SireneDead = I'll break down why I felt I was being attacked / being belittled, from your response post #123:
1] Complaining about me bring up the naked All Mother. All the other characters, even your own character, besides the prisoners are fully clothed. They put a ton of effort into making everyone else logically clothed, but not the All Mother. Is that an oversight on their part, or did her outfit bug out and fail to load in. There isn't any logical reason why the most important NPC in the game is naked, especially on an uncomfortable seat, when all the other seats in the game look comfortable. The most important NPC usually gets the best seat in the house.
I like games to have an in universe logical reason for something being there. So I just found it odd that they put so much effort into everyone else but not into her. It would be like having a Thane in Skyrim wearing nothing but a loincloth, sitting on the most blandest chair in the room.
But the reason I feel you belittled me, was that you took huge offense to me raising this as a potential issue. If it was a sexual game primarily focused on that, then why bother have anyone clothed. Or at least have the option for the main character to get naked on command. I'm not sure I understand the Sims comment though, as I've never played the Sims... does it have nudity in it?
2] The woman guarding the jail door is dressed differently than the one that appears later sitting in the chair. I notice small details like that. The specific clothed person that is leaning against the door is never seen again.
3] Commenting and saying that there is a real world exit, ALT+F4 is pretty sarcastic. You are aware that typically when people mention ALT+F4 it is to troll people and get them to crash their current program, such as with a hidden cheat menu. Then the gullible do it and often lose a ton of progress.
4] Well, the reason I bring up the two talking females is that, there is a note on the gate that says its closed off due to a monster infestation. If it is infested why are two people casually talking when an infestation is going on. Seems like an odd oversight to me.
5] Well, why have a log mentioning different enemy types that aren't in the game yet. It would make more sense to not have the log there, when it is referencing nonexistent assets.
6] I mention the sex animations because there is a log that mentions escapees, and that it took several days to recapture them. Also it mentions how dangerous these "men" are, like Nazi child-rapists, kind of dangerous, and taking their bindings off, even with nowhere to go, seems quite suicidal to me. Again, its a matter of having in-universe logical reasons for doing something. If they had magical bindings on them, that prevented escape or enforced compliance (ie Justice Field in Red Dwarf), then I'd have no issue with it, but telling the player that these are the most dangerous, of dangerous men, and they can't be trusted, why is she taking their bindings off?
If I was in their shoes, I'd try to escape. Better to die, trying to get free, than to starve to death in some hole. Wouldn't you?
7] I mentioned task manager because there is no exit button. Hitting escape doesn't allow you to leave. Even if it is a basic demo, having a way for the user to exit, is extremely important... like having save/load functionality, if you have more content than 15 minutes to play. Lots of developers overlook this stuff, and I've even seen some developers go into Steam Early Access without these things, so it does happen (ie Ultimate ADOM had no save/load functionality for weeks after entering EA and it had like 4 hours of gameplay in it).
The thing is a lot of developers think that save/load or an exit functionality are easy to implement. Depending on how you've coded the game, how the data structures are setup (ie do you use mostly temporary, transient proc-gen, content or more fixed assets), and how complicated the data you need to save (because exiting should also save the game), can be very complicated.
8] Yes, I know its 0.1. However, if the most basic stuff has no planned solution for the immediate future, then that is going to cause problems down the road. Like even Wild Life, one of the biggest pornographic games on the gaming scene, still doesn't have save/load functionality (at least that was the case a 2 years ago when I talked to Steve about it and they said it would take months to implement at that point in time), which is why they are focusing mostly on the sandbox nature of the game now.
Its more polished in terms of graphics and framerates yes, but in terms of lore or in-universe logic for things, constantly contradicting themselves, or a lack of controls (running is pretty hard to do, especially doing corners), or lack of gameplay options, or lack of content. Thats fine, as long as this gets addressed. The problem is their current roadmap on their Discord, doesn't mention any plans on fixing these things... anytime soon. I'm bringing it to their attention, so that they know that it needs addressing, preferably sooner than they had initially intended.
9] Most of my issues with version 0.1 comes down to the logs scattered about. If they weren't there, most of my complaints wouldn't be here either. But they purposefully put them in, implying that certain content would be there, when it isn't. Its fine not having assets ready or environments ready. Its not fine, baiting the player into thinking there is more content there than there is. You know, like when Todd Howard (Bethesada) said that Skyrim would have a dynamic economy and a dynamic civil war, and then didn't, and lots of people bought the game expecting it. And then after numerous patches, expansions, and re-releases (ie Skyrim 10year annivesary) they've still not added in what they promised.
That is why I'm annoyed here. The logs promise content, that isn't there yet. If the logs didn't exist, I wouldn't have brought it up. Then I'd just assume that the lack of variety or blocked off areas was simply because it was v0.1. But if you are going to do lore drops or other stuff, and mention the existence of things and then not have those things in the game, its pretty disingenious. So hopefully in the future updates they won't do this. Don't promise something to be present, until its present or you know for sure you can get it in.
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The big reason I felt your comments were belittling was that you were taking offense to me being thorough. I created the feedback to help the developer find every tiny little detail, that I could find. A lot of them are easy to fix, but they are so small that a developer can become blind to them and not realize they are important to get addressed.
I just don't understand why you disagreed so vehemently with my approach at trying to help the developer out. At least that is how it felt.