PapaPhat
Engaged Member
- Mar 31, 2022
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18,000 if I remember correctly. Before you buy the retreat... Max out all of your ship upgrades first and make sure you have Tiffany's merchant tool so you can see your best deals at a glance on what to buy and where to buy it from as well as where to sell it off and make merchant runs until you have a cash surplus. Upgrading your ship (computer console in captain's cabin) will allow you to make salvage runs as well. Taking the scanners and the other thing Alice needs first is recommended. Apologies... Can't remember the second item at present. I just upgrade everything once I have made enough to do so through trade. The merchant trading is pretty straight forward. I used a lot of save skimming with the salvaging to ensure we always found the best value for our efforts. Cheating? Maybe... But, I hate grind in games. This game doesn't have a ton of grinding but save skimming when salvaging can save you time and effort. I generally make three or four passes on any given salvage through save/reload/play/repeat until I am happy with our cargo. When I do get something good, I make a save, then go back to the previous save before salvaging to try again unless I am already sure I got the best value for that run. You can save both before choosing the ship to loot and again when presented the option of where to search. When I see Alice pop up on the bridge asking me about salvage, I roll back one screen to before entering the bridge and drop a save there. That way if you get two junk ship options, you can reload and get different choices. That also works if you keep getting another salvage crew there ahead of you that you have to pay off. I enjoy sharing the wealth with MY crew but all others can naff off! HahahaHow many credits for Julia's property for Kara ?
I'm stuck..
Follow those guidelines and you will have plenty of credits in rather short order. The 18K comes out of YOUR pocket, not the ship's income and reserve. The upgrades and other ship expenses come out of the ship's funds... I think... the upgrades may come out of captain's income as well. I forget. But, you and Tanya both split the profits you receive from the dance club that you co-own so that is extra loot for you and her. Upgrading the dancers also comes out of your pocket but does pay larger dividends as a result. You can deposit into the ship's account but you cannot make withdrawals. For the weekly review and payday meeting, the game will automatically hold 25,000 in the ship's reserve and divide any remainder in the ship's account equally among all of the living crew as profit. Sorry SAM... You and Jerry don't receive pay... Hahaha
Hope this helps you, my friend. Adventure ever on, Phat
PS: The club you and Tanya own is on Gideon. Vera is the first dancer available to hire. You can do so even if it puts you in debt with a negative balance. Hire her as early as you can. That way you have Jool, the only girl left from the previous owner who is clean of drugs, and Vera both earning money for the club. When you visit the bar, see Jill for the dancer roster and stage allocation. There are three stages. Once you have more dancers you can rotate them to give customers a fresh face from time to time. After Vera I hire Felicity next. She is the most expensive of all but well worth the investment to hire. That makes one dancer per stage and will do for a time. Keeping Felicity and Jool up front will net the biggest return. You can add Paige and Chiara later as your funds improve. I make sure to have at least three dancers working before taking Kara to the retreat. That 18,000 takes a big old bite out of your funds and it does take some time to recover but eventually you end up with way more credit than you can spend so it's all relative, really.
Another thing worth mentioning is that you can repeat the event taking Jill and Tanya back to MC's apartment there on Gideon by taking the dialogue option, "How about you and I catch up with Tanya at my apartment?" Sexy good times for all three of you then!
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