I have tested this new mod with the existing Save.Version 2 of my Gameplay and Interface mod is live:
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You just need Brothel King 14.0, and the .7zip in the linked post. The 'official patch' from 10/15/2018 is already included, as well as an updated version of my interface mod.
Oh, and girl packs of course!
There's a lot of gameplay tweaks. Among other changes, security is a bit more dynamic now, and slowly loses effectiveness as events and incidents occur in a given evening. There's a possibility of multiple events each evening, or maybe just a quiet start to the evening...
This MAY work with existing saves. No guarantees, but I've had good luck so far. If you have Version 1 of my Gameplay mod, it should work just fine with those.
It's not compatable with the experimental mod though. Someday maybe...
If you hit errors, kindly copy the error log and PM it to me here, or otherwise let me know.
Enjoy!
OhWee
Nap time...
BK being so slow in the late game is so frustrating, that I'm very excited if this will help. I will be checking out the updated mod when I get around to it.So, here's a performance tip for BK. I posted it up in the Lemmasoft forums, and if people don't end up having issues, maybe Goldo can do this in the next release:
I remembered that Renpy has an image cache function. So I checked the options.rpy in BK, and noted the current setting:config.image_cache_size = 64Renpy guesses which images it thinks it'll need, using this number (along with a screen size factor, yeah I was scratching my head too) to determine how many images to cache.So I boosted it to 96, and yes, things got quite a bit snappier. I boosted it again to 128, and oh mama! Screens are loading very quickly now!The downside of this is that more images are directly stored in memory, so it'll increase the memory footprint. However, my Renpy game is still showing 774 MB in memory WITH the 128 setting (sometimes a bit more, but still less than 800mb), and it wasn't that much smaller with the 64 setting, so I don't think that'll be a big issue for most people.You can change this setting yourself, ingame, by typing this into the console while playing:Shift + o (i.e. type a capital O) to open the console.then type:config.image_cache_size = 128Then hit the esc key to exit console. You can change it back if you have issues.The change won't 'stick' between game sessions, but if you like it, you can edit options.rpy (look around line 288, use an enhanced text editor like notepad2, but not wordpad, etc.).I'm not seeing a need to go above 128, as 128 seems to be getting the job done, hence anything higher may be overkill.I'll be making 128 the default setting in my Interface and Gameplay mods going forward (for now at least), unless people end up having issues, but I'd love to hear how this affects other people's games.
Yeah, I generally miss something. I changed a lot of stuff this time...I have tested this new mod with the existing Save.
All works but I have found an issue :
- the pictures liked to guard are missing on the forder "Furniture" in your delivery.
I have mine set at 156 currently. It hasn't crashed, but yeah I may try 256 next to see if there's a difference.I wanna add a note to the cache tip OhWee shared with us: it works with every renpy game, just open options.rpy and add that command line inside the python block (in other wors, find the line "init.python" and copy/paste under it what OhWee said).
Also don't hesitate to try greater values as long as they are powers of 2: 256, 512 and so on. Beware though: your pc ram has a limit, don't set a value greater than half of that!
Right, one more news about the cache size setting: I've tried to set it to 1024 (having 4 Gb ram on my pc), the results playing 2 games (Brothel King and Holiday Island) are amazing! With those settings the loading time for my games are more than halved, especially games like Holiday Island which load a lot of pics and some animations become so fluid that you neither see the tiniest lag. Brothel King city screen navigation is no more a pain now, a click and hop! I'm in the next district.
Try it and see ;-)
It made me think it was energy related because this girl has 0 constitution, 50 energy and the only difference is that when she works it appears on the end day report that she lost 8 energy and i go to check and only 2 has been removed. So can make her work lots of days with barely any rest.Caster wil get a description when the experimental patch will be the new official one, for now here's what it does: girl makes a magical shield which will protect her from the first attack she will suffer.
Question, is this girl half shifting - if are you using the experimental mod?It made me think it was energy related because this girl has 0 constitution, 50 energy and the only difference is that when she works it appears on the end day report that she lost 8 energy and i go to check and only 2 has been removed. So can make her work lots of days with barely any rest.