Klausus

Member
Game Developer
Feb 27, 2019
445
241
Kind of my dish...

I hope more breed and impregnate elements inside:p
Impregnation is in the game, but since the focus is on management, there is only little story content and npc characters have little to no personality.
There will be children at some point, but it will take some more areas, since areas are usually about a year ingame time and atm there are only 5 areas. This means, the first children will be available in about 13 areas.
 
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Aidevilehelli

Member
Nov 1, 2017
168
34
what about the warden & Concubines when you select the staff? it shows absent, what do i need to find or do?

As for the provision, it would be good to inform us that it's not implemented yet as it waste our troops and takes quite a while before they return.
 

Klausus

Member
Game Developer
Feb 27, 2019
445
241
what about the warden & Concubines when you select the staff? it shows absent, what do i need to find or do?
When you take one warden to another area, then one warden will be present at the next area. That is done at 'headquarter' -> 'garage'. It's the same for all girls from rewards and achievements. 'Staff' is basically just a graphical overview of the staff that is available.

As for the provision, it would be good to inform us that it's not implemented yet as it waste our troops and takes quite a while before they return.
Everything is implemented except for offspring. The only thing without effect is 'offspring', since you don't have (grown up) offspring after only a few years of ingame time. But it can be seen under outcomes right at provisions.
But you are right, i probably will hide the offspring button until the pc actually has offspring and also mention it explicit in the game when offspring is available,
 

Aidevilehelli

Member
Nov 1, 2017
168
34
I'm at the stage where i'm able to do research but i still can't load those personnel in garage. Do i need get something else like a new vehicle?

My current stage is Village Life and i don't remember seeing any rogue problem?

What is the RV owner reward?
 

Klausus

Member
Game Developer
Feb 27, 2019
445
241
for the rouge problem. How do i solve it without violence?

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Happyness must be 0, corruption 100.

To achieve the goal, you have to use torture a lot (or at least humiliation) and if you still have problems, switch government type to anarchy (or at least council rule). Constant use of reeducation helps a lot too.
 
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EPGerhart

Active Member
Dec 24, 2017
614
199
Happyness must be 0, corruption 100.
In my experience, this is quite hard to do without save-scumming.
Yes, I'm using training focus.
Yes, I'm using council rule.
Yes, I have re-education running constantly.
After driving corruption to 100, I keep running low on subjects for treatment. I'm going to try yet again, reducing prison staff to minimum once full corruption is achieved to try to help with subject turnover.
 
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Klausus

Member
Game Developer
Feb 27, 2019
445
241
In my experience, this is quite hard to do without save-scumming.
Yes, I'm using council rule, yes, I have re-education running constantly. I keep running low on subjects for treatment. I'm going to try yet again, reducing prison staff to minimum once full corruption is achieved to try to help with subject turnover.
When the problem is the number of prisoners, you could get Iyaloo to catch more girls. Another option would be to train as many concubines as fast as possible and max HQ and the slaves at HQ. Concubines can give you tons of prisoners. With that strategy you would lose a lot of time though and iam not sure if it will make it easier or harder, but it probably depends on playstyle.
Liberal trait helps with prisoners too, but since suffering is reduced it probaly wouldn't help you either.
The achivement is doable with 3 stamina and without reloading. Save scumming won't help much, except for catching girls or train slaves/pets. Sadly i cannot make a "let's play", because my computer is too weak.

Have you tried anarchy? The 1 stamina you get for more torture session from council rule is easily beaten by the more suffering from anarchy.
 
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EPGerhart

Active Member
Dec 24, 2017
614
199
The combination of switching to anarchy as soon as I had driven corruption to 100 and NOT switching to Council Rule when the science lab is found as well as reducing my prison staff to the minimum needed to perform a GB (although I never used GB only torture) so that I had to spend less time finding replacement prisoners let me get the job done with 3 weeks to spare, rather than my usual outcome of missing the goal by a week or two.
 
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EPGerhart

Active Member
Dec 24, 2017
614
199
I just discovered that there are two more drugs you can research if you meet certain criteria.

EDIT: But you can't personally assist ? You have to wait for your scientists to research on their own ?
 

Anon46245

New Member
Oct 4, 2021
3
0
How do you interact with sanctuary? I met them the first time and now there is no option under headquarters to do anything else.
 

Aidevilehelli

Member
Nov 1, 2017
168
34
isn't fertilizer used to increase farm production? Why does the event said that it's added into the food together with other drug?
 

Klausus

Member
Game Developer
Feb 27, 2019
445
241
I just discovered that there are two more drugs you can research if you meet certain criteria.

EDIT: But you can't personally assist ? You have to wait for your scientists to research on their own ?
wip

EDIT:
Didn't have time earlier for a longer response.
Actually, the drugs won't be available before area 6 with the next update, since it depends on story events.
But to add the drugs depends on many variables (since story related) and i didn't have the time to fully complete it.
 
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Klausus

Member
Game Developer
Feb 27, 2019
445
241
isn't fertilizer used to increase farm production? Why does the event said that it's added into the food together with other drug?
because some people are stupid

EDIT:
Didn't have time earlier for a longer response.
The farmer doesn't know better and adds basically a poisoneous substance into the whores food, which in return has strange side effects.
But i thought about adding something like a hormone or growth drug to the game, on which also the ability to increase pc height will depend (instead of lab level).

Will take a while so, since iam at the code for combat right now and combat is a lot of work and testing.
 
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Black Xoul

Member
Apr 5, 2018
451
328
"In 2019 a new virus spread over all humanity. Even though the virus was seen as a thread and many counter measures were taken by various governments, a variant of the virus viped out most humans just a decade later"

Hol up wait a min.... something ain't right
 
May 10, 2017
56
33
Trying this out again...

It's a decent strategy game actually.

Actually progressing through scenarios isn't too hard, but getting the bonus objectives can be challenging - which feels like a good design target. I also appreciate that the primary reward for the hardest of the current bonus missions is an achievement - so once you do it once, you don't have to do it again on subsequent playthroughs.

I also went for the "giant" achievement - which wasn't too super hard, but was definitely a bit of a slog. Muscles and height are both basically useless in the current version. The reward is not quite what I was hoping for.

I think there is more granularity to the recruitment toggles than is really necessary - I think it would be enough to have one toggle each for women and men. Master switches in a static place in the main UI would be nice. I suppose you could keep the more detailed menu as well, but if there is some subtle reason I would want to allow passive recruitment from the brothel but not the whore house it's lost on me.

Actually, it would be handy if we could expel men at the cost of loyalty. (perhaps with the risk of them becoming bandits or joining other factions once those mechanics are in)

Very minor nitpicks and suggestions:
The dark banner still makes the next turn button hard to read as a calendar. Mentally I always think of it as an empty lunch tray, because I have to squint to make out the top bit against the dark gray banner.

I would prefer that achievements still list their unlock requirement once unlocked. You have the little and so that shouldn't be confusing for anyone.
 

Klausus

Member
Game Developer
Feb 27, 2019
445
241
It's a decent strategy game actually.
Actually progressing through scenarios isn't too hard, but getting the bonus objectives can be challenging - which feels like a good design target. I also appreciate that the primary reward for the hardest of the current bonus missions is an achievement - so once you do it once, you don't have to do it again on subsequent playthroughs.
It was always important to me that my "porn game" is not porn with some game elements mixed under. I wanted a real game and i love strategy games. Also my english is not good enough for a story based game and since iam alone and this is my first game it was the ovious choice.
Actually, the more you advance in the game (including the areas i still have to make), the game experience will become somewhat different. At the moment there isn't much difference what government, staff and so on a player choses, but it will have more impact later on. I also want to add some more options like government/provisions/foci. I planned to add "military traditions", which will have an impact on the military organisation of the "state". Then i want to add "hobbies" for the pc, which won't have that much of an impact but will bring some fetishes into the game (it's more kind of a "roleplay-thing"). ANd i also wanted to add something like "civil traditions", as opposed to "military traditions". A tradition will become more effective over time, which means the player loses his progress if he decides to switch to another tradition.
All those options together wil provide the player the possibility to create his "unique" state which fits to his playstyle.

I also went for the "giant" achievement - which wasn't too super hard, but was definitely a bit of a slog. Muscles and height are both basically useless in the current version. The reward is not quite what I was hoping for.
Muscles is ok. At first it was charm that wasn't very useful and i added more advantages. There is some stuff in the code that cannot be found in the game description, like for example muscle slightly increases the number of goons that will join when you explore. Probably muscle will get a boost too.
Iam somewhat at a loss with height though. Height has no impact except for training and a small boost for your elite company. Iam not sure how i could increase it in a way that does make sense. That's one of the reasons that it isn't possible to increase it from start. I don't want to lure the player in spending points on a skill not that useful as the others.
The giant achievment just provides another playstyle. It's an achievement because i don't think a new player should play the game that way. It boosts the cap of 2 stats to 8, which in itself is an advantage, since when the player manages to max all stats at some point, the giant has the best stats.

I think there is more granularity to the recruitment toggles than is really necessary - I think it would be enough to have one toggle each for women and men. Master switches in a static place in the main UI would be nice. I suppose you could keep the more detailed menu as well, but if there is some subtle reason I would want to allow passive recruitment from the brothel but not the whore house it's lost on me.
It wasn't split up in the beginning, but many wanted to have more control, so i made the split.
I like the idea of a master switch, but the main UI is pretty crowded. I put it on the list and most likely add it in the future.

Actually, it would be handy if we could expel men at the cost of loyalty. (perhaps with the risk of them becoming bandits or joining other factions once those mechanics are in)
Yes, i added "seppuku" at the beginning but pretty fast wasn't happy with it anymore, i just was always to busy with more important stuff. I have plans to add a feature to get rid of goons and have a few ideas, including yours. F. e. send goons as scouts to the next area to start with a higher value in "explore", or send them as slaveworkers to a "distant" goldmine to increase gold income, or to use them as (slave) workers to build a "wonder" like pyramids.
The bandit idea is interesting, but to be honest, at this point i cannot even think about implementing something like that, since i struggle with the combat system atm. It's pretty complicated and since it's my first game and iam still a beginner at coding, i wish i would have made the initial concept for combat a little more simple. But it is at it is and i have to manage it like it is. The good thing however is, once it is done, the most important mechanics are in the game and i can concentrate on adding levels and adding a sandbox mode (and of course other stuff too).

Very minor nitpicks and suggestions:
The dark banner still makes the next turn button hard to read as a calendar. Mentally I always think of it as an empty lunch tray, because I have to squint to make out the top bit against the dark gray banner.
Initially i hade a sun behind a cloud, but i wasn't sure if people would understand what it stands for. I liked that better but added the calendar. Maybe i just change the colours or bring a new symbol, but iam really not sure.

I would prefer that achievements still list their unlock requirement once unlocked. You have the little and so that shouldn't be confusing for anyone.
On occasion i wished myself it were as you said. In the aftermath iam not quite sure why i did it this way. I probably will change it at some point, but it is really low priority.
 
May 10, 2017
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33
Initially i had a sun behind a cloud, but i wasn't sure if people would understand what it stands for. I liked that better but added the calendar. Maybe i just change the colours or bring a new symbol, but iam really not sure.
It is an extremely minor nitpick. It doesn't actually cause a functional issue during gameplay.
 
3.50 star(s) 6 Votes