3.60 star(s) 9 Votes

FeLisk

Member
Oct 17, 2017
213
209
How did you manage to preserve your levels/ dignity during the chase scenes?
Well it took me some tryes
You need to win as much time as you can while running around rooms
My way was to go down (you can crush glass blocks on the edge of the screen after some time smashing into it, just hold arrow key)
Then into the dining room
In dining room just course around tables as time runs out

If you go straight to the dining room, you'll be surprised

Lol, now I know why every game adds lolibait girls.
It's for you lolicon.
Wat
 
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Succubus Hunter

Devoted Member
May 19, 2020
8,295
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Well it took me some tryes
You need to win as much time as you can while running around rooms
My way was to go down (you can crush glass blocks on the edge of the screen after some time smashing into it, just hold arrow key)
Then into the dining room
In dining room just course around tables as time runs out

If you go straight to the dining room, you'll be surprised



Wat
Wait, you are saying you can leave the hallway at night while the white haired succubus is chasing MC to give him his weekly milking? This whole time I was just running around the outside of the bedroom trying to run down the clock.
 
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FeLisk

Member
Oct 17, 2017
213
209
Wait, you are saying you can leave the hallway at night while the white haired succubus is chasing MC to give him his weekly milking? This whole time I was just running around the outside of the bedroom trying to run down the clock.
Jokes on you then, sir, with due respect
but be sure, you can leave that first room by smashing glass blocks
Nice gameplay thingy
 
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dh73

New Member
Feb 16, 2019
12
24
Very high likelihood but I won't say it's impossible.
Do you mind showing me which of the files you modified? If I have free time, I might try to port it over to the official english version. If you don't remember what were the files, then it's fine.
 
Mar 22, 2023
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Do you mind showing me which of the files you modified? If I have free time, I might try to port it over to the official english version. If you don't remember what were the files, then it's fine.
It's pretty complicated.

The text is stored in Troop Events and I added skills. I also had to get some help making some code changes to the Ruby scripts and adding my own common events, variables, and switches.

It's not as easy as "dumb mod changes into game."

Not only that but the main game has different skill ordering for the skills, which would make inserting a new skill a pain. Like, for real it's not worth the effort.
 
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Succubus Hunter

Devoted Member
May 19, 2020
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Jokes on you then, sir, with due respect
but be sure, you can leave that first room by smashing glass blocks
Nice gameplay thingy
That explains why it felt impossible to keep from getting milked.

And do you mean by Dream Knockout 2 sig?
 

dh73

New Member
Feb 16, 2019
12
24
It's pretty complicated.

The text is stored in Troop Events and I added skills. I also had to get some help making some code changes to the Ruby scripts and adding my own common events, variables, and switches.

It's not as easy as "dumb mod changes into game."

Not only that but the main game has different skill ordering for the skills, which would make inserting a new skill a pain. Like, for real it's not worth the effort.
In that case, I think it might be more straight forward to manually copy and paste all of the translated character/enemy dialogues and h scenes from the official english version onto your modded version, though I would have to copy each line of texts individually.
 
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Mar 22, 2023
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In that case, I think it might be more straight forward to manually copy and paste all of the translated character/enemy dialogues and h scenes from the official english version onto your modded version, though I would have to copy each line of texts individually.
No that's harder what do you mean?
Cause you'd have to bring all the story dialogue over too.

Either way's a pain in the ass my guy.
 

dh73

New Member
Feb 16, 2019
12
24
No that's harder what do you mean?
Cause you'd have to bring all the story dialogue over too.

Either way's a pain in the ass my guy.
"Pain in the ass" is right, but I finally managed to port all of Kagura Game's translation (or 99% of it) over to your modded version.



If you or anyone else is willing to try it out, let me know if there are any bugs or crashes that I might have missed.

UPDATE (Oct. 4th, 2024)
Ported the translations for the pre-event dialogues from Katria, Kuminu, and the cat that I previously missed
Removed the Japanese text that would always appear after exiting out of the synthesis menu
Brought back AestheticSeeker's added description in the game's first combat tutorial
Changed the game's audio default to 100%
Updated the folder's name, replacing "ENG Revision" to "ENG Rev_2"

UPDATE_2 (Oct. 4th, 2024)
Fixed a bug where the game will crash at the end of the prologue
Updated the folder's name, replacing "ENG Rev_2" to "ENG Rev_3"

UPDATE_3 (Oct. 5th, 2024)
Rebalance and adjustment made by AestheticSeeker: "OK, I made the rhythmic sway changes along with some slight balance adjustments to not make the early game as painful." "I also re-added a feature that gives all gold coins to the fairy when they ask for Gold Coins. Also fixed the home-base fairy crashing the game."
 
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Succubus Hunter

Devoted Member
May 19, 2020
8,295
16,064
"Pain in the ass" is right, but I finally managed to port all of Kagura Game's translation (or 99% of it) over to your modded version.

Workupload

If you or anyone else is willing to try it out, let me know if there are any bugs or crashes that I might have missed.
Thank you for adding the Kagura translation to the mod. I am downloading it now!
 
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Senya_boy

Newbie
Feb 19, 2020
24
31
"Pain in the ass" is right, but I finally managed to port all of Kagura Game's translation (or 99% of it) over to your modded version.

Workupload

If you or anyone else is willing to try it out, let me know if there are any bugs or crashes that I might have missed.
I might not get around to this for some time, so apologies if I don't end up helpful for any potential feedback, but this definitely sounds right up my alley. Many thanks to you for the work, and of course to Aesthetic for making the mod in the first place! I remember enjoying the base game itself well enough, but I agree that it definitely wasn't particularly tuned for difficulty after overcoming the initial curve. I'm really big into games that are designed so you see sex-on-loss 'naturally' (i.e. you actually lose despite trying) (I'm actually trying to get a thread going on that very topic, shameless self-promotion!), so very much looking forward to trying this out myself when I get the chance.
 
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Mar 22, 2023
302
341
"Pain in the ass" is right, but I finally managed to port all of Kagura Game's translation (or 99% of it) over to your modded version.

Workupload

If you or anyone else is willing to try it out, let me know if there are any bugs or crashes that I might have missed.
There's an issue with crafting potions showing untranslated dialogue, and the first combat tutorial uses the original version when I edited it to change the meaning behind certain bars.

Otherwise, pretty good.

Also it uses your default settings of setting the audio at like 15.
 

dh73

New Member
Feb 16, 2019
12
24
I'm going to wait a bit and see if more issues are discovered before I go ahead and fix/correct all of them as I want to try to do them all in one sitting.
 

dh73

New Member
Feb 16, 2019
12
24
I went ahead and updated the link since I noticed I missed a few dialogues for Katria, Kuminu, and the cat. I also fixed the issues that AstheticSeeker brought to my attention regarding the first combat tutorial, the random JP text when leaving the synthesis menu, and the default audio being set to 15%.
 
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TheUnsaid

Active Member
Game Developer
Dec 28, 2019
653
857
I went ahead and updated the link since I noticed I missed a few dialogues for Katria, Kuminu, and the cat. I also fixed the issues that AstheticSeeker brought to my attention regarding the first combat tutorial, the random JP text when leaving the synthesis menu, and the default audio being set to 15%.
For some reason the game crashes at the very end of the intro. Some Game_interpreter null nonsense.
 
Mar 22, 2023
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Maybe... In seriousness, I used it to warp to different events as well as prolong the fights in the off chance that new bugs may have appeared.
I also saw you set the agility to 1% for Rhythmic Sway instead of the intended 60%
Speed doesn't just define who goes first or not, but enemy bonus actions, and damage!

I'll have to really look through these changes to rebalance the game, but at the moment Rhythmic Sway is an unusable skill.

EDIT: OK, I made the rhythmic sway changes along with some slight balance adjustments to not make the early game as painful.
That being said, early and late game are for sure the most painful parts of the modded version. Elf's gonna rape you until you learn how to play.

I also re-added a feature that gives all gold coins to the fairy when they ask for Gold Coins.
Also fixed the home-base fairy crashing the game.
 
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dh73

New Member
Feb 16, 2019
12
24
I also saw you set the agility to 1% for Rhythmic Sway instead of the intended 60%
Speed doesn't just define who goes first or not, but enemy bonus actions, and damage!

I'll have to really look through these changes to rebalance the game, but at the moment Rhythmic Sway is an unusable skill.

EDIT: OK, I made the rhythmic sway changes along with some slight balance adjustments to not make the early game as painful.
That being said, early and late game are for sure the most painful parts of the modded version. Elf's gonna rape you until you learn how to play.

I also re-added a feature that gives all gold coins to the fairy when they ask for Gold Coins.
Also fixed the home-base fairy crashing the game.
Thanks, let me know when you finish looking through it so I can add those changes to the link
 
3.60 star(s) 9 Votes