anyone know most of weapon/shield/gun location? (like large iron ball, andor sword, sword of flying dragon, luluie wand, and pirate pistol).
also, how to access to dlc location? (except for... depth sea, already know the location. idk about the other 2)
You've probably been to the second DLC area as well - that's the Chaos Dungeon.
Be sure to explore that one up until at least depth 9, though. The Old King only shows up on that depth, and it's an important boss fight. (...not to mention that you shouldn't even think of doing the DLC3 areas if you can't even handle the Old King. Seriously, the difficulty spike here is INSANE. Waaaayyy worse than the difficulty spike between the main game areas and the Deep Sea)
For the DLC3 area, you need to go to the Carroll River via Ox Ward. There's a secret path to Winterbell there, but it needs to be activated first. If the path has been opened, then you'll see a narrow path through the woods, guarded by a Winter Witch and a Winter Warrior (who are aggressive but avoidable). Just follow the path, enter the boat, and everything should be obvious from there.
To open the road the Winterbell, you need to have gotten ending G in a previous playthrough, you need to have beaten the Old King (though not necessarily in the current playthrough), and you need to have spoken Mabel at least once in the current playthrough. IIRC your SEN also needs to be above 30. IIRC you also need to speak with the Alice doll in the Ox Ward library room (the one with the Vagina Dentata boss) and say 'yes' when she asks you if you want to 'stop the gears'. Then she'll tell you to go to Winterbell.
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As for the weapon locations: all weapons, shields, rings, etc. can be found randomly in the Chaos Dungeon. Only the DLC3 uniques (Lion's Ring, Two-Faced Buckler, God's Angels, etc.) can't be found in the Chaos Dungeon.
But, for the item locations: off the top of my head...
Morgenstern (the iron ball flail) - go to the execution hall in Castle Frissel, then head to the room left. You'll see a racetrack with a horsecart with a skeleton in it. You'll need to go through that entire track and flip the lever at the end of it (which will raise a fence that the horsecart will crash into). Once the horsecart is dead, you get the Morgenstern.
Andor Sword - this one's easy. Go to the bonfire in the oyster sea. Then head down until you can't go any further, and then go right. Keep going until you find a chest; that's where the Andor Sword is.
Pirate Handgun - also in the oyster sea! And very close to the Andor Sword, too. From the bonfire, go right to the area with the giant squid. Then go into the path with the bloodstain that says "Nightmare spirit ahead". That nightmare spirit is Captain Kidd, and beating him will give you the pirate pistol.
Wand of R'lyeh - this one is... you guessed it: also in the oyster sea! From the bonfire, go left, then up, and then follow the trail until you hit an open spot with a shady sassy oyster girl. You'll need to kill her. Be prepared for a fight, because while the sassy oyster girl will happily let you rape her, she
will fight back. And she is in fact a princess of R'lyeh, so she's no pushover. (the oyster won't fight back if you kill her in the dungeon, but that won't give you the wand)
(if the sassy oyster is unexpectedly gone, then you may want to check up on Shivuchi/Wolris - I'm not entirely sure how to trigger it, but there's an event where the walrus lady eats the oyster. If this happens, Wolris will be monsterized even at high SEN. Interacting with her start a bossfight in which the monsterized oyster girl will tear out of Wolris, killing Wolris instantly and starting a bossfight with the monsterized oyster. Beating her there will also give you the Wand of R'lyeh)
Drake Sword - this one is located in the Nameless Forest. At the end of that forest, there's a large path. Heading left will eventually get you to Hanover Station. But heading all the way to the right will get you to a clearing with Hellkaiser's skeleton, and a sword sticking out of the ground. That sword is the Drake Sword.
Storm Ruler - found in the Mental Ward. Go to the first section (the room with the bonfire) and through there to the second section (you know, the one with the really confusing doors). Head into the hall and enter the first door you come across. You'll get to a room with one of those monochrome madness-inducing Ladies. There's a treasure chest in that room; that's where the Storm Ruler is.
Hans' Machine Gun - also found in the Mental Ward. IMHO this weapon is a must, especially mid-game. Enter the second section of the mental ward, and head a little further. You'll see a wall with three doors in it. Pick the left door. You'll enter a small room with another door in it. Enter that one as well. You'll be taken to a long vertical corridor. Head up until you hit a dead end with a mannequin. Then head down, until you hit a dead end with another mannequin. Go back up again. You'll hit another dead end with an object on the floor. That's the machine gun.
Uchigatana - go to the Ship Graveyard via bonfire. Go past the giant fish, and enter the ship. Feel free to use Invisible Pepper or Hidden Body to get past the enemies; Uchigatana is useful enough that it justifies the risk of getting it early. Roughly in the middle of that ship, there's a large hole where the giant fish will barge in if you get too close to it. Right next to that hole is a corpse. That corpse has the Uchigatana.
Armor of the Sun - go to the bonfire of the Fuming Forest. Then head down and left. This one can be reached at 0 progress, and it's one of *the* best armours from early to late game because it boosts both attack and defense.
Red Tearstone Ring and Ring of Blades - go to the underground Torture Chambers in the Pond of Bloody Tears. Both rings can be found near the area where the Nightmare Spirit pops up.