Do you think moderators on F95 are corrupt ?


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thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Seeing as the Stats based Zanpakuto Strike redo is probably going to win heres the plan - the base formula is 75 + STR/10+ Rei/10 - E.Rei/10 - E.Agi/10 - E.Bakudo/20 , the attack IS missable, but CAN Crit (unlike Precission Cut), it deals Physical damage and is a Melee attack. This damage formula should keep the damage around 70-100 range per hit for the player, it is liable to change in the future . In addition Hollow Strike and Double Zanpakuto Cut (Kyorakus Shikai) will also be updated with a simmilar above formula. All Melee Counters (base 10% chance for Shinigami Captains, 5% for Arrancar) of the PC characters will always deal the above formula damage, meaning it is significantly improved ! Loyalist Players can increase the Melee Counter Chance by donning Shinigami Liutenants or Shinigami Captains Garb.

NPCs will retain their old Zanpakuto Cuts before this change, but their Counter Attacks against Melee will be based on the New Zanpakuto Strike Formula mentioned above, meaning they will be more powerfull than before but balanced in turn of damage.

Since its very important for Power Training Specialists, a brand new Savage Cut will be added to their training to anyone who beats Dangai Ichigo in their 2nd Training, the Savage Cut will have the old damage formulla of STR+Rei/2 -E.Rei/2 - E.Agi - E.Bakudo/2, it will also cost 0 MP just like Zanpakuto Cut. This means they can just continue playing their old style of basic attacking if they wish.
 

Azraelith

Member
May 1, 2019
425
841
Yeah, English is not my native language. There will be a patch that only focuses on removing mistakes coming at some point in the future. But Id like to finish Chapter 1 in totality before that.
Fair enough; as long as you're aware of the issue. At least you've got a sizable amount of content, it's rough but I can see you making sure that once everything's fixed you'll have a real keeper.
 
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thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Fair enough; as long as you're aware of the issue. At least you've got a sizable amount of content, it's rough but I can see you making sure that once everything's fixed you'll have a real keeper.
It will be fixed ! Thats a promise. This is in fact my first try writing in the English language for well... Anything xD I hope you understand will be fixed soon.
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Ive listened to the community, and Ive planned it all out, so Im ready to launch some much awaited changes that practically everyone was asking about :
- Save anywhere in the world from the Menu , this saving version will not heal you, and you will still have to visit Healers to be Healed, also you may at the beggining of the game choose the old Save System (no Menu, Healers will save only) which is of course much higher risk and you will be rewarded 8000 Kan if you choose the old save system. This choice is pressented to you in Maggots Nest (the beggining of the Game). Note this is still experimental and may cause problems.
- A light Fast Travel system, you will be able to travel to all Pro-Ichigo Zones by visiting the Sign Post in Barracks #9 and all Anti-Ichigo zones by visiting the Sign Post in Barracks #1 , consult the ingame map for further game aligence. This is done only in the Seireitei since it has circular movement which seems to confuse a lot of people. All other worlds : Human World, Hueco Mundo, Dangai, Rukongai, Halloween World and Lamp Society all have linear movement so it shouldnt be a problem.
- The Ability to play as Ichigo, in a fun little secret Mode available in Maggots Nest, there is no personall storyline for Ichigo as you are really not supposed to be him in the story, but you can enjoy his playstyle and his power ! Ive chosen the version of Ichigo as he was in Hueco Mundo before the Dangai training as Playable. He is powerfull attack oriented hero that is good in melee and ranged (GETSUGA TENSHOOOO!). He is also very fast - but can not cast or learn Hado or Bakudo, also his Bakudo defence is sorely lakinng so he cant take many Cero or Hado attacks . His Bankai and Hollowfication are also available from the start and you will be able to playtest both new ability systems. All in all his playstyle most resembles the Strongman. Still experimental.
- A special Sanrei Glove sold by Mayuri in his basement, which gives the wearer the power to change his class from Shinigami to Quincy temporarily while wearing the item piece. Allows you to basically playtest Uryus powers before the TYBW arc. Quincy are powerfull ranged attackers , simmilar to Hado specialists with some unique Bakudo like tricks. You may remove the Glove outside of combat to revert to a Shinigami playstyle.

Other than this some Major Gameplay Changes Are:
-A New Sidequest about the return of the Quincy remnants of Yhwaches army ! In the Seireitei who are exploiting the chaos of the civil war to aquire a way to return their dead god. The sidequest is available to all from the Beggining of the Game. Although you will probably have to get a lot more powerfull to finish it.
- Kaido Operation , a new ability for Kaido training specialists, it not only heals you, but allows you to Save instantly, out of combat. Available regardles of what Save option youve chosen. Some Companions mainly all Kaido training companions and Kira from the Squad 12 Captaincy rank also have this ability now.
- Developing a PvP Hotseat Arena, mostly Shinigami based for now, where you can but heads with your favorite Characters in the show ,planned :
Captains- Kyoraku, Sui Feng, Byakuya, Kensei, Hitsuyaga, Kenpachi, Mayuri, Rukia, Ichigo (Hueco Mundo Arc) , Yoruichi, Lisa, Aizen (pre-Hogyoku)
Liutenants: Nanao, Marechiyo, Hinamori, Hanataro, Mashiro, Matsumoto, Ikkaku, Ayasegawa, Nemu, Renji, Kira, Hisagi, Hiyori
Humans : Uryu (pre-TYBW) , Uryu Vampire, Chad, Orihime, Kyoko, Ururu, Kanonji
Hollows : Cirruci, Lolly, Menolly, Lillynet, Roka , Yulford, Vega, generic Adjuchas and Vasto Lorde
Bounts : Yoshino
Wizards : Noel, Ninny
Guests : BELMOD
*For now it is only 1v1. accessible through Barracks #12 Mayuri, liable to change
Hope it will be done in about 14 days, aiming for my birthday, cake for everyone !
 

Laxard

Member
Sep 5, 2018
446
345
Interesting file structure
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The dialogues are funny as hell. I wish it was more oblivious when you selecting the path and if there was character selection preview.
 
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thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Interesting file structure
You don't have permission to view the spoiler content. Log in or register now.
The dialogues are funny as hell. I wish it was more oblivious when you selecting the path and if there was character selection preview.
I never thought about character selection preview... I might actually make a small movie showcasing their abilities.
Why do I have three games one basic and one in WWW ? In short the other 2 are for my own testing purposes, I use them to test new things that are not commonly available in the Game Folder thats not in WWW , the WWW folder is also more stable.
As for the Obliviousness thats intentional :p, choice are supposed to be well... Choices in video games. You should clearly understand what you are choosing, and there need to be REAL consequences to your choices, and in my choices 90% of the time there are. I wont gasslight anyone .
 

Laxard

Member
Sep 5, 2018
446
345
You should clearly understand what you are choosing
Well, one of the options that fix you on the specific path is "what is the catch?" which in most games just give you additional info before returning to the same choice.

In short the other 2 are for my own testing purposes
Then they shouldn't be in release archives. I mean, that is whole point of compiling releases.
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Well, one of the options that fix you on the specific path is "what is the catch?" which in most games just give you additional info before returning to the same choice.


Then they shouldn't be in release archives. I mean, that is whole point of compiling releases.
If people like to test what if content I wont stop them :p , theres an entire testing room open for just that. I know some people do , its sort of my junkyard of ideas/spare parts.
Whats the catch does exist before any training as Loyalist, after the Civil War Arc. I might return and write more later though.
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Can someone help me im having this error and i don't know how to fix it

View attachment 1497826
Thats new.
Please try this, go into the Game Folder, open the WWW Folder, Sroll down untill you find the RPG Maker MV exe. Start it and Load the Game inside it. Once inside it click Playtest (Ctrl + R). This makes the Game more stable. If this doesnt work please DM me.
 
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MagaguAzul

New Member
Jul 11, 2021
12
7
Thats new.
Please try this, go into the Game Folder, open the WWW Folder, Sroll down untill you find the RPG Maker MV exe. Start it and Load the Game inside it. Once inside it click Playtest (Ctrl + R). This makes the Game more stable. If this doesnt work please DM me.
It worked thanks Man!
 
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Georg

Newbie
Jun 24, 2017
47
58
Well, I'll be leaving my two cents:

I love the idea, Bleach R18 games are very much needed, and with it being a harem game it's even better! Having OG characters it's also better in my book than being the original MC, so I'm really gonna be waiting for the future.

Having said that, it's necessary to leave my critics too:
1) The map is... rather hard to navigate. I get that is supposed to be a circle, so not gonna comment on that, however the jump between areas is rather wacky, with you easily ending on the middle of map a lotta times and not on the path from were you are coming, making it hard to ubicate every area, and a few places in where you end up coming from a path that is actually connected to a different area. Also is necessary to note that there are many tiles wrongly placed that mess up the perspective that are suppoused to have going by the camera angle and the character position.
2) The battles are somewhat unbalanced. I chose the Strong MC, and if a decided to follow the character background quest line, the boss that we fight is strong enough to not receive damage from us, except if we use some kind of skill. In cases like that, I believe that such events shouldn't be capable of being continued until you reach at least a certain point on the story, so it can be more possible for the player to be capable of defeating it.
3) Some events aren well relationed between them, meaning that there are some events that shouldn't appear before or after other events have been interactued with, and still are around, creating strange situations at some points


4) (EXTRA) This is more on a personal note, but I think it would be better to have a stand alone version of the game, not necessarly encrypted if you don't want it, but without the RPG Maker inside. I would make the game folder lighter and less confusing for people thatenter on the "www" folder for whatever reasons (and I also suspect that is because of how there is a copy of the game inside of the "www" folder of another copy of the game that is causing bugs and crashes whe running to most upfront .exe).


I'll keep on playing because I actually like the game and concept, but also believe that If you were to take into account what I just said the experience could be greatly enhanced. Keep and up the good work, and I'l be waiting impatiently the next release.
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Well, I'll be leaving my two cents:

I love the idea, Bleach R18 games are very much needed, and with it being a harem game it's even better! Having OG characters it's also better in my book than being the original MC, so I'm really gonna be waiting for the future.

Having said that, it's necessary to leave my critics too:
1) The map is... rather hard to navigate. I get that is supposed to be a circle, so not gonna comment on that, however the jump between areas is rather wacky, with you easily ending on the middle of map a lotta times and not on the path from were you are coming, making it hard to ubicate every area, and a few places in where you end up coming from a path that is actually connected to a different area. Also is necessary to note that there are many tiles wrongly placed that mess up the perspective that are suppoused to have going by the camera angle and the character position.
2) The battles are somewhat unbalanced. I chose the Strong MC, and if a decided to follow the character background quest line, the boss that we fight is strong enough to not receive damage from us, except if we use some kind of skill. In cases like that, I believe that such events shouldn't be capable of being continued until you reach at least a certain point on the story, so it can be more possible for the player to be capable of defeating it.
3) Some events aren well relationed between them, meaning that there are some events that shouldn't appear before or after other events have been interactued with, and still are around, creating strange situations at some points


4) (EXTRA) This is more on a personal note, but I think it would be better to have a stand alone version of the game, not necessarly encrypted if you don't want it, but without the RPG Maker inside. I would make the game folder lighter and less confusing for people thatenter on the "www" folder for whatever reasons (and I also suspect that is because of how there is a copy of the game inside of the "www" folder of another copy of the game that is causing bugs and crashes whe running to most upfront .exe).


I'll keep on playing because I actually like the game and concept, but also believe that If you were to take into account what I just said the experience could be greatly enhanced. Keep and up the good work, and I'l be waiting impatiently the next release.
Greetings, thank you for taking your time to write about the Game ! To respond to your concepts I will write a reply -
1. The strange angles are done on purpose, since the Seireitei is a supposed to be a Circle, however in the next Patch in about 10 days, I will be adding a Fast Travel System available at any time in The Seireitei specifically because its huge ! It will be in Barracks 1 and Barracks 9 respectively as they are the headquarters of the Anti-Ichigo and Pro-Ichigo Alliances in the Shinigami Civil War Arc.
2. The Battle System isnt exactly built to be fair, rather to show off the actual combat system of Bleach from the Anime and Manga, the World isnt built around the player, he is just part of it . Thus some encounters will be apocalyptically hard for some MCs while the same encounters will be very easy for another MC. For Example Strongman really struggles against Hado Users and Cero users who can one shot him.
The beginning of the game is suppose to make you feel like Ichigo, you must play defensively since you have barely any power, and you must count on you (mostly stronger) Allies to do the heavy lifting for you, while you assist with the ocasionall Hado or Item, but you usually Block for better or for worse.
I assure you the Player can, with the right items, and choosing a right skill defeat ANY opponent (at least on Normall difficulty), I have completed my own game a total of 64 times in 1.0, 6 more times since then , and 2 times on Hard Difficulty so trust me, I guarantee it. The items shop is located at Squad 12 Barracks talk to the guy just outside it at heel direct you to Mayuri. You will have to grind Items for some encounters (in the Rukongai or by finding secret loot stashes or defeating optional bosses in the open world).
3. The events are kind of strange yes, but that is done on purpose as well its called Gates of Time, since the entire premise is Aizen-sama twisting time (and my balls if I dont do what he says, YIKES :((( ).
4. This is more of a contigency for those who for some reason find the game unstable in the current build, I am not a professional and I do this for fun , so I cant really solve such problems right now. I might actually buy a professional or get a friend to do it later, but for now Im writing the story :D.

*Nota bene : I actually had to google ,My two cents, xD
Heres a tip for your hard work - how to gain 10000 gold in the Game, go to Barracks 2 Outskirts and find a pair of barrels to the north, interact with them (with Spacebar), you will find a secret location and get the gold in your inventory. You can do this once per Playthrough.
Have fun :p
 
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Georg

Newbie
Jun 24, 2017
47
58
I have my fair ammount of practice with RPG Maker, so here goes a rather simple tip: When you wanna make an event dissappear, don't us "Delete Event", because that is only temporary, in it's place put a conditional that activates one of the internal variables of said events (that scrolling menu with the letters "A", "B", "C", etc), create a new event page inside said event and put that variable as a necessary condition for that page to be active.

(NOTE: If you don't understand, search a YouTube tutorial about RPG Maker MV variable management to make it more clear)

For example, in the secret arena on the Squad 11 Barracks, you could use this to not need to create a new event for every new fight, putting an internal variable ON at the end of each event page and that as a conditional to activate the next page.

If you need other tips, I could give them to you via DM or something.
 
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thehorses2

Member
Game Developer
Jun 11, 2018
288
339
I have my fair ammount of practice with RPG Maker, so here goes a rather simple tip: When you wanna make an event dissappear, don't us "Delete Event", because that is only temporary, in it's place put a conditional that activates one of the internal variables of said events (that scrolling menu with the letters "A", "B", "C", etc), create a new event page inside said event and put that variable as a necessary condition for that page to be active.

(NOTE: If you don't understand, search a YouTube tutorial about RPG Maker MV variable management to make it more clear)

For example, in the secret arena on the Squad 11 Barracks, you could use this to not need to create a new event for every new fight, putting an internal variable ON at the end of each event page and that as a conditional to activate the next page.

If you need other tips, I could give them to you via DM or something.
An update like that would take a lot of time xD... But Ill learn it, after chapter 1 is done will implement it. TY !
 

Rahzzy

Newbie
Jul 23, 2017
19
3
i don't know what i am doing..the www exe wont work. i just get a white screen.. and every time i try to save i get an error.. i wanna play this so bad but i can't save... being able to just save anywere will not only let me test if save works.. but then i can at lest fine the sex battle that i really want to get too.
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
i don't know what i am doing..the www exe wont work. i just get a white screen.. and every time i try to save i get an error.. i wanna play this so bad but i can't save... being able to just save anywere will not only let me test if save works.. but then i can at lest fine the sex battle that i really want to get too.
Save anywhere will be an option from the next Patch, coming soon, Ill DM you for a possible solution right now.
 

SaurianSavior

New Member
Mar 24, 2020
10
5
Is it intended that visiting a save point doesn't revive the protagonist after Mayuri's operations? (Which can then lead to an immediate game over if you speak to Nemu since you can't exit that dialogue without sex, which removes her from your party and places you in battle with a dead party)
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
339
Is it intended that visiting a save point doesn't revive the protagonist after Mayuri's operations? (Which can then lead to an immediate game over if you speak to Nemu since you can't exit that dialogue without sex, which removes her from your party and places you in battle with a dead party)
Mayuris operation can outright kill the PC and cause a game over - it works like this : it will deal between 400-1000HP damage depending on which operation you choose (so only Shinigami Captains can survive all Operations). It does however deal damage only to the MC.

If you want to meta play , you can have a companion buy a Return to Life pill from Squad 4 Outside - take Mayuris operation , die , then use the pill on yourself and return to life (the operation was a success even though it killed ypu xD) . Having sex, entering arena and some story stuff will despawn companions 90% of the time.

Note : Save points dont actually revive Dead characters. You have to either be a Kaido expert , have a Kaido expert in the party or buy Squad 4 Return to Life pills (they are cheap around 1000Kan , I always carry 2).
 

Laxard

Member
Sep 5, 2018
446
345
Now, speaking about this, I actually find it rather strange that having sex is much more likely to kill the player than fighting hollows. The fact that you can fail in sex and this leading to game over is... not something I think either realistic or interesting.
System itself is rather interesting but what about creating separate characters in database just for sex events as going around both death and need to... hm... balance the sex difficulty.

There is many interesting things that can be done with such approach. Most important this clones can recover after each sex throught event (or maybe script, but last time I actually did something in RPG Maker it was RPG Maker XP so I don't know how script suppose to work in MV) while "battle character" will keep it how it was. Or will lose/recover some small ammount of MP as a result of... dual cultivation.
You can make completely separate progression for main character which only evolves with having sex making it less tedious and more kinky with character receiving exp in his marital arts. Because frankly, becoming having higher rank and level as a fighter shouldn't make anyone automatically considerable better at sex. Sexual energy and reiki isn't th
 
3.50 star(s) 4 Votes