The real key to combat is just buff stacking. You can get around 5x (10x) attack and 9x magic from buffs, easily capping out around 10-15k stats. On the defensive side you can easily jump your survivability by like 900x or something ridiculous.
For physical, stack atk++, madness, phalanx, resins, and self mutilation if you're brave. Slap them with oil or frozen magic bullets to apply fire/ice resistance reduction for huge damage. For magic, mag++, power within, madness, and if you have it, awakening. Then throw in a 2x stat ring of your choice for either(old king or celestial). BTW, madness can't kill you so as long as you don't lose a turn, you can just leave it on since it gives 2x magic and attack.
For defensive buffs, phalanx, stone skin, def/mdf++, knight's pride, and soul shield+guard. Soul shield by itself reduces damage taken while guarding by 90% or something. For any regular stat buff and madness, don't forget you can use consumable without spending an action. Golden mead from the tavern and buff items from sheep and resins from bear. Swapping weapons is also a free action.
I put down a list of the strong physical weapons earlier. To add on to it, max spear's zex sturm, helkite sword's helbreath with burn, broken sword, heroic vorpal sword (unavoidable spammable attacks that inherent weapon effects, this is not an upgrade from the regular vorpal sword, you need to fight a certain boss for it) and of course god's angels if the battle lasts long enough to charge it. For a meme, bandersnatch sword. You can get infinite slabs as long as you have souls by buying candy at queensland and trading at the crow and you can get tons of souls from running the chaos dungeon boss rush.
For magic, some of the stronger attacks are soul discharges, catherine wheels, rain of darkness, soul stream, tearing grudge, and uh, compared to physical, magic can't really spam strong attacks as much without watches, and reflect exists which is way more dangerous than counter. Physical has a lot of "unavoidable" attacks that ignore counter anyway and also ignore physical resistance. Magical also can't take advantage of elemental weakness as well as physical can. Phys also has access to unis' rapier which is up to 5x damage. Admittedly, that last one is only for one or two bosses really.
For physical, stack atk++, madness, phalanx, resins, and self mutilation if you're brave. Slap them with oil or frozen magic bullets to apply fire/ice resistance reduction for huge damage. For magic, mag++, power within, madness, and if you have it, awakening. Then throw in a 2x stat ring of your choice for either(old king or celestial). BTW, madness can't kill you so as long as you don't lose a turn, you can just leave it on since it gives 2x magic and attack.
For defensive buffs, phalanx, stone skin, def/mdf++, knight's pride, and soul shield+guard. Soul shield by itself reduces damage taken while guarding by 90% or something. For any regular stat buff and madness, don't forget you can use consumable without spending an action. Golden mead from the tavern and buff items from sheep and resins from bear. Swapping weapons is also a free action.
I put down a list of the strong physical weapons earlier. To add on to it, max spear's zex sturm, helkite sword's helbreath with burn, broken sword, heroic vorpal sword (unavoidable spammable attacks that inherent weapon effects, this is not an upgrade from the regular vorpal sword, you need to fight a certain boss for it) and of course god's angels if the battle lasts long enough to charge it. For a meme, bandersnatch sword. You can get infinite slabs as long as you have souls by buying candy at queensland and trading at the crow and you can get tons of souls from running the chaos dungeon boss rush.
For magic, some of the stronger attacks are soul discharges, catherine wheels, rain of darkness, soul stream, tearing grudge, and uh, compared to physical, magic can't really spam strong attacks as much without watches, and reflect exists which is way more dangerous than counter. Physical has a lot of "unavoidable" attacks that ignore counter anyway and also ignore physical resistance. Magical also can't take advantage of elemental weakness as well as physical can. Phys also has access to unis' rapier which is up to 5x damage. Admittedly, that last one is only for one or two bosses really.