OK, that's my gameplay mod you are talking about. Everyone else, relax!I'm sorry, but an uncaught exception occurred.
While loading <'ProportionalScale' <'Image' u'UI/heartfear.png'> 26.0 75 True>:
File "game/BKmain.rpy", line 49, in script
$ girl = ui.interact()
File "game/BKmain.rpy", line 49, in <module>
$ girl = ui.interact()
File "game/BKclasses.rpy", line 5192, in load
child = im.cache.get(self.image)
IOError: Couldn't find file 'UI/heartfear.png'.
Im getting this error. It happens when the week ends and I go to slave market and I had talked to some girls in some area.
I'm using all the addons (interface, patch, gameplay mod)
edit: well, i just copied heart.png icon and renamed it to heartfear, it works now.
I don't like that new mechanism where girls are removed from street and moved to slave market, since I just lose few days of progress on them. I'd like an option to remove that culling.
cullodds = int(calendar.time - girl.talked_to_date + 1)
Yesterday when I played, all the girls that I talked to for first few weeks of a new game got transfered to the slave market. I talked to everyone of them every day, didn't get to hire them in those 7 days, and on monday they got transferred. So I think there could be a bug with those 2% chance. I would be ok with the mechanism if it would be only 2% chance.OK, that's my gameplay mod you are talking about. Everyone else, relax!
R.E. the heartfear.png, I meant to include it in my download, but obviously (looking at the folder now) I missed that. So I've attached one for you. Apologies! (my bad)
Now, r.e. the culling:
Before, girls would just stick around for 8 weeks before being automatically culled. Girls that you didn't talk to had a chance of being culled each week, but if you talked to her, yeah she was 'spared' from the culling.
My intention here was to encourage people to talk to their potential love interests regularly, and also introduce a bit of 'jeapordy', by maybe convincing you to save her from slavery if she had been culled (i.e. not let all of that hard work chatting her up go to waste). The chance (in my mod) of being culled is based on how many days it's been since you last talked to her, and starts at 2% (so that there's always a chance, so if it's been 3 days since you talked to her when the 'Monday cull' occurs, 4% chance that Monday). So a way to mitigate this might be to talk to her on Sundays, to minimize her chances of being culled.
I was also thinking ahead a bit and laying the groundwork, so that later on I could figure out how to 'switch' the dialogue up a bit here so that you'd have a differerent dialogue tree for 'rescued love interests' if you ended up 'rescuing' them from the slave market.
So there is a relatively 'easy' way for you to address this on your own, but I'd really like to hear your thoughts. What do you think is a reasonable 'safe period' before there's a chance of culling?
Here's how you can change the modifier for yourself, if you don't mind editing code (this one's easy).
Go to line 280 in BKfunctions.rpy in the /game folder (use notepad2 or a similar 'enhanced' text editor.)
You'll see this line:
Change the + 1 to some suitable negative number that agrees with you (so say - 7 if you want NO CHANCE of a girl being culled if you've talked to her in the last week, or - 28 if you want 4 weeks worth of 'safety').Code:cullodds = int(calendar.time - girl.talked_to_date + 1)
Just remember to save the document as .rpy (not .txt) when you are done. Also, maybe make a backup first just in case.
If you aren't comfortable with editing, let me know and I can upload an edited version, with whatever 'safety margin' (in days/weeks) that you'd like to see.
@Kite80Hey guys, remember that now there's another thread for BK, containing all girl packs and mods updates. Just click on my signature banner and get all the packs and mods updates!
Looking into this. I did spike the chance briefly in my playtesting (to make sure it was working), so I'm wondering if that may be in play here.Yesterday when I played, all the girls that I talked to for first few weeks of a new game got transfered to the slave market. I talked to everyone of them every day, didn't get to hire them in those 7 days, and on monday they got transferred. So I think there could be a bug with those 2% chance. I would be ok with the mechanism if it would be only 2% chance.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/BKmain.rpy", line 1184, in script
if girl.hurt > 0:
File "game/BKmain.rpy", line 1190, in <module>
elif girl.away:
AttributeError: 'Girl' object has no attribute 'away'
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Brothel King 0.14
Tue Nov 27 22:48:56 2018
Thanks for the response above.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/BKmain.rpy", line 1184, in script if girl.hurt > 0: File "game/BKmain.rpy", line 1190, in <module> elif girl.away: AttributeError: 'Girl' object has no attribute 'away' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/BKmain.rpy", line 1184, in script if girl.hurt > 0: File "E:\Games\Democracy 3\Galleryy\bk\Brothel_King-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "E:\Games\Democracy 3\Galleryy\bk\Brothel_King-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "E:\Games\Democracy 3\Galleryy\bk\Brothel_King-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/BKmain.rpy", line 1190, in <module> elif girl.away: AttributeError: 'Girl' object has no attribute 'away' Windows-8-6.2.9200 Ren'Py 7.0.0.196 Brothel King 0.14 Tue Nov 27 22:48:56 2018
This next error happens when I first give a job to girl. Then I click ignore and it works.
$ stat = playerclass_spell_stat[MC.playerclass]
# $ stat = playerclass_spell_stat[MC.playerclass]
I'm not sure if there is a guide, although there is the help (?) button which can give you tips here and there.There is a guide about story, but is there a guide about general game mechanics? My girls are getting sick, there is arson all the time, and I am running out of money. I rushed to chapter II with only 2 girls but it seems like it wasn't worth it, I probably should get more and better girls before that.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/BKendday.rpy", line 61, in script
python:
File "game/BKendday.rpy", line 273, in <module>
for i in range(cust_nb):
TypeError: range() integer end argument expected, got float.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/BKendday.rpy", line 61, in script
python:
File "D:\ztrace_maps.dll\Brothel_King-0.14\Brothel_King-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\ztrace_maps.dll\Brothel_King-0.14\Brothel_King-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/BKendday.rpy", line 273, in <module>
for i in range(cust_nb):
File "D:\ztrace_maps.dll\Brothel_King-0.14\Brothel_King-pc\renpy\python.py", line 871, in revertable_range
return RevertableList(range(*args))
TypeError: range() integer end argument expected, got float.
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Brothel King 0.14
Thu Nov 29 23:35:57 2018
I can tell you it's not my gameplay mod at least. The code references a line number in BKendday.rpy, which is about 50 lines further down in my gameplay mod (I added some code before that point, hence moving it down a bit further in the code).@TChalla please tell us if you are using vanilla+patch or experimental patch or any other mod.
I'm adding some strategies to the walkthrough, hints and tips to get a good start and keep earning money once we move forward to the later chapters. Please refer to the link in the first post of this thread if you wish to see it.
Hey im just using the download listed in the OP.@TChalla please tell us if you are using vanilla+patch or experimental patch or any other mod.
I'm adding some strategies to the walkthrough, hints and tips to get a good start and keep earning money once we move forward to the later chapters. Please refer to the link in the first post of this thread if you wish to see it.