Didn't find how to write a review, so I'll just bump it here. Sorry for my English in advance.
I've been playing this project from the first day it was uploaded here, and I'm pretty disappointed with how this game goes.
The main problem, as I see it, is the gameplay. It looks like developers wanted to create a Breading Season clone at first, and then shifted focus on 180 degrees to create sort of an point-and-click quest.
And now this game have two completely separate parts: breeding monsters and beating the story. It's not like you can't have them both at the same time in the game - for now they are not just two parallel activities that interfere with each other. It's ether: "Imma gonna breed a monstergirl with 8 traits for two hours straight", or "I'm gonna randomly wander around ALL locations in search for next story trigger", and doing one will not affect another.
So actually breeding monstergirls is just a chore for collecting money to continue playing and not getting "game over" at the end of a month. It will not unlock you ANY story scenes, will not give you any advantages and even collecting lots of money will not benefit you at all, since there's no actual way to spend it besides building more slots for monsters (with exception of buying a dragongirl, but you need to do it just once).
But instead of focusing player's attention on "core" game mechanic of breeding, developers created a bunch of story quests, that player must complete one at a time with the most obfuscated and frustraiting triggers I've ever seen. Like for starting matriarch's quest, player must randomly wander at 2nd floor at the evening to randomly trigger event of peeking. Even if player have literally ZERO motivation to go there in a first place because you can just click "next day" button at the ranch.
So the core gameplay plan basically based on boring player to death by breeding minigame, so that after hours they will start wandering on empty locations in a hope of triggering next stage of quest, that contains around 60% of animated CG's... why? Maybe it would be wiser to just delete breeding element from this game if you want to create quest-genre game this much? Or maybe at least lead player to next quest triggers (not to mention simply motivating players to do so)?