2) I thought it was all in the past, and that she started to seek new wolfmen after fun time with MC. I will replay the game, but only after some new story updates.
3) But the dialogue system is the core system of the game. Why would they work on it after the game is done? It's a common sense to create some kind of groundwork for that system to work later on. For example you can make a branch after some dialogue choices and then just put a placeholders or work in progress message.
4) Why would they want some random wolman from a pit to be in cg? Those monsters are here for breed and trade later on. And as far as i remember they are getting only animations for the process of breeding.
3) Absolutely and completely agree. In my opinion, a choice without a choice is an imitation of activity and an outright deception of the players. But as we can see, there is not enough content to make a real choice. People are outraged about the inevitable NTR, but the author has not even finished this thread, it makes no sense to talk about other options. I'm glad that the plot can surprise me. In many other games, the plot is so banal that I myself can think it through to the very end and almost never make a mistake. This is why I don't like harem games. They are boring to play, if at the same time they cannot boast of good art or animation, then there is nothing to look at at all.
4)
Then it's boring. The author creates wolves to make a wolf out of the main character. The author creates female characters to make a female character out of the main character. Can we remove all unnecessary and leave only the main character who will fuck himself? What can surprise me with the game (which will become the very harem that I don’t like)? Seeing a new character, I will not ask the question "Why is she/he here?", I will know perfectly well that the character appeared in order for the main character to fuck her/him and for this I will have to do some kind of dull grind or perform a useless quest, the main purpose of which is to stretch the game process.
In this case, as with Rika, I think "Damn, I didn't expect that!" and it makes me wonder where it all leads or vice versa, how do I get everything back? These plot twists make the game more interesting. And attempts to avoid them with one button are made, as I said, from the plot "route from one hole to another." The game gives you some kind of challenge that you must overcome in order to receive a reward. Banal system of motivation. And people offer to get the reward right away, removing the motivation and leaving only a dull placeholder in the form of a pseudo-excuse for the main character's relationship with someone. This is how games fail.
I don't mind routes to "avoid" NTR. On the contrary, I myself would choose this route. But in games of this type, I am absolutely against the removal of this content with a banal dialogue option. If you want to achieve your harem, deserve it!
The game should have an option to not give a fuck about Rika. Would be better if she just ask MC about it that she want to fuck a wolfman. She sneak out to fuck that mean she feel guilty and don't want to get caugh.
Why doesn't anyone want to accept the obvious that Rika has been slipping away like this for years. This event is not connected with the main character at all, he just accidentally caught him. So Rika hides such events not from the main character, but from everyone!
And she doesn't have to go up to her farm worker who rolls his balls on all the women in the area and asks permission what to do with her life.
I don't understand this at all. Just imagine, you spent a couple of times with your classmate or work colleague. You had dinner with her once. Maybe she helped you with your studies or work. You are sincerely grateful to her for this. And what, after that you have to go up to her and ask permission if you can go to some girl? And she сan tell you that you can't?