If you're just starting off.... BE SURE TO CLICK ON THE "?" on the control panel and go through the 4 page Captain's Briefing!! You'll understand the Callisto Universe much better and enjoy it as you travel.Just found this from the Latest Updates and in a phase where Callisto is cathering the crew. I like it so far, great characters, story so far promising and I am scifi fan.
My question is where this has been hiding from me?![]()
Thanks dev.Most of the new main content is time based as a result of the new threat. Just trade / salvage / advance time and they will become available.
not that grindy once gets beyond start.if you ever code this without being a sandbox grinder, then you have a fan more
Thanks for taking the time to submit feedback. As a query, could you clarify the following:Nice setting, good visuals - aliens could be more alien, bodytypes could be more varied, but I do like how appearances change from time to time, and there's a ton of renders of all sorts of stuff; clearly lots of work going into this, including the environment and such. I do also like the music.
Gameplay loop isn't too interesting and it feels like trade need some spicing up to make it less busywork, but, eh, it's kinda whatever. It doesn't take that long to click around and as far as I know there's really no bad consequences to doing things suboptimally in terms of money.
Unfortunately a huge letdown in terms of writing. All character voices are the same, protagonist has zero personality (of course), with a weak setup in general; the story being rather slice-of-life-ish would be okay, but then the random bits and pieces must be fun enough to be entertaining, and they aren't. Everything's rushed, there's no good narrative flow within the scene, information just gets dumped at the moment it becomes relevant ("we need to get into this compound, luckily I have magically obtained all necessary information inbetween the scenes!"), and then there's smaller problems like the cringe "frak" use (and again, all characters say this, instead of there being any sort of variation. Because clearly even aliens have the same hangups in a game about fucking ...). Praise though for generally solid grammar (if not necessarily making for nice prose, the sentences as far as I've seen are largely correct), same for proofreading. Already puts the efforts ahead of a lot of other games on here.
That's from Battlestar Gallactica.and then there's smaller problems like the cringe "frak" use
You've implicitly gotten at the heart of why I wrote a comment, not a reviewThanks for taking the time to submit feedback. As a query, could you clarify the following:
1) How far have you managed to get in the game? You can see the event list by pressing the light button.
I assume so? Presumably you mean the "Google Maps" marker left of the light bulb? That's why I said I didn't think the gameplay loop was such a big deal (as so many complain about the game being grindy); you can fast forward, click on which planet to travel next, and it shows optional and story events ... works well, convenient to use, no complaints from me in that regard.2) Are you familiar with the map interface?
I accepted that the Prologue might be variously rushed, a sort of "okay, let's get to the real story quickly" (I'd have recommended a more vignette style backflash prologue here though; roughly as, uh, Casting Director handles its intro at the beginning, to get to the actual game) - otherwise, tbh, I might have stopped then and there. But I can't say I found a notable improvement in the script as it goes.As such, the later portions of the game should be far stronger than earlier sections.
I've encountered this in a few scifi series, especially mil-scifi ones, so it's not that I'm unfamiliar with it (but I guess not being a BG fan it just doesn't warm my heart ^^). I probably wouldn't have had a problem with (perhaps pointedly only) the humans saying it, or specifically a nerdy character, or maybe some alien that learned human culture through watching classic human culture (winkwinknudgenudge ... yeah, that's all cliché territory too, but I'm not saying I expect you to write the next Tolstoy novel).PS: Frak is a 'tip of the hat' to Battlestar Galactica. On reflection, not the greatest game decision I have made.
pretty much every1 should be preggo by now.thx for the last update, it was nice. To chose Kara at the Gala was very satisfied.
Next step would be knock it up![]()
Firstly thanks for the clarifications. It's the finer detail that makes a difference in the critique. This gives me something specific to address and seek to find a better alternative.But, effectively, it's just a good example of my "same voice" issue. The alien from a remote planet uses the same vocab as a soldier with a questionable history or an ex-stripper or a porn actress turned doctor. That's just not good. And while it's most obvious with that bit, it's really true for everything they talk about.
From what I can gather, you have not procured a sensor and experienced the salvage mechanic at all. This is a more interesting system than trading. There was originally more alternatives planned, however they didn't make it to implementation. What was added, was the piracy, which improved both the trading and salvage experience a little.... however, it doesn't really change that "trade" is effectively looking at a column of numbers and spotting the biggest gap between what you can buy where you are and what you can sell in either of the other two options. Not that interesting.
The prologue v0.10 was written as my first attempt at a VN. It was my introduction to Ren'Py and was a linear story. Whist I did have an intent to continue development to a real game, I wanted to gauge interest first. The pacing is forced in order to establish the crew, such that they environment could be constructed. My knowledge of Ren'Py and game design has since progressed, hence with the next game, new characters and world will develop with each version. This gives me the time to refine each of these, prior to introduction.I accepted that the Prologue might be variously rushed, a sort of "okay, let's get to the real story quickly" (I'd have recommended a more vignette style backflash prologue here though; roughly as, uh, Casting Director handles its intro at the beginning, to get to the actual game) - otherwise, tbh, I might have stopped then and there. But I can't say I found a notable improvement in the script as it goes.
I guess you could have gone with "gorram," "pigu," "gǒushǐ," or "húndàn" from Firefly.PS: Frak is a 'tip of the hat' to Battlestar Galactica. On reflection, not the greatest game decision I have made.
What you point out is true and one of the reasons the game is a little difficult to make credits at first. The only help you get & I can give is to go to the Captain's Computer and look at the Sector information. It tells what commodities each trading station sells and buys. Its not perfect but it prevents wasting a lot of time losing credits while trading. After you go far enough into the game, you get help from a crew member that solves the trade data issue.It's been a while since I played the game so I downloaded the latest version and am just getting started. Just something I wanted to point out; On the first day we are docked at THE major trade hub in the Pleiades Cluster but there is no trade data available so purchasing anything from the trader is likely to be fruitless unless we are going to waste precious time and fuel trying to find someplace to sell it at a profit. It would be helpful to have that trade data unless you have a reason for us not to do a trade run right off the bat.
Yeah, I went with that info in the end, but (my opinion) it would be better to have the trade data. I realize that part of the reason we don't is because it becomes a feature of Tiffany educating herself and becoming the ships trader. But I would think the data would be available at the trade hubs. Maybe the margins would be much narrower because we don't have someone who knows how to wheel and deal .. Tiffany would widen those margins and make for higher profits.What you point out is true and one of the reasons the game is a little difficult to make credits at first. The only help you get & I can give is to go to the Captain's Computer and look at the Sector information. It tells what commodities each trading station sells and buys. Its not perfect but it prevents wasting a lot of time losing credits while trading. After you go far enough into the game, you get help from a crew member that solves the trade data issue.
Also, I will once again remind all starting players, if you haven't clicked on the "?" on the control panel and gone through the 4 Captain's Briefing pages, you're missing a lot of clues and how to play and get the most from the game.
Good luck!