I assume you're asking how to port mods from standard to the Debug version. Basically, you disassemble them with Unity Asset Extractor, and then put their modded images into Debug's sharedassets0.assets.
This works for all mods except the Futanari/Femboy mods, which have some strange magicks stopping this from working properly. Plus, you know, the Clothing Overhaul mod, as that's in Assembly-CSharp.dll and would need DNSpy to disassemble... which I don't know how to do, but is possible in theory.
If you need help, I am happy to take requests to port mods into the Debug version... And combining mods, as this method can also be used to assemble multiple mods into a single file. You can even combine other mods into the futa mods, as you just use it as the base when reassembling your mods.