Unity Bonfire [v0.67.0] [Hogswild Prasetto]

4.40 star(s) 10 Votes

ArcticPerv

Newbie
Jun 11, 2017
27
95
I have 0.19.0 ready to go, but the reason I'm not uploading anything is because of what was left out of the posted changelog from Hogswild's Patreon feed.
Grab the demo here, and please do not leak it, or at least give me some time to patch things out; I know who, how and where you're doing it, and it is not a nice feeling. I remind you that these versions are unstable, unfinished and not of a quality I want out there in the public.
So I'll give him time after each release in case there is a hotfix or anything that comes through.
 

Nor_Di

Newbie
Nov 2, 2017
42
35
Well... You could give it to me for... Well, you know, all sorts of research... :pokerFace:
Hogswild warned you about
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right?
 

Hogswild

Newbie
Mar 2, 2018
20
32
So the new update has nothing to do with the new orc added in 0.18.0?
It will take some time before I continue on that one. I need to finish many other things that were left unfinished in many other places of the game, then some others that just kept breaking as I implemented new frameworks.
 
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ChaserBear

New Member
Jun 15, 2018
5
12
If anyone needs walkthrough, I'm uploading some video on pornhub. Does anyone know how to contact the author of the game?
 

karambel

New Member
Aug 29, 2017
14
10
nice for walkthrough....is good to share the experience of the game
 

dawnC

New Member
Mar 23, 2018
1
0
Hey guys I was wondering if any of you have managed to get anywhere with Bolt Sunder, he appears next to the tree where you find the fruit for Celik. You can't choose some of the dialogue options for him and even if the conversation goes well and he says he'll think it over it just triggers the same thing when you go back to him. I'm assuming he's not complete yet and will probably have a mission in future updates but just wanted to make sure I'm not missing something. Also anyone know what the Card Game that doesn't have any cards in the Inn is for? Possible future collectables?
 

Walkman81

New Member
Jun 6, 2018
1
0
Has anyone else experienced a small bug that causes your character to run at odd angle and unable to turn or reposition properly?
 

Nor_Di

Newbie
Nov 2, 2017
42
35
Version 0.20.X
Conditionals, optimization and some horns

This new version adds conditional support to the dialogues of your custom NPCs, which combined with the also new ability to set and save data flags, will allow tinkerers to create more dynamic custom quests to the game.

Conditionals (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!

Another example would be an orc that only gets busy with you if you are of specific certain "measures".

Data flags are variables that can be added or modified through a new type of dialogue action. These data flags can be used in conditional checks (for example, saving custom quest progress for your NPC).

Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.

I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.

Other changes:

  • Added new segments of animation to the custom fusion scene introduced on a previous version (Durian's)
  • New horn styles: longhorn, oni and filed
  • Goblinizer (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.
  • Height and muscle increase and decrease buffs
  • Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.
  • Even more optimizations in order to address the severe lag caused by having too many NPCs activated.
  • Bo no longer disappears after completing Oriol's quest.
  • Fixed "Can't turn my orc after teleporting" bug.
  • The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.
Known issues:

  • The guiding rune that should appear during Bo's scene is missing.
  • An orc rune may appear during the character creation screen, right on top of the character.
  • Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.
  • Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.
 
4.40 star(s) 10 Votes