qol & clicks reduction & misc optimization
>training female prisoners - to have some bulk training option (N times, instead of 1 by 1)
maybe even multi-bulk option (all 4 kinds of trainings x N times)
I think someone suggested something similiar before. I will put this on my to do list, but as low priotity.
Iam about to finish the rework of area 5. After that top priority is adding the combat mechanic.
>option/button (on the top of the screen) to skip repeatable sequences.
currently u do scrolls + several clicks on each subsequent multimedia clip. (for example 4-5 clicks plus scrolling when u celebrate, train, explore:capturing sequence, more than that for end of the week sequences)
so the numbers of such undertakings pile up if u count all gaming time.
additional reason behind that: as of rn i have either blank/placeholder squares or scenes i ve seen.
This would be a little harder to implement, since atm the game doesn't track those things. But i keep it in mind.
>option to have end of the week statistics shown on one page as text.
Due to the nature of the game, that's where most porn content is shown. But it's an interesting idea. I also put that on the to do list as low priority.
>i am always loosing that screen with buildings overview (upgrades, citizens types, etc) and cannot find it. what button is for that? [looks like u can go character n return, can there be a shortcut/icon for that.]
You mean the main screen?
If yes, it's the blue button right to the week counter. But basically you should always land on that page by clicking return, no matter where you are.
>cannot save during some choices (like with arjun im asked what to do with his daughter. ok lets assume that it is not an important choice ... i did gain +1 to blue star, but dunno, should it be a random choice with some reward on top or should rewards be shown before the decision so that you know what you would want to pick intentionally)
It is intentional that you cannot save. It's the same reason as that there is no 'back'-button as in most twine games. It messes around with the 'click to continue' mechanic and brings a lot of bugs into the game.
The decision is not very important (and can be seen as a little rpg element), especially since i didn't add more of those small rewards yet. But you're right, when i will add more of them, i will show the actual effect beforehand.
>left side menu. id put buttons to the left top corner. then weeks count and those 4 circles. then tips text. also gamename logo and [name's valley] take some place...so if shortened or remade - frees up some space so no need to scroll leftside menu at all
Actually, that's not possible. I didn't know that as i started to learn twine, but i cannot add something under the buttons. The text with the version number is a workaround and pretty much all you can do with twine. I had to rewrite the complete UI to change that. If i ever started a new game, i would write my own navigation now.
Sometimes the scrollbar appears even when there is no need to scroll, but that is another problem i will change later on, since it is combat related.
When you don't need the hints though, you can deactivate them in the options menu and the buttons will move upwards.
>to show xp (of a company) needed for the next lvl
I could add that, but it's always 100 xp
>perhaps autosaving option (to set for 5 or 10 weeks, manually set)
Yes, i thought about that too, but i didn't have time to check if and how that can be done. But i will definetly look into that more sooner than later.
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visuals
maybe to issue some tips for vids makers, as the game doesnot need much consistency, so players could contribute and make porn-packs. (surprisingly lots of oriental content which im not a fan of.)
Had to search for it in the forum, but someone even did make an excel table or something like that for the vids. I just posted a small tutorial which is not very good. But i really have trouble to write concrete instructions in english, since it's not my first language.
I will add patreon soon and when i get some money hopefully, first thing i wanted is hire a writer. That would be a good first task for someone with proper english skills.
I would love to have caucasian porn content, but i cannot officialy provide a vid pack and inofficaly iam just to busy with coding.
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questions
i how to change what im doing in orange menu. i stuck on leadership training (right-bottom square). cannot switch to anything
... 70 weeks cool down?
70 weeks cd? Do you have a savegame for me? Sounds like a bug.
ii does my merc team gain any exp from exploring?
No. Only you main company (you could call them your bodyguards) gets xp for exploring. Other companies get xp in battle (which isn't implemented yet), by training them (needs barracks) or when they do escort missions (grey button).
I also planned to add an event for barracks (porn content) which will increase xp for a random(?) unit. Didn't put thought much about it though, since there is more important stuff to do atm.
iii can i found any new buildings when 100% is explored
No. At 100 % explore is just there to get resources/prisoners/goons and xp. At the moment there are only 10 buildings alltogether (including 'wild' and 'hq'). Hospital and port is planned and i have finished the graphics about a week ago. They will be introduced when i added combat.
iv are there any tips for those 4 actions like hire goons etc (i dunno what to pick, so i take em all)
Iam not quite sure what you mean. Is there a header above those 4 actions?
v if u take male prisoners - no option to just sell em (not for porn content , but for gold)?
There are no male prisoners. Do you mean goons? If yes, you can command them to commit suicide (seppuku).
I don't like that anymore and have some better ideas, but there was always something more important to do.
vi government styles - maybe to change indication to [what u have/miss(total)] - not sure about this one caz maybe 'requirment' dissapears from a menu if u met it as im on anarchy mode and dont have 'requirement' and all other squares do.(so i assume i dont met any req)
Anarchy has no requirement.
vii my skillpoints : minus47 ...no idea what/how, dont think i tweaked it.
how to build baracks? [k, " But barracks will only be available shortly before you meet resistance. Combat gives experience too of course. "]
That's strange. A savegame would be nice. I think i messed something up with the last update, but i didn't experience any of those bugs (the minus skill points and the 70 round cooldown for
focus both sound like bugs).