Weird, Since I was fighting him, I saw one Illusion, break it and wait for another one to pop out and break again
After next turn they're dissapear and you can finish the boss for good.
How about you upgrade King Log ( Club +10 ) and attack them ?
If they're break it means your gun break has bugs if not then maybe the code for this boss is broken
I will try fighting him to see how it goes.
Guide from Shinv
- Restrain Arms: Physical attack. Ignores defense. Inflicts Restraint. Can be dodged.
- Despotic Scythe: Physical attack. Hits 4 times. 10% chance for each hit to fail. Cannot be dodged.
- Night of Avalon: Dark-element. Hits 4 times. Cannot be dodged or reflected.
- Torrent of Magic: Dark-element. Hits 4 times and ignores magic defense. Can be dodged or reflected.
- N-Field Gravity: Dark-element. Inflicts Gravity. The damage cannot be dodged, but the ailment can.
- Zex Calibur Charge: Charging skill. Break him after he uses this or else RIP.
- Despotic Scythe, but this action never actually gets used. This action is skipped if he was broken or if he uses Zex Calibur.
Loop back to Restrain Arms. Restrain Arms is also skipped while he is broken, so he ends up restarting at 2. Despotic Scythe.
- Snap Fingers: Automatic free action if you have Restraint. Physical attack. Deals negligible damage, but triggers Seed of Death a couple of turns later.
- Seed of Death: Triggered by Snap Fingers. Deals ridiculous physical damage (almost 8,000,000 on average).
*Restraint and Gravity reduce AGI to 1%. This means he will get multiple turns before you can act, which is lethal when he gets around to ZC.
If you failed to break him, he uses Zex Calibur. This attack removes Requiem (immortality) and deals roughly 1.07 million damage. Rather hilariously, it is possible to survive this if your HP at or very close to the cap of 1,099,998. This means he will actually use Restrain Arms, but most players will never see this.
When his HP would hit zero the first time, he will instead become immortal and enter a state that recovers his HP every turn and gives him a 2x AGI multiplier. In this phase, he will summon mirror images with 900 base atk/mat and 200 agi (6300 atk/mat and 1400 agi after difficulty mod) that do nothing but charge and use Zex Calibur every three turns anybody takes. Your goal is to break each of them as they begin charging. The mirrors die shortly after they fail to cast Zex Calibur. Be careful once the phase ends (after he spawns six mirror images), since the Old King will immediately pick up where he left off.