LusterDemon
Active Member
- Sep 22, 2020
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ingame gives hints just click around for starters to see what each button does.I just started and um....is there like a walkthrough.....or something?
Also, I will once again remind all starting players, if you haven't clicked on the "?" button on the control panel and gone through the 4 Captain's Briefing pages, you're missing a lot of clues and how to play and get the most from the game.I just started and um....is there like a walkthrough.....or something?
For some reason I don't get the option to head for salvageAlso, I will once again remind all starting players, if you haven't clicked on the "?" button on the control panel and gone through the 4 Captain's Briefing pages, you're missing a lot of clues and how to play and get the most from the game.
That option is not enabled at start. It will take an event to open it up.For some reason I don't get the option to head for salvage
For some reason I don't get the option to head for salvage
The answer to this is provided every weekly meeting.For some reason I don't get the option to head for salvage
rac talk "To be honest, we are just waiting on you Captain. We have sufficient credits, but need to order the scanner from the computer in your quarters."
Event relates to fooling around with Lia, prior to Dione Part 7. Hence you need to invite Lia to your room before that point.Kitchen LT C gets bypassed for me before it ever becomes available after doing Liberation of Dione Part 7, how do i unlock it before it gets bypassed?
Or, you know, if you don't wander into it accidentally (or with a little intuitive insight) you could read the post 10 spots above yours that tells you exactly how to reach the built-in guide/walkthrough in the game, as well as a trove of other information about how to play. And if that "mess of information" was too much to digest, it really simplifies to this: go on the ship's diagram/map, click stars in the following order to advance the plot/see interesting scenes: gold (plot advancement) silver (repeatables/side information) blue (sexy time.) If there's no stars, advance time. Repeat.Tried to play this game because the premise and visuals look pretty damn good but boy oh boy does this game need a guide of some sort... I just clicked around for about 3 hours and didn't accomplish a damn thing besides 1 scene in the cargo bay followed by a short shower scene (3 HOURS!!) but this aimless wandering is boring as fuck. I went through the captains log or whatever that mess of information is and the screen that shows what events their are but absolutely zero hints or direction given on what to do to proceed or trigger anything. I mean is this all this game is designed to do is wander aimlessly just praying you click on the right spot?
Good luck on your game dev but my patience has reached its limits![]()
WOW, Well, no need to get Cheeky right back! As the person who created that "massive info dump" I guess I'll take that as a backhand complement!!No need to be cheeky.
Its just incredibly frustrating trying to figure out what to do after a great prologue and then bam your just dropped into a ship with no real clues on where to go or how to even do trading. You say built-in walkthrough but that is not a walkthrough its a massive info dump with no clear road map just raw info that stuff might happen if you click around randomly long enough(Yay!).
If that is simply the design the dev was going for that's great for those that don't mind having zero direction and an abundance of useless clicking more power to you but I'll wander down the road to a game where the dev doesn't just leave it's players twisting in the wind hoping you "just figure it out".
Said my peace and I'm out! Good luck dev!
I saw the massive quest list but knowhere did it explain how to get to certain events like "go to this station to talk to X, or maybe even the dev could I dunno have a squadmate come and inform you of mission X in galaxy X" or shit just a way to set an active quest and an indicator of where said quest is located...
Like how do we know what progress is being made with any interactions on the ship?
I can go to the shower and Tiffany can tell me to go fuck myself again (Great? Maybe im wearing her down? Who the fuck knows...)
Next ill go watch Kara punch that bag again (Cool! Is this leading to different training in the future? Who the fuck knows...)
Or maybe I can wander into the community room and overhear them talking about the captains massive dick again (is this important to getting into these girls panties later? Who the fuck knows...)
Oh I know ill go talk to the nurse and get a handjob/blowjob again (is this leading to better content later? Who the fuck knows...)
Seeing a pattern here?...
But hey I will avoid that door on my way over to other great games where the dev understands not everbody just magically fucking knows exactly what the fuck to do instantly and provides an actual fucking helping hand to new players rather than just throwing them to the wolves with a "good luck your going to need it but dont worry its totally worth it, just trust me!"![]()
The start of the game is a little awkward I would admit. First content in the first game I have created. Once you have met Sam, the game kicks into gear. There are generally hints of what to do next to make the game progress without having to use the hint system. If you happen to forget where you are the hint system will set you in the right direction. Hence if you have to travel somewhere, the hint system will guide you to the bridge and Tanya will indicate where you have to travel.I knew it was a sandbox going in and I do like them and appreciate the time put into all the varying locations I was just looking for a bit more help in locating things to do. Like a hint system or a quest log with a hint about talk to person A at station B or in system C, or theres rumors about D going down at E. Here it appears its just a star hunt and hope your not skipping content with X to help out Y.
Most sandbox games worth there salt will at least walk you through the early stages of the free roam to give a feel of how the dev wants his game to go and the mechanics of it.
ut1stgear, welcome to Callisto Universe...again. Starting out again and if you've checked the computer, you know the best trade route is agricultural stuff from Pleiades Station to Orion (buy Minerals) to Beehive (Machinery) and back to Pleiades. Just watch that the prices change and maybe do a save before you buy. That will help your credits until you get help with prices.Been awhile for me. I am d/l .82 and haven't played since .51. Going from memory I always spent a lot of time going from glaxy to galaxy to earn money. Have to get back into the flow and use the gui to get my bearings again. If I remember correctly you can get an idea of where to go next by the side quests listed for each member of the crew. Like I said it's been awhile.
Edit: Lost my saves so starting from scratch but the intro is improved and I love the music score. I used the captains computer as my go to especially to find out the best trades to make from and where to go to make the most money after I got my trade specialist. A lot of work to do again.
Edit 2: Almost forgot about the back stories at the captains console. Need to get my crew going and get some credits.