Ormion

Newbie
Nov 10, 2017
18
2
Anyone have a full save after 1.3? Skipped 1.4 and now have a problem with using the old saves
 

Antosha

Member
Feb 28, 2018
363
300
If I put out 2 updates while studying 5 hours per day in June I don't think that will ever happen.
With that said I will always put out two updates.

And the game will be finished by September.
People tend to forget that this is intended as a short game.

I don't see any diverging choices nor there will be.
1st Batch of events were = Character Introductions.
2nd Batch of events were = H Content with those characters.
3rd and final batch (Beta) = Their relationship development and sexual content.

We're only missing Viviana from the 2nd batch and we'll enter Beta.
I've had people ask me & say that getting to sex is taking a while, Meet N' Yeet took a day to program lol. Those will be devoid of story meaning two Meet N' Yeet characters take what? A entire day to animate and put in the game?

As I said a couple of months ago, don't lump me with other developers.
I do this out of passion and not the money I can get by milking it, I genuinely enjoy making Braveheart Academy.



Glad you enjoy it!
Yeah that's normal its a niche thing, don't feel bad tho!
That option is there so everyone can enjoy the game as they want to!
Hey, thanks for the fun game -- I've really been enjoying it.

Based on what you laid out here, am I to assume that there will be additional scenes for Blair (m/f), Rika, Raven, etc.?
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
don't know if it's been reported, but blair non-trap content do have trap content, she got a bulge in a lot of the render and in her last scene ... i nearly cried out of frustration T_T

i only reported bad things till now so i'd like to say : i really like the dialogue and in general the text, i even took a liking to all the girl even when most of their charadesign aren't my type (i'm into more grown up and curvy girl in general ^^) also all the randomness of the event is something i find realy interesting so thank for this wonderfull game in the making :D
This is not intentional and there is no specific bulge made.



Hey, thanks for the fun game -- I've really been enjoying it.

Based on what you laid out here, am I to assume that there will be additional scenes for Blair (m/f), Rika, Raven, etc.?
Yes.
Batch 1 - Character Intros.
Batch 2 - H Content.
Batch 3 - Relationship development.[Beta]

Only viviana is missing her H content then we will proceed to go to beta.
The months will be reduced will still test things but to two full months.
(As side events will populate the calendar as well as the Meet N' Yeet It should promote replayability)
 
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ben akeba

Active Member
May 9, 2018
899
866
This is not intentional and there is no specific bulge made.
no in her last scene she got a dick that appear and disapear from one frame to the other like the moment she's walking she start with it make a step and loose it ><
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
no in her last scene she got a dick that appear and disapear from one frame to the other like the moment she's walking she start with it make a step and loose it ><
Uhhh no.
That's just your mind playing tricks.

Not to mention I have two separate models for blair.
And Male blair doesn't have a pussy at all, its like a barbie doll.

Its completely separate.
I have to manually add it.



So no she does not have a dick or anything that could remotely be the same.
 

Pezzo

MP-40 Enjoyer
Trial Moderator
Uploader
Game Compressor
Donor
Jul 8, 2017
890
8,018
Just stumbled across this little game while searching for VN with footjob tag on them and BOIII! I wasn't disappointed.

Everything is damn impressive: the renders and girls are very well crafted, writing is witty, funny and helps us to connect with the characters, animations are nice and surprisingly, I enjoy the puzzle sections.

Props to the dev, gonna sub on Patreon once I got the scholarship again.

But one two question tho
1) I didn't go that far in the story but is dating most girls at the same time be a problem down the line (Jealousy, conflicts etc ...)?
And the second question: will an epilogue be created for each girl? (Lyra <3)

Thanks again for this game and keep up the good work, looking forward to the beta (and more footjobs I hope)
 

razorjg

New Member
Oct 23, 2018
14
20
I have a question, the new application that you have added, how does it work? just show the girls? or even nothing can be done with them, because I make them known and then nothing happens.
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
Just stumbled across this little game while searching for VN with footjob tag on them and BOIII! I wasn't disappointed.

Everything is damn impressive: the renders and girls are very well crafted, writing is witty, funny and helps us to connect with the characters, animations are nice and surprisingly, I enjoy the puzzle sections.

Props to the dev, gonna sub on Patreon once I got the scholarship again.

But one two question tho
1) I didn't go that far in the story but is dating most girls at the same time be a problem down the line (Jealousy, conflicts etc ...)?
And the second question: will an epilogue be created for each girl? (Lyra <3)

Thanks again for this game and keep up the good work, looking forward to the beta (and more footjobs I hope)

1- No, but you'll only be able to choose 1 character in the end of the school.
2- After picking that character a very short epilogue will give you a glimpse into the future.

Glad you enjoyed it!

I have a question, the new application that you have added, how does it work? just show the girls? or even nothing can be done with them, because I make them known and then nothing happens.
That is just for demo purposes until beta.(Which is aimed at being 1.7[this july])
A way for you guys to check what's to come.
 
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razorjg

New Member
Oct 23, 2018
14
20
1- No, but you'll only be able to choose 1 character in the end of the school.
2- After picking that character a very short epilogue will give you a glimpse into the future.

Glad you enjoyed it!


That is just for demo purposes until beta.(Which is aimed at being 1.7[this july])
A way for you guys to check what's to come.
1- No, but you'll only be able to choose 1 character in the end of the school.
2- After picking that character a very short epilogue will give you a glimpse into the future.

Glad you enjoyed it!


That is just for demo purposes until beta.(Which is aimed at being 1.7[this july])
A way for you guys to check what's to come.
Ugh thank goodness, I had already scared that it was something from my pc xD, By the way, there would be no end "Harem"? or the option at least xD, and well I hope that those two girls do not stay just as a demo in the app and you can see something.

psd: I love your game :D
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
Ugh thank goodness, I had already scared that it was something from my pc xD, By the way, there would be no end "Harem"? or the option at least xD, and well I hope that those two girls do not stay just as a demo in the app and you can see something.

psd: I love your game :D
Harem ending...... don't know just yet!
Yes those two are already in, and patrons finished picking another two already!
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
I keep getting this bug where I try to sleep off the night.


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1281, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7538, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7530, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7616, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7651, in script call
call screen PhoneGallery
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1281, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7651, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 4022, in script call
call screen PhoneGallery
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1525, in script call
call screen ShopScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1230, in script call
call RikaEvents from _call_RikaEvents
File "game/charevents.rpy", line 6856, in script call
call LoadMap(1) from _call_LoadMap_51
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1221, in script call
call LyraEvents from _call_LyraEvents
File "game/charevents.rpy", line 3454, in script call
call LoadMap(1) from _call_LoadMap_25
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1215, in script call
call BlairEvents from _call_BlairEvents
File "game/charevents.rpy", line 2299, in script call
call LoadMap(1) from _call_LoadMap_41
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1227, in script call
call EtnaEvents from _call_EtnaEvents
File "game/charevents.rpy", line 5813, in script call
call LoadMap(1) from _call_LoadMap_56
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1134, in script call
call screen Map
File "game/script.rpy", line 1134, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1218, in script call
call SophiaEvents from _call_SophiaEvents
File "game/charevents.rpy", line 8022, in script call
call LoadMap(1) from _call_LoadMap_60
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1428, in script call
call LoadMap(1) from _call_LoadMap_14
File "game/script.rpy", line 1353, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1353, in script call
call screen TalkScreen
File "game/script.rpy", line 1428, in script call
call LoadMap(1) from _call_LoadMap_14
File "game/script.rpy", line 1079, in script call
call GetRikaLocation from _call_GetRikaLocation
File "game/location_script.rpy", line 968, in script
if RikaEvents[RikaCurrentEvent] == 1:
File "game/location_script.rpy", line 968, in <module>
if RikaEvents[RikaCurrentEvent] == 1:
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1281, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7538, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7530, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7616, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7651, in script call
call screen PhoneGallery
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1281, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 7651, in script call
call screen PhoneGallery
File "game/phone_screens.rpy", line 4022, in script call
call screen PhoneGallery
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1259, in script call
call screen PhoneMenu
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1525, in script call
call screen ShopScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1230, in script call
call RikaEvents from _call_RikaEvents
File "game/charevents.rpy", line 6856, in script call
call LoadMap(1) from _call_LoadMap_51
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1221, in script call
call LyraEvents from _call_LyraEvents
File "game/charevents.rpy", line 3454, in script call
call LoadMap(1) from _call_LoadMap_25
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1215, in script call
call BlairEvents from _call_BlairEvents
File "game/charevents.rpy", line 2299, in script call
call LoadMap(1) from _call_LoadMap_41
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1227, in script call
call EtnaEvents from _call_EtnaEvents
File "game/charevents.rpy", line 5813, in script call
call LoadMap(1) from _call_LoadMap_56
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1134, in script call
call screen Map
File "game/script.rpy", line 1134, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1218, in script call
call SophiaEvents from _call_SophiaEvents
File "game/charevents.rpy", line 8022, in script call
call LoadMap(1) from _call_LoadMap_60
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1250, in script call
call EnterLocation(PlayerCurrentLocation) from _call_EnterLocation
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1123, in script call
call screen Map
File "game/script.rpy", line 1428, in script call
call LoadMap(1) from _call_LoadMap_14
File "game/script.rpy", line 1353, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1186, in script call
call screen TalkScreen
File "game/script.rpy", line 1157, in script call
call screen CityScreen
File "game/script.rpy", line 1353, in script call
call screen TalkScreen
File "game/script.rpy", line 1428, in script call
call LoadMap(1) from _call_LoadMap_14
File "game/script.rpy", line 1079, in script call
call GetRikaLocation from _call_GetRikaLocation
File "game/location_script.rpy", line 968, in script
if RikaEvents[RikaCurrentEvent] == 1:
File "F:\BraveheartAcademy-1.5-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "F:\BraveheartAcademy-1.5-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "F:\BraveheartAcademy-1.5-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/location_script.rpy", line 968, in <module>
if RikaEvents[RikaCurrentEvent] == 1:
File "F:\BraveheartAcademy-1.5-pc\renpy\python.py", line 847, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Braveheart Academy 1.5
Mon Jul 06 11:13:39 2020
Please use the spoiler tags for something so big.
And it seems like that's a savefile that didn't update correctly.
Unfortunately nothing I can do about this.
I'll be looking into it before the beta.
 

vexx_

Member
Dec 1, 2019
190
143
Please use the spoiler tags for something so big.
And it seems like that's a savefile that didn't update correctly.
Unfortunately nothing I can do about this.
I'll be looking into it before the beta.
Apologies, not used to the forum format thing.
There's also one other thing that may just be bad luck, but I can't seem to encounter Rika.
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
Apologies, not used to the forum format thing.
There's also one other thing that may just be bad luck, but I can't seem to encounter Rika.
That is still probably due to the save file updater ;_;
Sadly the game while in alpha is undertaking quite the changes, so the updater can have flaws if certain conditions where met.
If you go a bit back between pages you'll get an explanation of why this happened.

Bottom line of it, is that I'll hope to have a great base to work with on the beta release.
 

applepie68

Member
Feb 5, 2018
436
274
If I put out 2 updates while studying 5 hours per day in June I don't think that will ever happen.
With that said I will always put out two updates.

And the game will be finished by September.
People tend to forget that this is intended as a short game.

I don't see any diverging choices nor there will be.
1st Batch of events were = Character Introductions.
2nd Batch of events were = H Content with those characters.
3rd and final batch (Beta) = Their relationship development and sexual content.

We're only missing Viviana from the 2nd batch and we'll enter Beta.
I've had people ask me & say that getting to sex is taking a while, Meet N' Yeet took a day to program lol. Those will be devoid of story meaning two Meet N' Yeet characters take what? A entire day to animate and put in the game?

As I said a couple of months ago, don't lump me with other developers.
I do this out of passion and not the money I can get by milking it, I genuinely enjoy making Braveheart Academy.
That great that you do this out of passion! Though I'm kinda of sad that there is no diverging paths especially since certain choices such as what grade you enter in seemed like such a big deal story wise. :confused:
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
That great that you do this out of passion! Though I'm kinda of sad that there is no diverging paths especially since certain choices such as what grade you enter in seemed like such a big deal story wise. :confused:
They would, even though they look artificial at first they do provide that extra bit of content seeing characters for the first time.
And do take that in account when making the randomization process of people.

I would make diverging and bad endings bad would extend my time to develop the game and I do not want that sadly.

But hope you enjoy the game nonetheless <3
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
============================================================================
Update Roadmap for Alpha 1.6

- Allow the gallery to have an option to turn of and on the dialogue, allowing you to check them as if they were memories.

- Update Meet N' Yeet to a finzalized version and look.(Still won't work of course that's only planned for 1.7)
[The girls that won the poll have been added you're able to check them there.]

- Implement Viviana's second part of the Story[No H Content].
(Viviana's a girl in which we're going for a unique take. She'll have sexual content but little and none on the second batch.)

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This patch will be a smaller one therefore faster too.
This was done so it wouldn't mix up the batches, meaning everyone got their 2 batch, and we can move towards 1.7 which will be the beta.

What can I say for the final part of the game, the beta.
1.7 will feature the Original Trio (Raven,Lyra,Blair[Male]).

The Meet N' Yeet will go live with 5 Characters.

And dated events will also be added.
But I still face a dilemma that I still haven't decided.

-Months will be shortened of course I overestimated the lenght of it.
Meaning if the calendar is shorter and packed, it adds replay value and tension amongst choices.

OR

-Events will advance time.
Meaning the fourth months kinda balances it out and will make the player think about their answers to increase their charm so they can get the characters to appear more to fight their limited time.
 

Lolzi

Member
Dec 16, 2018
106
81
Dev, you may want to 're-version'... as most people assume that 1.x means that something is in a completed state. At least it gave me a misleading impression. A preceding 0.1.x would work wonders. (For what it is worth you can look into Semantic Versioning for guidance). Though I definitely appreciate the road map heads up many devs seem to not have a road map at all!

That said: great work thus far. I'll be bookmarking and coming back in a few months.


As a suggestion...the skipping did get a bit tedious for me, especially as there was nothing else to do in the game. When the content ends, there's currently no notification... so might help there...

Oh right... while I'm making suggestions... not a trap fan but... Futa?
 

Deleted member #540139

Member
Game Developer
Apr 8, 2018
359
843
Dev, you may want to 're-version'... as most people assume that 1.x means that something is in a completed state. At least it gave me a misleading impression. A preceding 0.1.x would work wonders. (For what it is worth you can look into Semantic Versioning for guidance). Though I definitely appreciate the road map heads up many devs seem to not have a road map at all!

That said: great work thus far. I'll be bookmarking and coming back in a few months.


As a suggestion...the skipping did get a bit tedious for me, especially as there was nothing else to do in the game. When the content ends, there's currently no notification... so might help there...

Oh right... while I'm making suggestions... not a trap fan but... Futa?
Yeah people already pointed out that.
I feel that its a bit too late to change it now... or change it when we enter beta?
Unsure as of yet.

Also thanks, several other users have pointed that out, will add warnings to the ending of each character to avoid confusion.

Meet N Yeet opens quite the possibilities, futa's being considered.
 
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