Oct 12, 2018
167
232
v1.0.5 will be out in a bit with new save system that should fix that bug
Awesome! Definitely will be looking forward to when it comes up.

Curious though as an aside, with the mention at a possibility for more stages to be added, even if just one or two, were there any ideas/themes you had in mind for those? I imagine something horror inspired likely, but still, just curious as to if you've thought much about it yet, or would be willing to divulge some?
 
Oct 12, 2018
167
232
You have to use Aphrodisiac between each round to avoid getting killed, with a margin of error of 1 twice-in-a-row.
You can also pop it just before actually getting involved in the sexual deed, since that will have it actively fighting against the build up of libido. Regardless, yes, it takes basically getting a steady supply of anaphrodisiac to actually make things like this possible, and anything else that requires a completion of a sexual activity. Do note though, any achieve, like all of the " get raped by x 15 times and survive to round 15 without being mindbroken" in the FER stage only require that you be grabbed and get the message "x is raping you" for it to count, so you don't have to sit out the entire animation 15 times, just allow them to grab you 15 times. The only one I'm uncertain of as I haven't tested it (though its likely the same) is the Jackys, as it says be "choked out 15 times", so whether that means fully, or just the beginnings of is uncertain overall really.
 

Kameronn77x

Newbie
Jul 6, 2020
76
60
For people who just want to explore the maps first and test things out,
I just get a shotgun (Or assault rifle), open up cheat engine, enter 4 byte, enter the ammo in my current clip into the search bar, *Back to game*, fire 1 shot, *Back to CE*, enter new clip value,*repeat until you have one value*, change value to the max of the clip, and lock it.
Now you have an semi-automatic shotgun with no reloading. It take out the challenge, but I did it to explore the maps first and to find where everything is first.
 

woofie

Member
Dec 12, 2018
108
148
is musca bugged for anyone else btw? after getting grabbed and cumming, it ... just loops the animation, without progressing
no mind break either
 
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Ark_Kane

Member
Jul 4, 2018
117
91
shame the jungle theme was already used for goblins, I personally would've enjoyed having some amazoness enemies... maybe have a forest with elves and dryads instead? just suggestions, this is the kind of game that is so hard to find, and I love how you plan to keep expanding on it, I think if you ever decide to make a sequel or a game in a similar style, you'll be getting a lot of very happy people on board for it.

on another note, maybe you can add a second ending?
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again, just suggestions.
 

TheNextOne

Member
Apr 21, 2020
437
549
... subtract 12 (C in Hex) ...
... add 20 (14 Hex) ...
... add 52 (32 Hex) ...
... subtract 584 (248 Hex) ...
Thsanks for the guide! Could you please possibly elreaborate how to convert numbers from and back into HEX for these mathematical operations?

could you consider a Patreon? I wanted to buy this game on your website and up the donation to 15 USD as I really love this project and always support projects that impress me however your website asks for my full details including my full address and I am not comfortable with this.
Can you not just put in dummy details? Or any random real address...

By the way Perveloper,Will it have naked mode when the female character has no clothes ?
Its already in game - just remove all your clothes. But with taking enough damage in any level you end up naked anyways but miss on all the tasty slow clothing destruction.
 
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TheGodUncle

Active Member
Dec 2, 2017
647
397
I've been trying to get the four idols needed for the statue in the Jungle but keep getting stuck after two. The furthest I went was wave 21 but I didn't get a statue past wave 10/11. Don't know if I'm doing something wrong or if it's a bug but maybe something to look into?
 

spiderbro12

New Member
Oct 21, 2020
2
1
Just chiming in to say that, developer, I thank you kindly for gifting us a most wonderful game and I do hope you continue on in your endeavors. No game is going to be perfect the first time around and from what I've seen this game is difficult but still doable.

Cheers
 
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Mr_Shaky

Member
Nov 6, 2017
219
203
Thsanks for the guide! Could you please possibly elreaborate how to convert numbers from and back into HEX for these mathematical operations?
Try these



I've been trying to get the four idols needed for the statue in the Jungle but keep getting stuck after two. The furthest I went was wave 21 but I didn't get a statue past wave 10/11. Don't know if I'm doing something wrong or if it's a bug but maybe something to look into?
I think it took me to like 30 rounds to get the fourth statue after i got the first 3 before round 20. Guessing it's a fairly low drop chance.
 

Mr_Shaky

Member
Nov 6, 2017
219
203
The issue with the table is that it is a single value, not a pointer. For consistent value finding across computers and setups you need pointers to the value, not just the address, because the amount of processes you have open influences where on the memory the specific value you want to find is, so the address is different for each machine that isn't running identically. Or in some games you can set it to "<game address>+<bit difference>" if the value is in the same spot compared to the base address every time.
Do you know if there's a way to make a table when all the addresses except money appears to change every time you load a level?
 

Perveloper

Newbie
Nov 20, 2020
44
287
I've been trying to get the four idols needed for the statue in the Jungle but keep getting stuck after two. The furthest I went was wave 21 but I didn't get a statue past wave 10/11. Don't know if I'm doing something wrong or if it's a bug but maybe something to look into?
It's random chance to get an idol everytime you kill an enemy. Every enemy has his own idol.
 

Stranger21

Newbie
Jul 20, 2018
35
85
Haha, wow, this game blew up quick! You've got a real good project going on here, Perveloper!

You've probably heard all this feedback already, but I'll add my own to the pile

I'll start with the game mechanics!
In my personal opinion, losing Strength from both regular attacks and sexual attacks, is a big hit, especially considering the only item that heals Strength restores a measly 20%, which you will lose *fast* unless you are quick on grapple escapes.
Orgasm never fading away naturally makes some of the sexual experiment challenges (and general survivability) a lot tougher. It means you have to constantly ration Anaphrodisiac, and you will ALWAYS need 2 anaphrodisiacs to keep your libido at 0 (as most sexual attacks will raise your libido upwards to 35 and more). While I understand the theme in the game is to fail and try again, it's still frustrating.
Either the costs for everything is too high, or you gain cash too slow. Blowing out money on opening doors and nothing else, hoping you'll survive is a bit of a risky proposition on the maps that have doors.
Gun inaccuracy on the starting pistol is far, FAR too harsh. I understand that a starting gun isn't supposed to be all that impressive, and not meant to carry you through, but I thought the formula would be something like "low damage, high accuracy" instead of "mediocre damage, horrid accuracy".
The down-time between waves is *far* too low on some maps. F.E.R for example, puts the drug dispenser and gun shop at the absolute opposite ends of the maps, which you cannot even HOPE to reach in 30 seconds. To make a conscious decision on whether you value ammo more than you value medicine, in a tough survival game like this, is rather sadistic, IMO.

Onto the maps:
Shack - Is probably the baseline you should have designed the other maps around. While variety is certainly good, and maps posing different challenges to test the player with are needed, I feel like Shack is perhaps the best "all-around" map template.
You get a single starting area that has a drug dispenser on, with 2 wall guns, a ledge, and a long flat area to fight in. I managed to reach Wave 13 with the starting pistol and Muger alone, by careful panic rationing and ledge play. You only unlock new enemies when you open the one door you have, but you also unlock the gun shop, and what's more, they're both within 30 seconds distance time! This sets the perfect time frame to go restock on everything and set yourself properly for the next wave (And the ledges also automatically deters the dog type enemy!)

Jungle - Right proper bastard. Long, LONG map, the shops are too far away from one another, the Goblin Trappers set down traps indiscriminately, reaching a point where the majority of the floor is just covered in traps that you need to take time and dismantle. You won't have this time mid-wave, and your down-time is already too precious due to the distance between shops... What's more, with no doors, you have to think carefully, because by wave 5-10, you will already be fighting the other enemy types (Orcs and the tiny goblin bastards that throw themselves at you).

Cave - I think a lot of people moaned about the maggots, and that's with good reason. You will always risk being grappled instantly when trying to get a bead on them. And this stage is so, so conditional. You want guns and drugs? Turn on the generator. When you turn on the generator: Muscas start spawning too. And by then, the Face Flies are tough enough to survive TWO shots from your pistol. This. Is. Sadistic. Either you confine yourself to the two poorly lit areas and keep farming money, hoping you can ungrapple from the increasingly large waves of enemies (and maggots), or you spend the money you farmed from the first 3 waves to have good visibility and the option to actually put some distance between yourself and your enemies - but you spawn the Muscas which have a giant lunge attack. Not to mention - The Musca has a fairly good chance of softlocking the game. Either it gets stuck halfway to flying where it wants to, or it's stuck in place when it gets to where it wants to, and doesn't release the player from their (awfully sexy) posture.

Space Station - Long, low-ceiling corridors. In a map full of fast, lunging enemies. Oh man, you are going to need a better gun and QUICK. The dim lighting is so terrible, you will need to stick to risky parts of the map if you want good visibility, or you can just forgo that and fire blindly into the dark areas, hoping to hit something. Strangely enough, this is the only map I don't have an issue with. The face humper might be annoying, and finding out how to remove it is a little mystifying, but I can handle this map too.

F.E.R - Oh lord. The beginning of the ruination. Large, sprawling map. Like I stated before, the gun shop and the drug dispensers are SO far apart. This stage has the most verticality, you'll spending half your time climbing up ledges and hoping nobody spawns from above, because you can still get smacked while climbing (a feature I find a little too punishing, to be frank, even if its just chip damage). The Jennys are fairly tough for starter enemies, but the Sunnys can go down relatively quickly, assuming you are a crackshot and can track heads as they dip. The tallness of the enemies presents a entire challenge all on its own... The fact you MUST spawn Abbys in order to get the gun shop is also quite sadistic.


There is certainly room for improvement, and these are my ideas:

Shack - Stays as is. In my opinion, it is a perfect balance of everything.
Jungle - Either give the traps expiration times, or reduce the Trapper's frequency of putting down traps. If possible, shorten the map or at least alter the location of the drug dispenser/gun shop.
Cave - Light. LIGHT. LIIIIIIGHT. GIVE US LIGHT. Reduce the generator cost, and make the Musca spawn after wave 5 or something, because having the Musca spawn as soon as you pop open the generator is so so horrid...
Space Station - Honestly, just better lighting.
F.E.R - Make all the enemies collectively a tad bit shorter so you aren't automatically fucked (heh) when you have your back to a wall. As with Jungle and Cave, reduce gun shop/drug dispenser distances.

And these are my non-map related improvements, I'd like to see added if possible!

Mini-maps! Everyone loves those. With active enemy location tracking! With some exception for "stealthy" enemies (i.e face humpers, Jackys).
Non-mission related upgrades! Things like improved starter gun damage/ammo/accuracy, dodge roll distance/recharge rate, all that funky miniscule bonuses that's all the rage in these sort of "fail-raped-repeat" games.
More content! But that goes without saying ;)

Thank you for the fun game!
 

Lovius

Newbie
Nov 2, 2017
73
27
Perveloper
Experiments "Funny" and "Help Me" dont seem to work. For me at least. Trying use Expouse(and without using it) for 15 Jackys rape. Scare dont work either(being scared like 15 times in single game).
 
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4.30 star(s) 80 Votes