DOM76210

Member
Dec 19, 2017
140
242
The file on GoFile gave an error trying to use unrar. Strange.

Worked fine with the file from workupload.
 
Last edited:

WardenPlaysz

Member
Nov 4, 2020
118
130
Few things:
1. Please make it so Saves are not ruined in the updates, that wasnt fun going through all that for this update.
2. dont mind if they take longer to get out, but the updates need more to them, icl, this one wasnt good.
 

yltohawk

Well-Known Member
Mar 19, 2019
1,087
1,697
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 273, in script
python:
File "renpy/common/00start.rpy", line 273, in script
python:
File "renpy/common/00start.rpy", line 277, in <module>
renpy.call_in_new_context("_main_menu")
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 273, in script
python:
File "renpy/common/00start.rpy", line 273, in script
python:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00start.rpy", line 277, in <module>
renpy.call_in_new_context("_main_menu")
File "renpy/game.py", line 344, in call_in_new_context
return renpy.execution.run_context(False)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 771, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2200, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2014, in rollback
self.load_failed()
File "renpy/python.py", line 1932, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
But im the bad guy 0.041
Wed Sep 28 00:16:50 2022
 

PervyParadox

Member
Apr 26, 2022
331
1,017
Loading a save causes an exception, rollback makes the game crash and ignoring takes you to the beginning of the game.
Yeah... Old saves dosen't seem to work?
This upload has issues with existing saves. crashes the game. Gives error can not find a point to stop rolling back to.
Does every new update obliterate all saves? Because this is the second time in a row and I really don't want to go back through everything over, and over, and over, and...
The answer :
a slight delay caused mainly by the dialogue and some of the new coding mechanisms. The entire code is different now so saves might not work but the code now allows me to give consequences to the choices the protagonist makes.
So yes the saves are buggy because the changes in the code and we'll probably have to replay from the beginning at least this time. Should probably wait for the reupload considering the message of Patreon that BoycottedGuy just quoted though.
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,900
7,701
Walkthrough Mod v0.04

Here is my Walkthrough Mod that replaces Koga3's now discontinued Multi-Mod.
NOTE:
Even though this is replacing Koga3's Multi-Mod it is not Save compatible, you will need to Start a New Game.
To help get through the replay faster you can use the ctrl key to fast forward through the dialogue though you may need to select Skip Unseen in Preferences.

You don't have permission to view the spoiler content. Log in or register now.

Directions:
Extract the rar file in the same folder where Butimthebadguy.exe is located, selecting YES when asked to overwrite.

Link:
Mega


View attachment 1963106
new update is out - please update mod
(changed code in main game - so i guess WT needs a massive overhaul, unfortunately)
 
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