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ShinV

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Aug 10, 2017
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I see, it's a rare status after all. Thank you
Btw, you know where I can find Cannon Gun Break, Wiki said it's near Sinbad summonings book but I could find it. Sen 100 no hollow state.
The Cannon off-hand is found in a chest right next to where the fairy tale summoning book is for Sinbad in Billingsgate Fish Market. You need to defeat the boss with Sinbad summoned for it to appear.
 
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Kar En Tuk

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Dec 24, 2019
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The Cannon off-hand is found in a chest right next to where the fairy tale summoning book is for Sinbad in Billingsgate Fish Market. You need to defeat the boss with Sinbad summoned for it to appear.
Do I need to defeat the boss and then immediately return ? Cause I think I was swapping around before trying to find it.
Guess New Lap time.
Thank you again.
 

Kar En Tuk

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Dec 24, 2019
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Because the artist used different soundtrack on bosses so I can find out for you if you remember which boss you were fighting.
Or better yet Blacksoul JP wiki has a name for every OST used in the game

Look in BGM Tabs.
P/s if you said they're both in BS1 and BS2
Then try searching
BLACKSOUL 2 NIGHTMARE SOUL BGM
on YouTube
 

Kar En Tuk

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Dec 24, 2019
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Does anyone know how to counter Petrifying Gaze by Sassy Oyster in Deep Sea ?
It seems like a Dark Unavoidable, ignore magic defense to me
Use Dark Resistance items don't reduce dmg at all.
At difficulty 9, and when below 50%hp she can acts 4 turn if RNGsus decides to let her use that skill 4 times in a row,each deal 40% of my max HP in 1 strike., I'm a goner.
 

ShinV

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585
Dude, just found out a Happy news for everyone that :

Black Souls 3 Are Greenlit !!
That's talking about an armor set in Dark Souls 3. Y'know, the third entry in the wildly popular and definitely NOT pornographic game series this game series takes inspiration from.

Does anyone know how to counter Petrifying Gaze by Sassy Oyster in Deep Sea ?
It seems like a Dark Unavoidable, ignore magic defense to me
Use Dark Resistance items don't reduce dmg at all.
At difficulty 9, and when below 50%hp she can acts 4 turn if RNGsus decides to let her use that skill 4 times in a row,each deal 40% of my max HP in 1 strike., I'm a goner.
Zoa has a fixed turn order, but she chooses randomly between a subset of moves on each turn. Petrifying Glare can only be used as one or more of her three actions per turn every four of her turns. It is an unavoidable non-elemental (cannot be resisted) attack that deals 15% of your max HP as fixed bonus damage on top of debuffing your AGI twice and inflicting Fear (-100% evasion). You can debuff her ATK to mitigate the damage that isn't fixed. Otherwise, you just need to be beefy enough to tank three in a row if she decides to use it three times (-45% max HP, so your remaining HP just needs to survive her normal attack power).
 
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richen.piss

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Mar 4, 2019
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How can i defeat the old king . i got one shot by the old king using that xcalibur skill and the requim is no use on that . i mean they manipulate after i beat his hp down and then he one shot me after 2 turn
 

ShinV

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Aug 10, 2017
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585
How can i defeat the old king . i got one shot by the old king using that xcalibur skill and the requim is no use on that . i mean they manipulate after i beat his hp down and then he one shot me after 2 turn
Check the boss guide in the reference post, linked in my signature.
 
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Kar En Tuk

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That's talking about an armor set in Dark Souls 3. Y'know, the third entry in the wildly popular and definitely NOT pornographic game series this game series takes inspiration from.


Zoa has a fixed turn order, but she chooses randomly between a subset of moves on each turn. Petrifying Glare can only be used as one or more of her three actions per turn every four of her turns. It is an unavoidable non-elemental (cannot be resisted) attack that deals 15% of your max HP as fixed bonus damage on top of debuffing your AGI twice and inflicting Fear (-100% evasion). You can debuff her ATK to mitigate the damage that isn't fixed. Otherwise, you just need to be beefy enough to tank three in a row if she decides to use it three times (-45% max HP, so your remaining HP just needs to survive her normal attack power).
Little sassy shit just straight up immune to Ominicurse, despite reflect mirror can still debuff her if she uses the same skill on you, but since she can dodge that goes straight over her head.
I wear her down to 25% since she resist crit dmg, high armor and high hp, immune to poison bleed that took me half an hour then one shot me with 4 times Petrifying Gaze(you said 15% but I took nearly 40% of my HP per hit, does Defense and Magic Defense matter here?)
Thank you Btw, time to git gud
 

ShinV

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Aug 10, 2017
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585
Little sassy shit just straight up immune to Ominicurse, despite reflect mirror can still debuff her if she uses the same skill on you, but since she can dodge that goes straight over her head.
I wear her down to 25% since she resist crit dmg, high armor and high hp, immune to poison bleed that took me half an hour then one shot me with 4 times Petrifying Gaze(you said 15% but I took nearly 40% of my HP per hit, does Defense and Magic Defense matter here?)
Thank you Btw, time to git gud
Petrifying Glare deals damage based on her ATK against your DEF (~3900 damage against zero DEF), then adds 15% of your max HP as fixed damage on top of that. You can reduce the non-fixed damage by guarding, debuffing her ATK, or increasing your DEF. Also, it cannot crit, so the damage is pretty consistent minus the usual 20% variance.

At 50% HP, Zoa gets a 2x multiplier to her ATK and MAT, so keep that in mind (Petrifying Glare now does ~7800 + 15% max HP against zero DEF).
 
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Kar En Tuk

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Petrifying Glare deals damage based on her ATK against your DEF (~3900 damage against zero DEF), then adds 15% of your max HP as fixed damage on top of that. You can reduce the non-fixed damage by guarding, debuffing her ATK, or increasing your DEF. Also, it cannot crit, so the damage is pretty consistent minus the usual 20% variance.

At 50% HP, Zoa gets a 2x multiplier to her ATK and MAT, so keep that in mind (Petrifying Glare now does ~7800 + 15% max HP against zero DEF).
I see, thanks for the advice. I'll try again
Time to put that sassy ass into her place
 

ShinV

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Stats and actions for Zoa, Princess of R'lyeh:
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Side note, I just remembered the Frenzy status ailment from Bloodborne, so I'm going to refer to the Madness/Insanity state as Frenzy because I think it's more fitting.

Also, I wrote this to help explain about how %-based damage and damage mitigation works:
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Kar En Tuk

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Stats and actions for Zoa, Princess of R'lyeh:
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Side note, I just remembered the Frenzy status ailment from Bloodborne, so I'm going to refer to the Madness/Insanity state as Frenzy because I think it's more fitting.

Also, I wrote this to help explain about how %-based damage and damage mitigation works:
You don't have permission to view the spoiler content. Log in or register now.
Thank you for your details explanation.
I just found out Bandersnatch's Furious Wrath deals massive dmg if I can hold out long. But that skill can't be crit I think
And thanks to you said counter can be broken ( I never knew this) I found out the window to just oneshot her on 9 difficulty with Furious Wrath. ,feels so good.
Also, JubJub bow grant 50% HP recovery so I don't have to worry about" Frenzy" unlike Bloodborne ....
Btw , I have few questions regarding what you told me

  • The Physical element and the physical hit type are distinct, and are resisted separately.
I don't really get this one but by this you means to reduce dmg from Petrifying Gaze I could use Bunker Shield and Steel Protection Ring ( 15 %physical dmg reducing) I did equip it and see it dmg went down a bit for me to survive.
Is there any Magic Spell that is certain hits ? Or all the certain hits are physical type and Element?

Also how do you counter the boss with 100% evasion passive like Snake God ? Through my certain hits is an option, but without that then I can't think of any other choice, Dispel won't work at all and other accuracy buff like King Order or Aim up straight up miss the shot.
If I have 4 acts per turn, I used Miranda Axe first to attack and then switch to other weapon to use avoidable attacks. Will this 4 attacks all are unavoidable since I used Miranda's Axe
Same example but this time I use Miranda at my last turn to attack? Same outcome ?
When you switch weapon do they account each action for each weapon or is it depends on your currently holding one ?

Last one, where can I get Chaos Burst ?
I have Soul break already from Jabberwock
and those %hp skills can not be crit at all ?
Thank you once more and sorry about my wall of text since the game doesn't explain about it's mechanic much.

Try brute force these bosses with raw stats isn't an option, especially on Difficulty 9 everything can oneshot me. Fight smarter is da way.
 
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ShinV

Member
Aug 10, 2017
393
585
Thank you for your details explanation.
I just found out Bandersnatch's Furious Wrath deals massive dmg if I can hold out long. But that skill can't be crit I think
And thanks to you said counter can be broken ( I never knew this) I found out the window to just oneshot her on 9 difficulty with Furious Wrath. ,feels so good.
Also, JubJub bow grant 50% HP recovery so I don't have to worry about" Frenzy" unlike Bloodborne ....
Btw , I have few questions regarding what you told me

  • The Physical element and the physical hit type are distinct, and are resisted separately.
I don't really get this one but by this you means to reduce dmg from Petrifying Gaze I could use Bunker Shield and Steel Protection Ring ( 15 %physical dmg reducing) I did equip it and see it dmg went down a bit for me to survive.
Is there any Magic Spell that is certain hits ? Or all the certain hits are physical type and Element?

Also how do you counter the boss with 100% evasion passive like Snake God ? Through my certain hits is an option, but without that then I can't think of any other choice, Dispel won't work at all and other accuracy buff like King Order or Aim up straight up miss the shot.
If I have 4 acts per turn, I used Miranda Axe first to attack and then switch to other weapon to use avoidable attacks. Will this 4 attacks all are unavoidable since I used Miranda's Axe
Same example but this time I use Miranda at my last turn to attack? Same outcome ?
When you switch weapon do they account each action for each weapon or is it depends on your currently holding one ?

Last one, where can I get Chaos Burst ?
I have Soul break already from Jabberwock
and those %hp skills can not be crit at all ?
Thank you once more and sorry about my wall of text since the game doesn't explain about it's mechanic much.

Try brute force these bosses with raw stats isn't an option, especially on Difficulty 9 everything can oneshot me. Fight smarter is da way.
The player does not have access to any certain hit spells that I can recall.

There are no bosses with a passive 100% physical evasion stat. The Snake God has 100% magic evasion, making him immune to spells.

When calculating damage, the game uses your equipped weapon when you choose your last action per turn. However, Miranda's Axe and Storm Ruler change your standard "Attack" command, so if you select "Attack" with one of them equipped, ONLY those attacks will be unavoidable.

Using your example where you have 4 actions per turn:
  1. You attack normally with Miranda's Axe, then switch weapons for your other actions. Your first attack will be unavoidable and use the stats of whatever your last weapon is. Your other actions will NOT be unavoidable.
  2. You perform three other actions with another weapon, then switch to Miranda's Axe for your fourth action. Only your last attack will be unavoidable, but all of your actions will use the stats of Miranda's Axe.

Chaos Blast is a spell you can only obtain in the Chaos Dungeon. None of the other %-damage skills can crit, but Chaos Blast can, since its %-damage is part of the normal damage of the spell. This makes the spell deal ridiculous amounts of damage against bosses who don't have Fire resistance.
 
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Kar En Tuk

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Chaos Blast is exclusive to the Chaos Dungeon.

The player does not have access to any certain hit spells that I can recall.

There are no bosses with a passive 100% physical evasion stat. The Snake God has 100% magic evasion, making him immune to spells.

When calculating damage, the game uses your equipped weapon when you choose your last action per turn. However, Miranda's Axe and Storm Ruler change your standard "Attack" command, so if you select "Attack" with one of them equipped, ONLY those attacks will be unavoidable.

Using your example where you have 4 actions per turn:
  1. You attack normally with Miranda's Axe, then switch weapons for your other actions. Your first attack will be unavoidable and use the stats of whatever your last weapon is. Your other actions will NOT be unavoidable.
  2. You perform three other actions with another weapon, then switch to Miranda's Axe for your fourth action. Only your last attack will be unavoidable, but all of your actions will use the stats of Miranda's Axe.

Chaos Blast is a spell you can only obtain in the Chaos Dungeon. None of the other %-damage skills can crit, but Chaos Blast can, since its %-damage is part of the normal damage of the spell. This makes the spell deal ridiculous amounts of damage against bosses who don't have Fire resistance.
I see, that's gonna make my run a lot easier.
One more things how do we knows which skill carries the effect of status like Bleed, Fear, Sleep, buff Fire,Ice, Lightning?
Every Certain hit ones ? Normal attack or just basically every physical attack ?
Do Gun Break also carry this effect ?
And Is Weak and Frail are same thing ? What's it look like? A black stick figure inside a ice cube ?
Since the Undead Killer Mushroom now says Feeble instead of Frail like before so it confuses me.
Can Green Powder ( remove ailments and heal 50%) cure these? I know some are incurable like Virulent Poison.
And do we have anyway to add Light ( Holy) into our attacks or just Light Magic Spell.
Many thanks to you since reading the JPwiki fuck up my head.
 
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ShinV

Member
Aug 10, 2017
393
585
All physical skills use the effects and elements of your normal attack.

Gun Break skills are certain hit Physical-element attacks. They do NOT carry the effects of your normal attack.

Weak ( Screenshot_1.png prevent HP recovery) and Frail ( Screenshot_2.png 1.5x damage taken) are completely different. The Undead Killer Mushroom inflicts Weak, which is useful against bosses that recover their HP, though many endgame bosses with healing are extremely resistant or outright immune to it.

Certain skills are Light-element, but there is no way to add it to your normal attacks.
 
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Kar En Tuk

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I see, that's gonna make my run a lot easier.
One more things how do we knows which skill carries the effect of status like Bleed, Fear, Sleep, buff Fire,Ice, Lightning?
Every Certain hit ones ? Normal attack or just basically every physical attack ?
Do Gun Break also carry this effect ?
All physical skills use the effects and elements of your normal attack.

Gun Break skills are certain hit Physical-element attacks. They do NOT carry the effects of your normal attack.

Weak ( View attachment 690918 prevent HP recovery) and Frail ( View attachment 690919 1.5x damage taken) are completely different. The Undead Killer Mushroom inflicts Weak, which is useful against bosses that recover their HP, though many endgame bosses with healing are extremely resistant or outright immune to it.

Certain skills are Light-element, but there is no way to add it to your normal attacks.
Thanks so much, you have the full icon of those status ailments and their info ?
Last thing, I saw an weapon or skill that unavoidable and remove dodge status on enemies, I forgot what it was.
Where do you get them, I tried mess around in game folder with no luck
 
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ShinV

Member
Aug 10, 2017
393
585
Thanks so much, you have the full icon of those status ailments and their info ?
Where do you get them, I tried mess around in game folder with no luck
I opened the game in RPGMaker and screenshot the status icons. It would be a pain to screenshot them all, so I'm afraid you're out of luck there. Most of them are pretty easy to identify, and referencing the list I linked a while back should let you figure out the rest through experimentation.

On a completely unrelated note, I completely forgot Stone Flesh is a thing. Casting it will allow you to guard against Break attacks for as long as the state lasts (6 turns, including the initial cast turn). I'm too lazy to go back and edit any strategies or anything with this new information, so I'll just note it here so I (hopefully) don't forget from now on.
 
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4.80 star(s) 84 Votes