Unreal Engine Call of Beyond [v0.6 Premium] [Call of Beyond Team]

4.30 star(s) 14 Votes

Viixby

Member
Dec 19, 2019
396
634
This sounds like an extremely ambitious game.

I have to ask you the usual questions of course. How much of this is original content vs premade assets? If it is premade, can you survive the transition to original content? Are you willing to put in the lengthy effort to create an gameplay system, or will this become just another sex scene gallery in the name of providing constant content for the patrons?

I wish you the best of luck.
I could be tripping, but I thought someone in this thread with unreal engine experience said these all look to be custom or handmade.
 

.Sirene

Member
Jul 24, 2022
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920
I'm not the developer, but I'll take a stab at best guess here -

5. Worldspace Problems:
-> Priestess of All Mother mentions secret tomes and a forbidden section of the library that doesn't exist. Also why is she naked, on a cold stone throne. Looks super uncomfortable. Even male kings would find that unbearable and would want a cushion at the very least.
She's naked because, why not?

-> Woman guarding the jail, disappears completely to some unknown place.
Can you show this? I happen to see her end up sitting by the side of the door, often drunk.

-> There is no actual exit to the real world in the monastery, so how would people come and go? Magical teleportation circles that also don't exist?
If you're referring to the world outside of the dungeons, you start the game positioned on some form of a lowering elevator type stone platform. The environment you load into is pretty much the only area developed.

-> The closed off section of the monastery, clearly has two females in view talking to eachother.
Yes, it's an unfinished area. And, as such - in keeping with the game style - it's "closed off" to the player. They're probably put there to pose as "guards"

-> The jail log, makes reference to several different enemy types, and yet none of them are there. It mentions that they found 1, and only 1, of the angry men, but there is a ton of angry men in there.
Those assets are not finished/not in the game yet. It's likely a teaser to show what's to come.

-> I'd think that all sex animations with the angry man, should require his hands to be bound above his head. So you'd be like a dominatrix forcing yourself on them, and doing all the work, while he is bound their helpless. Because letting his chains come off, could be disasterous for everyone in the monastery as they sound quite evil and hostile.
I mean, let people have the choice. Right? Maybe some aren't comfortable having sex or forcing it on someone who is chained. I don't know.

-> Gamebreaking bug found: If you open the weird bookcase and stand where it comes down, when it comes down, you clip into the bookcase. The moment you move, you clip through the floor and fall a certain distance and then the game freezes. Had to Task Manager to escape.
If the game has crashed and is unrecoverable, the only way you will be able to escape would be ALT+F4 or Task Manager, for sure.

-> Cell 3 is supposed to have some kind of odd creature, lured in with bait, but all there is, is a note. No bait, and no corpse.
Probably because the model isn't in the game files, yet.

-> Cell 6 is supposed to have a dead creature in it.
See above.

-> The jailer says that science and drinking wine is banned, but yet they are able to do both. Seems like a very weird and "evil" organization that doesn't follow its own rules.
The jailer moves away from this location. Sometimes she is drunk on the side, other times just up and walks away. "Evil" organizations are evil, they won't always follow the rules, even the ones they themselves set out.
 
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MZZ

Member
Jun 15, 2018
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Can you show this? I happen to see her end up sitting by the side of the door, often drunk.
I think it is strongly implied that the jailer is absent, doing what you are doing in the cells...banging the inmates.
Because fuck the rules, we are not some lower ranks :p
 

.Sirene

Member
Jul 24, 2022
426
920
I think it is strongly implied that the jailer is absent, doing what you are doing in the cells...banging the inmates.
Because fuck the rules, we are not some lower ranks :p
Pretty much it, to be fair. I think the guy I quoted was looking way too deep to find a reason to complain, forgetting that the game is literally an initial release. Developers want to see feedback, how well it is received - they're not interested in being told that their project is not yet finished. I think they're well aware of that, hence why they're developing it... lmao.
 
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Feb 22, 2022
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Cyberpunk should learn from this game when it comes to optimization xddd my jaw dropped when i saw that i was able to play stable 4k60 on a 1070 haha
 
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Sum Gi

Member
Nov 10, 2017
396
536
The assets are made 100% from scratch by the devs.
I could be tripping, but I thought someone in this thread with unreal engine experience said these all look to be custom or handmade.
I'm glad to hear that. Hats off to the devs. If original assets are being made then development is less likely to slam into a wall as so many cobbled together products do. Here's to hoping for an excellent product delivered in a reasonably timely manner.
 

DKOC

Active Member
Feb 1, 2019
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SireneDead

Few things:
1) As I'm a developer, I know the value in being told every little bit of feedback, especially the stuff I've become blind to by playing a scene too many times. So, my feedback was telling them about every little thing. They don't have to do anything with the feedback, I'm just giving them an large overview of everything there is, because you know it is easy to overlook certain things while developing, and bringing ones attention to importance of such things, helps them to prioritize better.

2) I do not have high expectations of the project. I've seen too many projects be super ambitious for their first title, both porn and non-porn games, run into a major roadblock and give up on the project. However, until they give up, I'll give them thorough feedback.

3) Alt + F4, doesn't always work, while Task Manager always works, unless the graphics card driver crashes, then well you have to hard restart the machine. You'd know that if you've played a lot of graphically intensive games, as Alt+F4 rarely works when the those games freeze.

4) I'm more than willing to be civil here, but, if you continue to belittle me, or attack me, I will defend myself. So if you have a problem with my methods, how about next time, you DM me and we can address it there. Mmmkay?
 

Viixby

Member
Dec 19, 2019
396
634
One person here was openly toxic and sarcastic, the other was not. Simple as that. (Referring to thread message #123).

DKOC made good and fair points. You replied with weak, empty, and openly toxic responses out of anger or spite. Out of assuming he is upset with the game, that is on you and not DKOC. If I was the dev of this game, I would be more than happy to read DKOC's message and it definitely would not anger or upset me.

Regardless of this you both should try to be more bulletproof and refrain from arguing.
 

DKOC

Active Member
Feb 1, 2019
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SireneDead = I'll break down why I felt I was being attacked / being belittled, from your response post #123:

1] Complaining about me bring up the naked All Mother. All the other characters, even your own character, besides the prisoners are fully clothed. They put a ton of effort into making everyone else logically clothed, but not the All Mother. Is that an oversight on their part, or did her outfit bug out and fail to load in. There isn't any logical reason why the most important NPC in the game is naked, especially on an uncomfortable seat, when all the other seats in the game look comfortable. The most important NPC usually gets the best seat in the house.

I like games to have an in universe logical reason for something being there. So I just found it odd that they put so much effort into everyone else but not into her. It would be like having a Thane in Skyrim wearing nothing but a loincloth, sitting on the most blandest chair in the room.

But the reason I feel you belittled me, was that you took huge offense to me raising this as a potential issue. If it was a sexual game primarily focused on that, then why bother have anyone clothed. Or at least have the option for the main character to get naked on command. I'm not sure I understand the Sims comment though, as I've never played the Sims... does it have nudity in it?

2] The woman guarding the jail door is dressed differently than the one that appears later sitting in the chair. I notice small details like that. The specific clothed person that is leaning against the door is never seen again.

3] Commenting and saying that there is a real world exit, ALT+F4 is pretty sarcastic. You are aware that typically when people mention ALT+F4 it is to troll people and get them to crash their current program, such as with a hidden cheat menu. Then the gullible do it and often lose a ton of progress.

4] Well, the reason I bring up the two talking females is that, there is a note on the gate that says its closed off due to a monster infestation. If it is infested why are two people casually talking when an infestation is going on. Seems like an odd oversight to me.

5] Well, why have a log mentioning different enemy types that aren't in the game yet. It would make more sense to not have the log there, when it is referencing nonexistent assets.

6] I mention the sex animations because there is a log that mentions escapees, and that it took several days to recapture them. Also it mentions how dangerous these "men" are, like Nazi child-rapists, kind of dangerous, and taking their bindings off, even with nowhere to go, seems quite suicidal to me. Again, its a matter of having in-universe logical reasons for doing something. If they had magical bindings on them, that prevented escape or enforced compliance (ie Justice Field in Red Dwarf), then I'd have no issue with it, but telling the player that these are the most dangerous, of dangerous men, and they can't be trusted, why is she taking their bindings off?

If I was in their shoes, I'd try to escape. Better to die, trying to get free, than to starve to death in some hole. Wouldn't you?

7] I mentioned task manager because there is no exit button. Hitting escape doesn't allow you to leave. Even if it is a basic demo, having a way for the user to exit, is extremely important... like having save/load functionality, if you have more content than 15 minutes to play. Lots of developers overlook this stuff, and I've even seen some developers go into Steam Early Access without these things, so it does happen (ie Ultimate ADOM had no save/load functionality for weeks after entering EA and it had like 4 hours of gameplay in it).

The thing is a lot of developers think that save/load or an exit functionality are easy to implement. Depending on how you've coded the game, how the data structures are setup (ie do you use mostly temporary, transient proc-gen, content or more fixed assets), and how complicated the data you need to save (because exiting should also save the game), can be very complicated.

8] Yes, I know its 0.1. However, if the most basic stuff has no planned solution for the immediate future, then that is going to cause problems down the road. Like even Wild Life, one of the biggest pornographic games on the gaming scene, still doesn't have save/load functionality (at least that was the case a 2 years ago when I talked to Steve about it and they said it would take months to implement at that point in time), which is why they are focusing mostly on the sandbox nature of the game now.

Its more polished in terms of graphics and framerates yes, but in terms of lore or in-universe logic for things, constantly contradicting themselves, or a lack of controls (running is pretty hard to do, especially doing corners), or lack of gameplay options, or lack of content. Thats fine, as long as this gets addressed. The problem is their current roadmap on their Discord, doesn't mention any plans on fixing these things... anytime soon. I'm bringing it to their attention, so that they know that it needs addressing, preferably sooner than they had initially intended.

9] Most of my issues with version 0.1 comes down to the logs scattered about. If they weren't there, most of my complaints wouldn't be here either. But they purposefully put them in, implying that certain content would be there, when it isn't. Its fine not having assets ready or environments ready. Its not fine, baiting the player into thinking there is more content there than there is. You know, like when Todd Howard (Bethesada) said that Skyrim would have a dynamic economy and a dynamic civil war, and then didn't, and lots of people bought the game expecting it. And then after numerous patches, expansions, and re-releases (ie Skyrim 10year annivesary) they've still not added in what they promised.

That is why I'm annoyed here. The logs promise content, that isn't there yet. If the logs didn't exist, I wouldn't have brought it up. Then I'd just assume that the lack of variety or blocked off areas was simply because it was v0.1. But if you are going to do lore drops or other stuff, and mention the existence of things and then not have those things in the game, its pretty disingenious. So hopefully in the future updates they won't do this. Don't promise something to be present, until its present or you know for sure you can get it in.

=====

The big reason I felt your comments were belittling was that you were taking offense to me being thorough. I created the feedback to help the developer find every tiny little detail, that I could find. A lot of them are easy to fix, but they are so small that a developer can become blind to them and not realize they are important to get addressed.

I just don't understand why you disagreed so vehemently with my approach at trying to help the developer out. At least that is how it felt.
 

.Sirene

Member
Jul 24, 2022
426
920
I just don't understand why you disagreed so vehemently with my approach at trying to help the developer out. At least that is how it felt.
I disagreed with your points. Your INTENTION was fine.
 
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DKOC

Active Member
Feb 1, 2019
942
960
I disagreed with your points. Your approach was fine.

For civility, I've re-written my previous post.
That makes no sense.

My approach was to help the developer with identifying all the possible issues that could be with the game. If the approach was fine, then what is the actual problem? If you had issues with the things I raised as issues, then that would mean that my approach was flawed and problematic. See the issue?

Now if my approach was to belittle the developer and point out how shitty their game was, then my approach would be bad and going after me would make perfect logical sense. Then it would be completely fair of you to troll and harass me, for me trolling and harassing the developer. I cannot expect to not get trolled, if I'm stooping to that level.

So, my opinion here is that you originally felt I was trolling the developer, and therefore it was fair game for you to troll me. Unless I'm wrong about this too. Could you elaborate further?
 

random9er

New Member
Nov 15, 2019
14
15
Probably one of the most optimized game I've see on this site, character designs are top notch too.
Definitely keeping an eye on this and hoping for some lesbian content.
One thing I would point out is the off-center item/world interaction point that is somewhat jarring. Maybe an optional simple crosshair would help.
 

DKOC

Active Member
Feb 1, 2019
942
960
Okay. We're done here. I've nothing more to say to you.
Fine. I will not be interacting with someone who won't explain themselves. You make a huge scene and then when you get put in your place, you pout. If you have an issue with what I have to say here, next time take it to DMs. You want to be civil, then be civil, and DM me in the future.

If you feel I'm in error of forum rules then report me.

There really is nothing more to be said.
 

DKOC

Active Member
Feb 1, 2019
942
960
Hahahahaha.

Guy starts off toxic and then rewrites his post, to appear like he never meant to be toxic, refuses to explain any of it and says he is being civil. I've had more civil conversations with ex-cons. Whatever, you do you. Great idea though, I'll be muting you too.

Have a good one!
 
Oct 2, 2018
247
328
Cyberpunk should learn from this game when it comes to optimization xddd my jaw dropped when i saw that i was able to play stable 4k60 on a 1070 haha
tell that to every new releases from AAA Dev. This game runs higher than 60 fps on my dual core cpu and 1050 ti (maxed out settings)
 
4.30 star(s) 14 Votes