@Lolzoke ,
@Kite80
Thanks guys!
So, again, I'm changing some 'baseline' formulas and such with my 'personal gameplay mod', so I don't know how one would take advantage of Goldo's mod system. Reading over his notes on mods, yeah you can add stuff, but anything that changes the 'core' files needs to be hardcoded into the base code.
I haven't looked too hard into 'if default, use this BKScreens, if mod, use this other BKScreens' in Renpy. It may be possible, but I've never seen this mentioned personally. If someone knows of such a thing off of the top of their head, feel free to share!
There's one other thing I'd like to do, which is really just a personal 'I wanna stake my territory' thing.
I wouldn't mind actually assigning a location within a district where your brothel actually is.
- It could be a standalone, in which case I'd simply use the 'brothel button' pic position in my city quicnav bar, swapping out the icon for a bigger thumbnail with a suitable pic, if your brothel was located in that district. The 'abandoned' locations could have 'we have moved to' signs just for fun.
- Or, what would be an interesting twist would be if you actually PICKED one of the available sub-districts to place the brothel in. The logic here would be to earn a 'patron bonus' if there was proximity to a specific patron group. Example: open your brothel in the Shipyard sub-district, and you get a 'sailors' bonus. But of course, some districts don't have 'patron groups', but maybe some other bonus might creep in. As examples:
- Locating your brothel in the 'Taverns' subdistrict could result in a bonus to Waitress activities.
- Locating next to the Watchtower could result in a small security bonus.
- Locating in the Magic Forest could result in a boost to brothel happiness, or maybe a bonus against attacks by magical beasts, as your sellwords are Elves, or trained by elves, and have experience in these matters.
- Locating near the Magic Guild could give you a discount on magic items.
- Locating near the Hanging Gardens gives you a discount on flowers, and (somehow) might increase flower availability each week.
- etc. etc. etc.
It's an intriguing idea, but coding it on the other hand would be a lot of work. So I'll chalk this one up to 'maybe someday...'
Also, along these lines, I've thought about creating a 'flower shop' where all they sell is flowers, to help you find the perfect flowers with the right coloration for your various gals.
Also, along these lines, a Weapons shop that specializes in weapons for you and your gals, to help against the hordes of bad or otherwise out of control guys that seem to like to cause you trouble in the later game. This might be a job for The Arena! (i.e. a place for said weapons shop).
There could be a 'potions and herbs' shop as well, either together or as separate locations. The idea here is to give each sub-district some 'unique' characteristic that makes it an attractive option to visit, as opposed to just a place for random encounters. A number of districts have purposes currently - stables, docks, hanging gardens, etc. already have resources, and the harbor, market, etc. have markets. It's the 'leftover' districts I'm thinking about here.
Of course, then you'd have to create new shopkeepers, etc. for these other locations, and code them as well,but yeah. Again, maybe someday...
But I digress. Lots of ideas, and so many other projects on my plate already...
Anyways, I'm thinking about posting up my personal mod in the next couple of days. It's sort of done now, I'm just pondering a few things, and want to get a better feel for the changes before I put them out in the wild.