves east of the goblin village, meet the Tengu alchemist northwest of the goblin village who has many quests just like Saffron does, do the hunter quests south of Tengu alchemist shop and if you work behind the counter for the Tengu alchemist there's a bonus scene.

The game is still at the very start. You can't rank up yet, interactions with the queen are limited to the intro scene, villages/leaders don't interact with each other yet. But if you play it normal without cheats and you want to improve your character with all the skills... prepare yourself to invest lots of hours.
 
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FeyRing

Member
Nov 17, 2019
281
380
Will the next update introduce a method to remove Werewolf Violated stacks?
It might, I will rework the whole system by the time I finish the Hellhound Heroine.

Also you should get that game dev tag. All it takes afaik is going to the top of the site, clicking Tickets -> Open New Ticket and requesting a game dev badge (probably giving your info in the process).
I will try to do it soon, I had very little time lately to even post here :)

The crashes between that and when entering the eastern forest (with the cave and stuff) from the west crashing the game is really irritating.
Can you give me a save file when this happens. I can not replicate this crash ever so I really need someone to donate me a save where it happens so I can start checking various parameters that may cause it.
 

Skelletonike

Newbie
Feb 9, 2019
66
58
Luckily it's easy to avoid for now. Would be harder if the goblins would go for human hunt themselves and the player would have to check every day if they captured a new slave and either release them or give them lockpicks. The only exception is the one in the guard tower at the beginning but that's easy to fix.
I restarted so many times to be able to save that prisoner. Even went as a dif class from my original one to get it done in time lol.
On the bright side, no male in sight. My dude will serve them all.
 

DudePersonA

Active Member
Aug 24, 2018
599
768
Can you give me a save file when this happens. I can not replicate this crash ever so I really need someone to donate me a save where it happens so I can start checking various parameters that may cause it.
Specifically what are you looking for here? Are you looking for any save? A save right before it happens?
And what is the "bitmap" it refers to?

Another question: So... placement of chests, resources, etc. My understanding is that when it's a new day, areas will spawn new or equivalent items in new locations where those items were already collected/harvested, up to the various spawn limits. Is this generated at the beginning of a new day or when the player loads into that new area on a new day?

If it's the latter... that may explain why the crash is intermittent and not something that happens reliably. The crash may be triggered by some sort of improper resource/item placement.

Edit: PMed Saved with message.
 
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Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,537
5,446
Does anyone know Saffron's sandal is? I swear I clicked every single blocks in the brothel.
Check the small red box in the same room where the green dildo is. It's the room to your right after you entered the second floor. If you can't lockpick the door to that room you can use the vines outside the brothel to climb up and enter the room through the window.

Perhaps you can also use pickpocketing on the owner, never tried it.
 
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fdiscodude

Member
Feb 19, 2018
330
280
When this game downloads it tries to download another file from an unknown source before being clicked at all. I don't normally have issues with downloads from here, having a lot of false positives...but this one is a tad sketchier then normal.
 

MogwaiKupo

Member
May 14, 2017
317
584
I got bit by a werewolf and caught lycanthropy, will I turn into a werebeast if I don't do anything or is it a negative disease I should get rid of asap, also can the werebat infect you with something similar
 

DudePersonA

Active Member
Aug 24, 2018
599
768
I got bit by a werewolf and caught lycanthropy, will I turn into a werebeast if I don't do anything or is it a negative disease I should get rid of asap, also can the werebat infect you with something similar
Lycanthropy has no other long term effects afaik; it just increases your strength and prevents you from casting spells (afaik) until you remove it. Only way to remove it is with a remedy potion.

If you're on the losing end of werewolf sex though you get a Werewolf Violated stack, which reduces your willpower by 1. These stack on eachother and cannot be removed currently.

Werebats don't have a similar effect as lycanthropy, but if you're on the losing end of sex they do put a cursed piercing on you that makes you masochist/submissive or whatever, and it can only be removed via remove curse scroll or the blacksmith. If you leave the piercing on too long you get a stronger masochist/submissive effect that's permanent I think?
 
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MogwaiKupo

Member
May 14, 2017
317
584
Lycanthropy has no other long term effects afaik; it just increases your strength and prevents you from casting spells (afaik) until you remove it. Only way to remove it is with a remedy potion.

If you're on the losing end of werewolf sex though you get a Werewolf Violated stack, which reduces your willpower by 1. These stack on eachother and cannot be removed currently.

Werebats don't have a similar effect as lycanthropy, but if you're on the losing end of sex they do put a cursed piercing on you that makes you masochist/submissive or whatever, and it can only be removed via remove curse scroll or the blacksmith. If you leave the piercing on too long you get a stronger masochist/submissive effect that's permanent I think?
K thanks, maybe in the future we'll get a chance to become a werebeast. I still have a couple remedy potions because the rats are the only other thing I found that gives you a permanent disease.
Question for the developer, the goblins made it a point that they're immune to diseases, are we going to catch something if we go around banging monster girls willy-nilly.
 
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DudePersonA

Active Member
Aug 24, 2018
599
768
A weird quirk I noticed is... When processing items, that is... doing a process that doesn't result in xp (i.e. smelting at the forge, grounding up items in mortar pestel, chopping on chopping board), when watching the red/green/white progress line, for items that result in 1 product (i.e. 2 copper ore results in 1 copper ingot, 2 plum results in 1 diced fruit, 1 werewolf claws results in 1 bonemeal), then if you hit Enter while the bar is in red there is no consequences, since there's no xp gain anyway and none of it is lost, even if you're doing a group of items.

However, if you do the same thing with items that result in multiple products (i.e. 1 quartz results in 2 fine sand, 2 bone results in 3 bonemeal, etc.) then hitting enter while the bar is red will result in minimal product; 1 quartz results in 1 fine sand, 2 bone results in 1 bonemeal).

I imagine this is because the calculation is per item instead of a stack of items, so the result per-item cannot be reduced below 1.

As a sidenote suggestion to the author: If we're not getting xp for processing, just make it a simple 1-click processing thing. There's enough timesinks in the minigame as-is.

Edit: Actually I take that back. It's inconsistent across the board whether it gives you reduced returns or not.
 
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Hungaz2

Member
Nov 2, 2018
131
14
I'm kinda impressed (in my initial minutes of playing this game). One crucial question....why does the protagonist look like a fuckboi....and will there be (in future releases) a way to change his appearance? Heck, even an option to just mask him would be fine...that ridiculous hairstyle...
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,492
7,024
I'm kinda impressed (in my initial minutes of playing this game). One crucial question....why does the protagonist look like a fuckboi....and will there be (in future releases) a way to change his appearance? Heck, even an option to just mask him would be fine...that ridiculous hairstyle...
Dev already said he isn't happy with the MC Style himself and is reworking it
 
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FeyRing

Member
Nov 17, 2019
281
380
I restarted so many times to be able to save that prisoner. Even went as a dif class from my original one to get it done in time lol.
You just need to buy a lockpick from blacksmith and give it to him technically.

Specifically what are you looking for here? Are you looking for any save? A save right before it happens?
And what is the "bitmap" it refers to?
I'm not sure what the "bitmap" refers to in this case. I had googled the issue in the past and didn't find any info that's relevant to my game. I suspect though, that the water animation event on that map might be too big, leading to a crash. On later maps the water animation is broken up into smaller chunks while in Emerald Forest it's all in one event.

Another question: So... placement of chests, resources, etc. My understanding is that when it's a new day, areas will spawn new or equivalent items in new locations where those items were already collected/harvested, up to the various spawn limits. Is this generated at the beginning of a new day or when the player loads into that new area on a new day?
It happens on a new day when you enter the map or load into it from a save file.

If it's the latter... that may explain why the crash is intermittent and not something that happens reliably. The crash may be triggered by some sort of improper resource/item placement.
It only happens on that map so it's unlikely to be that. But I will double check once I start debugging with the other stuff you sent me :)

I got bit by a werewolf and caught lycanthropy, will I turn into a werebeast if I don't do anything or is it a negative disease I should get rid of asap, also can the werebat infect you with something similar
In the future I want to implement some transformations, for now it doesn't get any worse.

rats are the only other thing I found that gives you a permanent disease.
Rat disease is not permanent, it lasts a few thousand steps only.

Question for the developer, the goblins made it a point that they're immune to diseases, are we going to catch something if we go around banging monster girls willy-nilly.
At some point yes! It will all be sexy things though, like diseases that make you lose Will Power or inflict fetishes over time etc.

A weird quirk I noticed is... When processing items, that is... doing a process that doesn't result in xp (i.e. smelting at the forge, grounding up items in mortar pestel, chopping on chopping board), when watching the red/green/white progress line, for items that result in 1 product (i.e. 2 copper ore results in 1 copper ingot, 2 plum results in 1 diced fruit, 1 werewolf claws results in 1 bonemeal), then if you hit Enter while the bar is in red there is no consequences, since there's no xp gain anyway and none of it is lost, even if you're doing a group of items.
However, if you do the same thing with items that result in multiple products (i.e. 1 quartz results in 2 fine sand, 2 bone results in 3 bonemeal, etc.) then hitting enter while the bar is red will result in minimal product; 1 quartz results in 1 fine sand, 2 bone results in 1 bonemeal).
I imagine this is because the calculation is per item instead of a stack of items, so the result per-item cannot be reduced below 1.
As a sidenote suggestion to the author: If we're not getting xp for processing, just make it a simple 1-click processing thing. There's enough timesinks in the minigame as-is.
It used to be an even clunkier system until I moved processing to the crafting interface. I will see if I can reduce the time interval for pressing the click, but I don't think I can remove the need to hit a key altogether.

I'm kinda impressed (in my initial minutes of playing this game). One crucial question....why does the protagonist look like a fuckboi....and will there be (in future releases) a way to change his appearance? Heck, even an option to just mask him would be fine...that ridiculous hairstyle...
I will redraw him at some point, but the general theme of him will likely remain the same. The idea of masking him with silhouette is interesting, I will note it down and maybe have that as an option in the next release.

There might be ways to alter some of his appearance in the future (once I redraw him), but I am not sure how much of that will be reflected in the sex scenes and in the overworld sprite as that can significantly bloat the size of the game.
 

DudePersonA

Active Member
Aug 24, 2018
599
768
It used to be an even clunkier system until I moved processing to the crafting interface. I will see if I can reduce the time interval for pressing the click, but I don't think I can remove the need to hit a key altogether.
Thanks. I mean I've been a proponent of reducing time intervals in general, but I understand the desire to minigame things. One of the issues with processing raw resources, like ore into ingots, (compared to other intermediate and final products) is that there's a lot of them, and it's likely that the player will be processing large batches as they progress later in the game. This processing is common place and not (or shouldn't be) a process that elicits tension like other intermediate and particularly final products.

With the crafting minigame you've devised though, the more items you craft/process at the same time, the slower the color bar changes. For things like iron and copper, or things I crush with a mortar and pestle, or things I chop, I'd prefer to just process it as quickly as possible as player. This is one of the reasons I like Tea: Only requires water and Tea Leaves, acquiring water only requires clicks, Tea Trees are easy to harvest from and self-replenishing, and the only minigame is the final production of tea, which is the product, which as a product has consequence and tension as to how much XP you'll gain.

Tea also later becomes essential to extended gathering/production when combined with White Magic.
 
3.40 star(s) 29 Votes