"hurr hurr you're just mad cuz bad" I beat it already and I still think it's bullshit. Does that offend you that someone believes your nippon master fucked up on this DLC even after they beat it?
When I said Stormruler 2.0, I'm referring to the gimmick weapon you use in Demon's Souls and Dark Souls 3 (and to the extent of Elden Ring). At no point does it make sense in the context of this game to assume I meant the one in Black Souls 2.
Example of bullshit: In those groups of ghouls, they will with 100% certainty each hit you with a 50% attack no matter your evasion, guard, defense, or whether you have requiem (which is pretty much fucking useless because now you don't know when it will work, it's unreliable now). If two of them are still standing or unstunned, you're dead unless you use one of three things from the DLC. Wall of Flesh, the Whittle Ring (which is why I make an example of it), or the Guardian Angel. You could say "Well why don't you just instakill them all lol" and then I'll spit it back at your face that that requires a stat wall. It's artificial difficulty. You also 100% need bonus actions in this DLC, flat out. There's no way of getting around it anymore. The same enemy is guilty of this since you need to dispel their requiem first and you WILL die if there is any more than one of them.
Revisit what I said, if Dark Souls were to add an area that just throws everything out the window and introduces enemies that can go through guard/rolling and do percentile damage, it'd be fair to immediately call bullshit on it as the typical formula to approach things has been changed to make things """"""hard"""""". This area is vastly different from the rest of the game with its approach to difficulty. I would consider your first run of the game without a guide as hard. The DLC is just bullshit. The enemies do not follow the rules of the game there, which makes it feel entirely unfair if you die. Do you have attacks that chunk off 30-50% of health automatically? No, at most you get 10%. Do you have a requiem that can't be dispelled? No. Can you hit the enemy 18 fucking times in a mix of lightning, physical, and percentile damage like Onimusha? No. Can you make their healing damage them? No.
But you know why I don't mind when they disable items? Because I know at the very least the enemy can't chug two flasks down every turn either even though they have 10x my hp.
I also want to point out that there is a stat cap anyways. So there was no reason to not just base the enemies around the stat cap achievable by the player (or just have them scale) rather than throw all this nonsense in.