- Aug 31, 2017
- 35
- 58
how's it feel answering the same question 50 times, man?...Yes.
Put a .sharedassets file in your captivity_data folder and overwrite.
how's it feel answering the same question 50 times, man?...Yes.
Put a .sharedassets file in your captivity_data folder and overwrite.
Many people think that the name "Captivity" refers to the heroine in the game, and how she is trapped in the endless experiments. It actually references Gadriel's eternal entrapment in this game's forum.how's it feel answering the same question 50 times, man?
the hero we needMany people think that the name "Captivity" refers to the heroine in the game, and how she is trapped in the endless experiments. It actually references Gadriel's eternal entrapment in this game's forum.
As long as it's spaced out enough, it's bearable.how's it feel answering the same question 50 times, man?
So i was trying to pop in a completed save and i learned my save is called dbScript.sql and every other save is cGameDB.db is this a me dumb thing or is something wrong
Ever since .5, the save data was moved from the main folder to C:\Users\REPLACETHISWITHYOURPC'NAME\AppData\LocalLow\Perveloper\Captivity
The following should be my save file... I think, which is all achievements save losing a bunch of times because that's not fun.
did you figure this out? I dont know what menu the other guy is talking aboutI cant get mind broken ;-;
the cheat wont let me, any fix for that?
im using the cheat which is highlighted in the link for the game, or any way to remove the infinite hearts?
i did get one, using a different cheat menu rn which is this one plus this one has more optionsdid you figure this out? I dont know what menu the other guy is talking about
what do you mean by "edit the save with DBBrowser" what is DBBrowser and how do i use it?As ppl said here, each save has it own code, you can overwrite your save with someone elses and use their code. Save is on "/Captivity_Data/StreamingAssets/xGameDB.db", you can edit the save with DBBrowser, there you can see the code for the save.
Also set the CheatEngine scan on 4 bytes, it's easy to hack the money.
Also waiting for someone upload 1.0.1, several changes regarding the difficulty.
great start
View attachment 905401
Overview:
Captivity is an adult, erotic action game in which you need to fight waves of sexually driven enemies.
In Captivity you will: run, dodge, climb, shoot, kill, find and buy guns, inject yourself with drugs and expose yourself to hostile enemies to survive and complete challenges. There are 5 levels with 20 enemies in total that will provide a though challenge for you! Every enemy has in-game H-animations for you to discover. There are over 20 guns to choose from: find your favorites and explode some heads! Worried you might get defeated (among other things?): inject yourself with some drugs to save your skin! Try to reach higher waves to get new highscores. Try to complete over 75 interesting challenges (experiments) to unlock new clothes, and to regain your freedom!
Thread Updated: 2022-11-12
Release Date: 2020-11-22
Developer: Perveloper -You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 1.0.5b
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win:You must be registered to see the links-You must be registered to see the links- MEGA -You must be registered to see the links- WORKUPLOAD
Win (Debug):You must be registered to see the links-You must be registered to see the links- MEGA -You must be registered to see the links
Extras: Mods Package - Cheat
Thanks Gadriel for the share
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Level 2 is terrible and gross, the fly enemy design is terrible its hit box is so small they are tankier then the bigger bosses not even factoring the pistols accuracy, how are you gonna make the basic grunt mob the hardest mob to kill, are you new to game design? Do you understand basic mechanics at all?View attachment 905401
Overview:
Captivity is an adult, erotic action game in which you need to fight waves of sexually driven enemies.
In Captivity you will: run, dodge, climb, shoot, kill, find and buy guns, inject yourself with drugs and expose yourself to hostile enemies to survive and complete challenges. There are 5 levels with 20 enemies in total that will provide a though challenge for you! Every enemy has in-game H-animations for you to discover. There are over 20 guns to choose from: find your favorites and explode some heads! Worried you might get defeated (among other things?): inject yourself with some drugs to save your skin! Try to reach higher waves to get new highscores. Try to complete over 75 interesting challenges (experiments) to unlock new clothes, and to regain your freedom!
Thread Updated: 2022-11-12
Release Date: 2020-11-22
Developer: Perveloper -You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 1.0.5b
OS: Windows
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.
Installation:
You don't have permission to view the spoiler content. Log in or register now.
Changelog:
You don't have permission to view the spoiler content. Log in or register now.
Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.
DOWNLOAD
Win:You must be registered to see the links-You must be registered to see the links- MEGA -You must be registered to see the links- WORKUPLOAD
Win (Debug):You must be registered to see the links-You must be registered to see the links- MEGA -You must be registered to see the links
Extras: Mods Package - Cheat
Thanks Gadriel for the share
View attachment 905416 View attachment 905391 View attachment 905392 View attachment 905393 View attachment 905394 View attachment 905395
View attachment 905396 View attachment 905397 View attachment 905398 View attachment 905399 View attachment 905400
Ah, new AND belligerent. What a wonderful combo.Level 2 is terrible and gross, the fly enemy design is terrible its hit box is so small they are tankier then the bigger bosses not even factoring the pistols accuracy, how are you gonna make the basic grunt mob the hardest mob to kill, are you new to game design? Do you understand basic mechanics at all?
I don't really disagree with your overall post, but my man, if in a game you're able to shoot at something and it interacts with the shot (gets damaged/killed), then there's a hitbox.That's literally how you get two entities to interact with each other in games.This game also doesn't use hitboxes. You shoot the character model, you deal damage, that's all there is to it.
To my knowledge, with Unity you can generate hitboxes based on sprites, but yeah even if almost the same hitboxes are still there as their own thingI don't really disagree with your overall post, but my man, if in a game you're able to shoot at something and it interacts with the shot (gets damaged/killed), then there's a hitbox.That's literally how you get two entities to interact with each other in games.
Functionally it's still a hitbox. At least I haven't seen other terms used for that particular tool.Arent most engines using meshing to determine collision on a gameObject these days?
"Hitboxes" is something from the past i think?
Edit: Just released were taliking 2D and not 3D. Guess hitboxes is still a thing in 2D
Just a better and less rectangle hitbox?Functionally it's still a hitbox.
...In 3-D games.I don't really disagree with your overall post, but my man, if in a game you're able to shoot at something and it interacts with the shot (gets damaged/killed), then there's a hitbox.That's literally how you get two entities to interact with each other in games.
Then we just disagree on the definition of what a hitbox is. An invisible shape bounding the model of an entity which is used to determine collision. Whether that shape is a literal box or the sprite itself matters very little to me, I call both a hitbox....In 3-D games.
3-D games can't run on 'you shoot the model, you deal damage' because the models have so many polygons that would each individually need to be checked every frame to see if they've been hit. Thus, a simple, invisible box around the character that is much cheaper to monitor for incoming fire.
Plenty of games take this a step further, and have a single massive box around the entire character to simplify hit detection even more.
Don't need to do that here. You shoot the character sprite, you deal damage. Each sprite is just the silhouettes of their parts, which are cheap enough to monitor that you don't need any external hit detection like hitboxes.