thanks for the answer. it still kinda sad knowing this game really had many potential in the future yet there is almost no info from the dev
What are you... and I quote, again;
-
It's been a while since I made an announcement, but here's a quick run down of what's up with Captivity and me, the developer: I severely underestimated the amount of attention, motivation and primarily time that school would demand of me for the recent 3 months. I have been simply unable to work on Captivity. The spare time and motivation I had left after finishing up schoolwork was spent mostly on relaxing and taking it easy. A bunch of times throughout the last 3 months I tried to "start back up" and dedicate myself towards working on Captivity. This burst of motivation ended within 1 or 2 days, every time. So now I'm kinda stuck. Not sure what to do. Besides school and Captivity I also, obviously, have a life. I won't go into details but I also need to spend time on my own life. I love my game, I love almost everyone in the community. Please don't think I stopped working on the game because I don't care about it, or you. It's just very simple: It's hard for me to focus on Captivity right now. Not sure when this is going to change. School keeps going. Every time a semester finishes, a new one starts right back up with a ton of workload. I'm behind right now at multiple classes. I got deadlines to meet. Etc. etc. Don't worry about me though, I tend to pull through under stress.
-
And again, since they had to choose between Captivity and Real Life, the latter takes precedence, no question, full stop.
The modding scene is still pretty quiet, the discord chat filled with beginners being taught to mod, which suggests to me a cycle of people getting interested, discovering spaghetti, and quitting... but it isn't dead yet.