- Jan 25, 2020
- 484
- 1,180
Works fine for me. That said, QoL for Dark Mode will be released in the bug patch.Mate, how am I supposed to read pastel on pastel?
Works fine for me. That said, QoL for Dark Mode will be released in the bug patch.Mate, how am I supposed to read pastel on pastel?
Thanks for pointing this out. I was going for a Character Creation system that played more with genetics and didn't have everything within player control, but I'm seeing that it's really not desirable, based on the comments here. While I'm keeping the essential idea, the 0.1b (QoL and bug fix) release will include a 'control' for Dad's race which will narrow the options.The race generation seems bugged. I don't know if I picked a perfect storm of traits to mess it up, or if it just doesn't quite work right. I chose alabaster skin for the mother, and red curly hair. The generated character had the red curly hair, but they had golden skin. I went into the console and tried to manually changed the skin to "alabaster," but it just messed up the sprite. Then I manually changed it to "white," and it kind of worked, but still looks off for some reason. I started over and speed clicked through the choices to see what would happen. I ended up with a blonde white girl, so I know that it is possible to generate a white character.
Just something to look into.
Good point, and point taken.CassieBare you can create a ticket to apply for game developer badge if you haven't alreay, and please note that you can respond to multiple posts within one just by pressing "reply" to each
anyway the pixel art in previews looks nice so gonna watch this one develop
In a text editor, edit the file Blue Swallow v0.1.html.
There's a dark mode?Works fine for me. That said, QoL for Dark Mode will be released in the bug patch.
Actually one of the most common color blindnessWorks fine for me. That said, QoL for Dark Mode will be released in the bug patch.
Yeah, nothing but the bugfix will solve that one. It's a coding issue. Fixed in the 0.01b patch that's yet to be releasedGoing back didnt fix it, I tried changing answers but no dice
Definitely sarcasm.Not sure if I take this as sarcasm or positive feedback, or both?
Thanks, I'll look into this.Some initial thoughts:
- The wording and narration perspective when working on the parents is a little awkward, and I had to reread those sections a couple times before I figured out what I was actually doing. It's not impossible; but it may not be what you want to have your initial experience in the game be.
- The color scheme is, at times, a little difficult to read. Black on pale blue is well enough; pale red (for clickable items) on pale blue is difficult - and incredibly so for colorblind people.
- I'm always worried when I see high-complexity character creation. Many new developers fall into the trap of wanting to make every choice meaningful, but that quickly results in a complexity explosion that renders development impossible. Be very, very, very careful with how much branching your character creation choices add, if any. Having the choices set flags (for dialog changes down the line) is a much safer approach than trying to do significant branching.
Good point, I'll look into it.
- From a UI perspective, it would be nice if there was some differentiation between links that advanced text on the page versus advancing to a new page.
Good point. Maybe I can scale the arrow or the color change suggestion above may help.
- On the same note, the arrow indicating that an option is something you can click to cycle throw is a little difficult to see for those of us with poor eyes, as well as being nonindicative of the intended functionality. I understand the appeal of clicking through to change the written text from an aesthetic perspective, but it's not the most usable interface.
There is a Dossier planned which will have some of the information visible, other fields 'redacted' by the agency -- opportunities to un-redact will happen throughout the game if the MC digs.Overall, color me intrigued. I look forward to seeing where this one goes, and wish you the best in your efforts.
- Once you've finished character creation, a character record with a summary would be a welcome feature going forward. I sometimes leave games for extended periods of time, especially in-development games, and being able to view who I was playing and the choices I made help avoid the "now, what was I doing again...?" issue.
Yes. Definitely not shying away from that.Liking what I've seen so far, ran into a lot of glitches and bugs tho.
Ran into a bug where the game got stuck on a screen after describing her body and the character picture won't show.
As for the content, will there be some sort of impregnation risk gameplay system? Because one of the choices seems to point in that direction. If it's true then I'm all for that sort of content.
Yep, mostly a proof-of-concept and Character Creator. Now, don't oversell it, this had sex and story to it too...gimme some creditThanks for game, I am really interested in this game concept, will be waiting for next update, I see that this is just 0.1 but ending was still a bit unexpected, it was like:
Step 1) create your character
Step 2) See you in next update
I really like no panties choice in options, hope to see some exposure accidential or not