Ok, so the strat is to use Unity Asset Bundle Extractor to extract all the textures from the modded sharedassets files, keeping in mind it has to be installed in a 1.0.5B build to work. You then extract the textures from the 1.0.5B build you're going to use (or a vanilla 1.0.5B Dev) so you know what to rename the modded textures to. Finally, you use Unity Asset Bundle Extractor to Edit the affected textures, replacing them with the modded ones, creating a single sharedassets file with all the modded textures of the build of your choice.
Link to the mentioned tool placed below.
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If that sounds to confusing, I'll be happy to take requests to combine/port mods as asked.
I feel like I completely bumbled through this process and somehow made it work?
Or I didn't fully understand the directions, but I wanted to combine Femboy&FutaZomibes (without smiling blush)
What I did was
1) open futazombies shared assets
2) select all texture files, plugins -> export to png
3) I noticed this seemed to only output the textures related to the mod
4) find the matching entries based on filename (contains name and path id), then export that raw
5) open femboy shaded assets, select all textures, import raw, select folder containing all the raw files from the other sharedasset
6) save (which created a new sharedasset file)
I feel like I overcomplicated something, or that lucked out on the png extract only extracting the modded files? I have no idea how you'd easily identify stuff otherwise. (nor am I quite sure how you'd figure out what the base sprites are if you wanted to mod them from scratch?)
Either way, here's the mod: (Femboy+FutaZombies) you have my permission to add it to the big mod package.
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Catching up on the thread and learning about modding, really appreciate all the help you've provided!