Long time lurker, blah blah blah
Apologizing now for the novel that follows...
Going to go a different route, and ask about something that's actually in the game now and how it works instead of the sea of "I want this", "Where's That", etc.
With the advent of the breeding color tags in the creator, and only presets in the folder being supported as opposed to baked in, a sea of questions popped into my head with regards to:
How does it work?
So question 1:
If Parent A has Overall Red, and Parent B has Overall Blue:
Are the options to pull from for the result overall Red (specifically from A), overall Blue (specifically from B), and any other overall Red OR any other overall Blue in the pool OR
Is it overall Red (from A specifically), overall Blue (from B specifically), and any from the pool that are both Red AND Blue tagged (and if it doesn't exist, it defaults to one of the first options)
And question 2:
With the 3 options of Overall, Attachment, and Skin colors:
Is it tree'd; as in it finds a matching overall first, and if there's more than one goes to the attachments, and if more than one goes to skin (or whichever order it goes) OR
Is it flat; as in it checks all 3 for available matches in the pool, and just picks a match from everything that coincides
I ask as it makes a HUGE difference how you set up your preset tags so you don't evolve into a single color variant that takes over your entire ranch (I'm looking at you teal and gray exotic with the white hand prints!)
Knowing would make it MUCH easier to know what variants and tags you want to have to avoid all combinations ending with the same result
And I'll end with an idea that could streamline it all, and avoid the need for 8 billion presets to cover all the possibilities:
Have each color tag breed through individually if no preset exists for whichever answer to Question 2 (Overall, Attachments, Skin)
That way you only need one preset with each color tag as an option for each; as in if there are 10 base color tag options you'd need 30 presets and it would cover every possible option to breed through if you worked at it, whereas with presets only, you'd need 1000 presets to cover them all (per creature type... otherwise known as, a LOT)
I'm no programmer and have no idea if that'd be "easy or viable or even wanted", but am a math and variety junkie hence the entirety of the above questions/idea
Apologizing now for the novel that follows...
Going to go a different route, and ask about something that's actually in the game now and how it works instead of the sea of "I want this", "Where's That", etc.
With the advent of the breeding color tags in the creator, and only presets in the folder being supported as opposed to baked in, a sea of questions popped into my head with regards to:
How does it work?
So question 1:
If Parent A has Overall Red, and Parent B has Overall Blue:
Are the options to pull from for the result overall Red (specifically from A), overall Blue (specifically from B), and any other overall Red OR any other overall Blue in the pool OR
Is it overall Red (from A specifically), overall Blue (from B specifically), and any from the pool that are both Red AND Blue tagged (and if it doesn't exist, it defaults to one of the first options)
And question 2:
With the 3 options of Overall, Attachment, and Skin colors:
Is it tree'd; as in it finds a matching overall first, and if there's more than one goes to the attachments, and if more than one goes to skin (or whichever order it goes) OR
Is it flat; as in it checks all 3 for available matches in the pool, and just picks a match from everything that coincides
I ask as it makes a HUGE difference how you set up your preset tags so you don't evolve into a single color variant that takes over your entire ranch (I'm looking at you teal and gray exotic with the white hand prints!)
Knowing would make it MUCH easier to know what variants and tags you want to have to avoid all combinations ending with the same result
And I'll end with an idea that could streamline it all, and avoid the need for 8 billion presets to cover all the possibilities:
Have each color tag breed through individually if no preset exists for whichever answer to Question 2 (Overall, Attachments, Skin)
That way you only need one preset with each color tag as an option for each; as in if there are 10 base color tag options you'd need 30 presets and it would cover every possible option to breed through if you worked at it, whereas with presets only, you'd need 1000 presets to cover them all (per creature type... otherwise known as, a LOT)
I'm no programmer and have no idea if that'd be "easy or viable or even wanted", but am a math and variety junkie hence the entirety of the above questions/idea