Being a dev myself, i can say that this type of game and interface would actually be the EASIEST for someone with moderate programming experience. Everything - from the game-logic, apparent data-structures behind it, and the interface is straight-forwards to code. It also doesn't suffer from feature-bloat: It's a clearly defined game-concept and -scope that is internally consistent - great for programming.Just curious since I'm only studying code on my own (and barely scratching the surface), but is it at all possible to make something similar to this? I know we can't just continue working on something like this without the source code, but maybe as inspiration we can get something more complete?
Where's the catch? Well, by "easiest" i mean "easiest to code FROM SCRATCH". 98% of the games on this site aren't coded from scratch, but instead use an existing engine (like RENPY, RPGM, ETC). So, you need a bit more theoretical and fundamental understanding of coding, if you wanna code something from scratch, because all the stuff that's normally a given in engines - like the mainloop, rendering, and so on -you'd be doing all that yourself.
So yeah: If you know how to design a game's foundation yourself, then a game like this one would be easy to do. Question is how many "real programmers" there are left.
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