whats the creator code?
nvm No code required it seems, everything is unlocked by default
nvm No code required it seems, everything is unlocked by default
Last edited:
Looks easy enough.
Thanks
EDIT: Single edit works but Batch edit does not.
If i try to batch edit even just one trait, game crashes if i look at stats ingame
So... Infrastructure, to help find crashes?Today there was a 176.4 MB game update on Steam. The game version remains the same 0.761.12. The changes, apparently, are as follows:
* Fixed: .pbd files added to Steam installation directory.
(Originally, debug symbols were generated for Unreal's crash report handler. These act as names for functions and variables, mapped to their corresponding memory addresses. With them, it's easier to pinpoint the exact function that caused a crash. However, the .pdb files were not included in the Steam installation directory, which meant users' crash reports lacked symbol data. This has now been fixed, making it easier to identify the cause of crashes going forward.)
There's console commands to use cheats. The Wiki has all of the commands you can use.How the fuck do I activate cheats?
My understanding (from what I've read in this thread in the past few weeks) is that the game is, for all intents and purposes, abandoned, but the dev keeps doing bug fixes to milk his patrons.Is there a roadmap or any sort of indication we MIGHT get actual content sometime in the future, though?
I'm getting kind of worried this game is just dead in the waters at this point but the bug-fixes indicate there is still at least some interest in maintaining it? I don't have a clue. Can someone tell me what's going on?
Yeah I figured that was it. Oh, well. What a shame.My understanding (from what I've read in this thread in the past few weeks) is that the game is, for all intents and purposes, abandoned, but the dev keeps doing bug fixes to milk his patrons.
That's all I know![]()
5000 + paid for patron's at a minimum of 2$ a head so 10k + a month still with no progress or updates? I'd do the bare minimum to if it was just myself, ride that out for a few years, and retire someplace nice with no internet...Yeah I figured that was it. Oh, well. What a shame.
If that's the horse lady I think you need the wolf male to be at least a certain level. It doesn't indicate a level requirement, but there is. I think it's like 5 or something?i am stuck at initial part of game at the quest of kyabele
how to complete this quest
i am stuck at initial part of game at the quest of kyabele
how to complete this quest
That doesn't just happen automatically; you need to ask the mod team to add it to the OP.I hope that at some point, a moderator will add my attempt at a guide to page 1 so that people only have to click on it to understand.
Does this method still work? I did exactly as written here but it still crashes.You won't find traits in the online editor. I'm using a hex file editor, HxD (any will do, this was the first one I found).
Editing like that might feel intimidating at first, but it's still somewhat easy - BotN saves are a jumbled mix of strings and hex values.
Each creature, including the breeder, is roughly 27KB in size, or a little less than 7k in offset (the values in the left column). Data begins with the character's name, and ends with stats and traits. The order of the creatures is the same as in the game, so if you want to edit the breeder, just search for the first monster's name and scroll up slightly.You don't have permission to view the spoiler content. Log in or register now.
Traits are listed as strings in a container, GameplayTagContainer. They consist of the string length in a hex byte increased by one, three zeroes, the string itself, and an ending zero.You don't have permission to view the spoiler content. Log in or register now.
The selected trait is 21 characters long, and counting the zero that marks the end of a string, it gives 22, which translates to 16 in hex (1*16 + 6).You don't have permission to view the spoiler content. Log in or register now.
Order of traits doesn't matter, but it's the safest to insert them between other traits.
After you are done modifying the traits, you need to change the container count as well - in the middle of that long dotted line, there'll be a number corresponding to how many traits the creature has. Don't forget to change that as well, or it may break the save, ignore some of the traits, or crash the game on load.
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Warning, some of the traits don't have immediate impact on the character, or have additional tinkering involved with them.
For example, biggus dickus will work as intended, but adding the boobage trait will have no effect whatsoever. But since you have the trait, you can then breed that monster, and the offspring generated with it will have them working properly. I think stat-changing traits don't work immediately as well. Additionally, the gaudy trait involves a gaudy tag somewhere in the middle of the creature's data. I didn't catch enough fancy monstrosities to figure out how it works yet.
Should I post a list of the traits I found?
Does this method still work? I did exactly as written here but it still crashes.
didn't bother with this game in over a year, so I can't guarantee for the latest version. at some point, the dev added integrity checks mid-save data, the links in quoted post should explain it.Totally viable, just tested on the most recent version
View attachment 1912927
PS. for quite some time now, every section of the save has a byte sum count; for every change in length of a section, you have to update it, and its parents:
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-4875518
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-4955736
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-5308756