- Dec 15, 2017
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Pop Anaphrodisiac immediately before they grab you to keep your lust, and the damage, low. You must let them finish, and cannot struggle out early.How do I complete the dog toy experiment?
Pop Anaphrodisiac immediately before they grab you to keep your lust, and the damage, low. You must let them finish, and cannot struggle out early.How do I complete the dog toy experiment?
I have to be fucked by the dogs or it doesn't matter because i've been trying for an hour and got fucked to the final like 10 times and I haven't got it yetPop Anaphrodisiac immediately before they grab you to keep your lust, and the damage, low. You must let them finish, and cannot struggle out early.
You'd need to disassemble and reassemble them, just like with cosmetic mods...Are there any .dll mods for the debug version? Clothing Overhaul+Shack Downgrade? Not sure how to go on about porting it.
They explicitly said they won't because it's a mess of a spaghetti code. They didn't rule out making new games however, although they were focusing on their studies.Been picking up the game recently for fun and man I forgot how good it was, Hope that one day dev can continue on it once things kick off.
I know for a fact though my game had metrics for times'KO'd by each unit, and how many of'each unit you've killed, but I can't find them.I think if I recall some don't track those and some do.
Me monkey brain. How do?Yeah, that sure sucks... ACHOO!
Mega
Whooh. Sorry, Don't know what came over me.
...Keep in mind that, since every mod replaces the same file, it isn't possible to mix-and-match without decompiling them and combining them together into one.
They also probably were designed to work with 1.0.5B, and not the Dev build, so you'd need to port them over in the same manner if you want that to work.
...At least you're up front about it. Can't be cross with honesty.Me monkey brain. How do?
I see. So if you want to use more than one mod, and would have to decompile Unity in order to place all of them in, how would you go about doing that?...At least you're up front about it. Can't be cross with honesty.
Okay, so in that link is a ton of folders, all labeled. Inside those folders, for cosmetic mods, is sharedassets0.assets.
Take that file, and put it in the 'Captivity_Data' folder, overwriting the file within.
Non-cosmetic mods have Assembly-CSharp.dll instead. Same deal, except it's in the 'Managed' folder inside of the 'Captivity_Data' folder.
Finally, the Debug Edition. All the mods found directly on the link are for the standard edition, v1.0.5B. If you run the Debug Version instead, only use the mods found in the 'Debug Edition Mods' folder. Yes, there's only four, I take requests for cosmetic mods except Futanari/Femboy.
You'd use Unity Asset Extractor to pull all the game's textures, then insert the modified files into another mod file.I see. So if you want to use more than one mod, and would have to decompile Unity in order to place all of them in, how would you go about doing that?
...Challenges like that demand you meet the requirement, and then survive to AT LEAST the listed wave.Hypnosis is bugged, it triggered for me on wave 15 not 10, don't know how many times I got hypnotised.