Henmaster2020

Newbie
Apr 8, 2021
27
7
But I put so much effort in customizing the appearance of my main character and am trying to maximize the inheritance of those looks into a selection of my monsters

editing game code sounds even more difficult that opening up the save in hex... unless there's a way you would like to share?
Best way I can think of would be using the variant editor code, and then copying your breeder appearance onto all the different variants of monsters; Once saved, that'd literally make doppelgangers of you (or as close to the same appearance as possible) start spawning in the wild. You could then alternate between them and you to continually move your monsters towards your appearance.
 

Jhon1009

Newbie
Sep 9, 2018
81
65
uedW7YD.jpg
Hello good evening.
Does anyone know what happened to this game concept? The way the camera is set up reminds me of an encounter against a wild Pokémon:ROFLMAO::love:, I found that idea interesting. If anyone knows what version that image is, could you please go to the link, I understand that it will be difficult to find such an old version (if it still exists:cautious:) but it would be good to know what those encounters consisted of, although that is not to say that it is bad now, but it seemed like a really interesting mechanic. greetings.
And thanks in advance
 

Sarojin

Active Member
Jul 9, 2017
995
1,269
View attachment 3648474
Hello good evening.
Does anyone know what happened to this game concept? The way the camera is set up reminds me of an encounter against a wild Pokémon:ROFLMAO::love:, I found that idea interesting. If anyone knows what version that image is, could you please go to the link, I understand that it will be difficult to find such an old version (if it still exists:cautious:) but it would be good to know what those encounters consisted of, although that is not to say that it is bad now, but it seemed like a really interesting mechanic. greetings.
And thanks in advance

Oh god, that's like in the very very beginning of when this game was coming out lol. Then after awhile the style changed.
 

AceofWind

Newbie
Jul 13, 2018
56
77
Been a numbers of years since I last played this. Quick question, are you able to change positions while doing it with wild Nephelym now, or is that still exclusive to the ones you have already captured?
 

thebufffatrat

Newbie
Nov 3, 2023
52
8
Hey, I think I got it working..
The script should rise the barn cap from 60 to 250.
One little point to care about is, if barns are already at cap limit (60/60) you have to release one creature to make it work.
I only tested with v0.755.4A (Cheat Engine 7.4) and please backup your saves before using my script.
Please let me know your results and have fun.
The download page doesn't load.
 

Dirgha

Member
Mar 11, 2020
262
209
Quick question, are you able to change positions while doing it with wild Nephelym now, or is that still exclusive to the ones you have already captured?
You can click on a wild Nephelym and choose one of 3 options, including two sex positions ("Request sex" and "Wild sex") and one position for oral sex.
The same scheme works with the vagrant Nephelym which you assign to roam around the barns.

As regards sex with captured nephs in the breeding yard, you have to unlock the positions first, which is a very long way to go (use cheat code "all sex positions" if you don't want to bother with that).
 
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thebufffatrat

Newbie
Nov 3, 2023
52
8
I can also no longer interact with vagrants. They just stand there right next to their barn in the idle animation and the interact option does not appear when I go near them.
 

WinxFan

Newbie
Jul 21, 2021
69
30
been a while since i played has the breeder gotten any traits of their own yet or is it only the monster girls that get them.
 

kurisu7885

Member
Feb 16, 2020
352
173
Ok, when I go to make a character why aren't any of the body type edits I'm doing carrying over?
The colors are staying just fine but the body keeps coming out in the default settings outside of gender.
 

Minishotgun

Member
May 10, 2017
341
628
Ok, when I go to make a character why aren't any of the body type edits I'm doing carrying over?
The colors are staying just fine but the body keeps coming out in the default settings outside of gender.
dunno if i understood the issue, but from what i learned, when you make custom "skins" for the Nephelym, i noticed that thebody-build and skin stick together,

for example, lets take a dragon, and we remove the wings, giving them a lizard apperance, and then give them some stripes, if we breed this nephelym, depending on the options, we will either get a different dragon and their pre-set color, or a different skin but with the colors of the parrents. either way the body stays the way it was saved within said skin.

so yeah, bodysize is not taken into account when breeding, unless one of the traits that affect the body is involved. you'll have to edit all the official nephelym to fit your preferred bodysize to make sure all of them look the way you want.
 

kurisu7885

Member
Feb 16, 2020
352
173
dunno if i understood the issue, but from what i learned, when you make custom "skins" for the Nephelym, i noticed that thebody-build and skin stick together,

for example, lets take a dragon, and we remove the wings, giving them a lizard apperance, and then give them some stripes, if we breed this nephelym, depending on the options, we will either get a different dragon and their pre-set color, or a different skin but with the colors of the parrents. either way the body stays the way it was saved within said skin.

so yeah, bodysize is not taken into account when breeding, unless one of the traits that affect the body is involved. you'll have to edit all the official nephelym to fit your preferred bodysize to make sure all of them look the way you want.
Not exactly my issue, I'm talking about the player character. I was making a new player character and when I finalized it and got in game the body shape was reset to the default that you start with.
 

Grisgant

New Member
Nov 30, 2020
5
7
Can you give yourself traits and if so how?


I managed to modify some Nephelym information using hex edit (race, gender, traits) thanks to a useful comments that some people posted here some time ago. I wasn't too keen on downloading and executing BOTNTools because of the virus flag (even if it might very well be a false positive), so I decided to make my own simple tool for editing save files.

You can browse through your list of Nephelyms (including the breeder) and modify their race, gender and traits.

I made this tool in Python, so I provide the python script files for people that don't want to execute random exe files on the internet or prefer to use the scripts themselves. You'll need to execute botn_m.py using a relatively moden version of Python. For people who don't care, I also provide the tool compiled into a single .exe which doesn't need Python or any other dependency.

For the sake of completeness, I will briefly describe how to edit files using this tool. You'll first see the following UI when starting the application:
View attachment 3008078

Go to "File->open save" and select the save you want to edit. After the tool has finished processing the save, it will display the list of Nephelyms. By selecting them, you can see their information in the respective fields. You can see my save as en example:

View attachment 3008083

Note: you can see that I have some random Nephelym with the human breeder class. This is because I was previously messing around with the save files. Fun fact, you can actually swap almost all races to the human breeder class (except Mares for some reason), some of them looking better than others.

Traits are displayed in the big text field, one line per trait in save order. If we want to modify this Nephelym, we need to click "Modify". After that, we can edit anything but the name of the Nephelym. Before we can actually write to the save file, we need to press "Verify". This transforms any understandable keywords into the respective strings that the game recognizes (e.g. hominal is converted to Trait.Form.Hominal) and performs checks so that no erroneus information is written into the save. In my case, I modified the previous Nephelym with the following data:

View attachment 3008104

After verifying, the data looks like this:

View attachment 3008107

After that, we can click "Apply changes" and it will overwrite the opened save file with the following modifications. By default, the tool will perform backups of save files every 2h (meaning it will perform a backup if it detects that the last backup was done over 2h ago), but you can disable/change the time interval in "File->Options".

Note that while traits are generally pretty safe to modify and tweak, modifying gender and sometimes the race of some Nephelyms might result in crashes due to some incompatiblity of the shape and model data. For example, I have observed that changing Futa to Female and viceversa is generally safe (since they are basically identical other than the penis), but changing to Male just doesn't work. Additionally, changing the MC to a big size can be problematic when performing wild sex, as the game gets stuck in the interaction (but strangely enough it seems okay during breeding sessions?).

Finally, while I tried to make the tool as robust as possible, note that it is something that I coded in a week during my spare time. I suggest you make your own backups before starting to edit in case something unexpected happens in the long run.
I remember using this before, worked for me.
 

florameriadoc

Member
Jul 8, 2017
266
115
Not exactly my issue, I'm talking about the player character. I was making a new player character and when I finalized it and got in game the body shape was reset to the default that you start with.
go to the alchemy and talk with Camilla, she's the one who can change your look to the one that you mod has a human variant style, make sure that you remember the name that you gave to the style because there is a few there already
 
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