Few points, from a Python developer of a non-porn game, for the past 5 years:I think a bunch of good coders need to come together and make a general toolkit for UDK that comes with a tonne of various RPG and story features, a bunch of quality animations, a modding system, and a series of basic scenes; then code as much of it as possible in an open format like lua.
Add in some easy UI customisation tools so you can recolour it or do a few texture swaps, again in an open language like lua, with everything outside of an archive or package.
Do all of that and license it cheap, and you'll get a tonne of good quality porn games going with good stories.
It's why there's so many RPG Maker games, most of the assets are all there, and the engine is super easy to customise without a tonne of coding experience, just need something like it for Unreal.
I'll probably be willing to sub up to this dev's patreon after a few updates though, nowhere near enough content to judge yet, but I do like what I see so far.
Actually, an engine plugin that'd add a RPG Maker-style event interface would be good too. I've played around with Unreal, but I have no idea how to make something like that for the UDK.
-> UDK is Unreal Engine 3. This one is UE4.
-> By good coders, you mean John Carmack or Josh Parnell level, right? Because what you are suggesting is to create a game engine like Gamebyro (one used by Elder Scrolls titles).
-> LUA is not a fun scripting language to use. Supreme Commander used it, and making even the simplest of numerical mods for it was a royal pain in the backside. Overall, LUA is one of the harder scripting languages to learn; its much easier to learn JavaScript or Python.
-> I've had to do UIs manually in my game, by crunching the exact dimensions of columns and the like. UI work outside of this, isn't that much easier, and that is why you hire on a dedicated UI/UX programmer. Most programmers usually have no experience with UIs and try to avoid anything that doesn't have a GUI that does all the heavy lifting for them.
-> License and Porn don't usually mix. Remember this is F95Zone, so it would get pirated to high hell. Unless that License had a way of punishing people by circumventing the paywall, it wouldn't work. Hell, WinRar is the most used compression format, and how many people have bought a license for that thing?
-> The level of coder ability would be expensive, so they'd need an effective way to get money to come in and as these programmers usually get paid 150k a year+ at a AAA studio, they'd need to be making 150k a month on Patreon, with 12 programmers. I don't even think Wild Life is clearing that.
-> I've toyed with the idea myself to do something like this, but my skills are nowhere near the level needed to pull this off. I have done a lot of work with my game, such as implementing key rebinding, elegant menu design, rpg systems, enemy challenges, and such forth, but Python is a different beast than C++, which is what would be needed to accomplish it in UE4.