I really hope the development continues because the only other game roughly in this category would be "Wild Life" which is a dirty, dishonorable normie game.
Breeders has a much more appealing and "wholesome" style and setting.
According to the Patreon page, Breeders has about ~6700 patrons with the minimum tier being $2, so it's getting a minimum of $13k a month. Minus the Patreon cut and DH's personal tax bracket of course.
Depending on his personal situation that should easily cover the costs of living and development and would even allow him to hire 1-2 people, really bump up the game and get even more patrons.
Wild Life is at $100k+ monthly and according to the trailer they have a team of about five people.
So again, I don't know the exact logistics but I would hate for Breeders to die at this stage.
If only I could code or do 3d modeling. Maybe this will be my trigger for learning, Blender just released its 3.0 ...
Does anyone know what software is used for the dev of Breeder? The models, specifically? Are they made by a particular artist?
I appreciate any info