ikersm

New Member
Jul 22, 2022
4
2
Pop Anaphrodisiac immediately before they grab you to keep your lust, and the damage, low. You must let them finish, and cannot struggle out early.
I have to be fucked by the dogs or it doesn't matter because i've been trying for an hour and got fucked to the final like 10 times and I haven't got it yet
Edit :Ok it was with the dog, thanks anyway
 
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Micker

New Member
Jun 25, 2017
3
2
Hey guys,

have a question for the modders... does anyone have a clue where in the C#Assembly - file the "lust-o-meter" value is?.
I want to change it's max from 100 % to x... for example. Also maybe the amount of hearts.


Thanks!
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,059
1,135
Are there any .dll mods for the debug version? Clothing Overhaul+Shack Downgrade? Not sure how to go on about porting it.
You'd need to disassemble and reassemble them, just like with cosmetic mods...
...However. Saying that and actually doing it are two completely different beasts. I certainly don't want to go through all the code to find what's changed and port it over to the Debug Build.
Maybe the original developers would have an easier time with it? They know ahead of time what they put in, after all...
 

boborocks9

New Member
Jul 10, 2017
7
3
Been picking up the game recently for fun and man I forgot how good it was, Hope that one day dev can continue on it once things kick off.
 

Stupidkiller

Active Member
Jan 12, 2018
926
1,825
Been picking up the game recently for fun and man I forgot how good it was, Hope that one day dev can continue on it once things kick off.
They explicitly said they won't because it's a mess of a spaghetti code. They didn't rule out making new games however, although they were focusing on their studies.
 

boborocks9

New Member
Jul 10, 2017
7
3
1659732977773.png
Can someone show me their view here? I swore there were extra metrics and stats like amount of times a mob KO'd you or came in you, where did mine go?
 

Bonkksman

Member
Jun 24, 2018
138
61
Yeah, that sure sucks... ACHOO!
Mega
Whooh. Sorry, Don't know what came over me.
...Keep in mind that, since every mod replaces the same file, it isn't possible to mix-and-match without decompiling them and combining them together into one.
They also probably were designed to work with 1.0.5B, and not the Dev build, so you'd need to port them over in the same manner if you want that to work.
Me monkey brain. How do?
 

Gadriel

Well-Known Member
Dec 15, 2017
1,059
1,135
Me monkey brain. How do?
...At least you're up front about it. Can't be cross with honesty.
Okay, so in that link is a ton of folders, all labeled. Inside those folders, for cosmetic mods, is sharedassets0.assets.
Take that file, and put it in the 'Captivity_Data' folder, overwriting the file within.
Non-cosmetic mods have Assembly-CSharp.dll instead. Same deal, except it's in the 'Managed' folder inside of the 'Captivity_Data' folder.
Finally, the Debug Edition. All the mods found directly on the link are for the standard edition, v1.0.5B. If you run the Debug Version instead, only use the mods found in the 'Debug Edition Mods' folder. Yes, there's only four, I take requests for cosmetic mods except Futanari/Femboy.
 

40lbs

New Member
May 30, 2022
10
19
i am, ah hah, captivated by this game. shame the developer doesn't wanna work on it, but hey at least what we do have is top notch.
 
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Bonkksman

Member
Jun 24, 2018
138
61
...At least you're up front about it. Can't be cross with honesty.
Okay, so in that link is a ton of folders, all labeled. Inside those folders, for cosmetic mods, is sharedassets0.assets.
Take that file, and put it in the 'Captivity_Data' folder, overwriting the file within.
Non-cosmetic mods have Assembly-CSharp.dll instead. Same deal, except it's in the 'Managed' folder inside of the 'Captivity_Data' folder.
Finally, the Debug Edition. All the mods found directly on the link are for the standard edition, v1.0.5B. If you run the Debug Version instead, only use the mods found in the 'Debug Edition Mods' folder. Yes, there's only four, I take requests for cosmetic mods except Futanari/Femboy.
I see. So if you want to use more than one mod, and would have to decompile Unity in order to place all of them in, how would you go about doing that?
 

Gadriel

Well-Known Member
Dec 15, 2017
1,059
1,135
I see. So if you want to use more than one mod, and would have to decompile Unity in order to place all of them in, how would you go about doing that?
You'd use Unity Asset Extractor to pull all the game's textures, then insert the modified files into another mod file.
I do it on request, so you don't HAVE to know how, but it's really easy with a bit of practice and knowing what you're doing.
This works for all cosmetic mods but Femboy/Futanari, as it doesn't work when just ported like that. Something else must've been changed that we just don't know about, some value in a sprite or whatever.
 
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Guritas

New Member
Apr 15, 2018
2
0
Hypnosis is bugged, it triggered for me on wave 15 not 10, don't know how many times I got hypnotised.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,059
1,135
Hypnosis is bugged, it triggered for me on wave 15 not 10, don't know how many times I got hypnotised.
...Challenges like that demand you meet the requirement, and then survive to AT LEAST the listed wave.
I think I remember Hypnosis being weird? It got changed, but the challenge description wasn't updated, I don't remember if it got fixed before development stopped...
 
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