- Dec 1, 2018
- 37
- 25
Stay at Zombie or Jungle stage, it is way easier xDThe cave is so poorly designed it makes me have no hope for the game, no creature alive could create such a thing and deem it sensible. From the enemy attack design to the wallgun cost its just built in a way where you can only hope to break even every round since you are forced to buy buffout and morphine and ammo; that is if you are lucky enough for a gun like the uzi to pop up that you can afford, if you are forced to have only the starter pistol when he throws 5 mosqs at you in round 3 you are fucked.
why does the wall rifle that sucks cost $1300, why send 5 mosquitos when they all stack and simultaneously do their massive lunge attack that cannot be dodged when they stack, why do the maggots fucking exist.
If he thinks fiddling with gun damage to balance stuff is going to work for anything but the first level then the game is a lost cause
Great game for the time I got to play it.here u go: Captivity v1.0.3
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1.0.2/3:
fixes to loading issues etc
1.0.1:
Did some balance changing. Made the game easier in general.
Added drug: Buffout: +20 lost Strength
Fixed bugs.
Balancing changes:
- Escaping sex is easier
- No more weapon dropping on sex and special attacks
- Drug vendor always displays all drugs. Can only buy 1 of each drug per wave
- All guns do slightly more damage
- Nerfed Fly + Maggot sex effects
- Nerfed Litigant attack damage
- Reduced chance and rate of fire of Sqoids and Marksmen
- Lower chance to spawn Sqoids
- Pump action reload is quicker
- Can skip waking up animation after returning to captivity after mind break
yeah zombie i got to round 51 and quit because i had completed every challenge, you just buy 3 weapons and cycle them since ammo drops adds to all guns so you never need to buy ammo and can safely purchase every buff and just sit prettyStay at Zombie or Jungle stage, it is way easier xD
That would be 7341.After playing for around an hour and getting all the experiments for Shack (except dog toy) on the 1.0.0 build the main criticism I have is to add a drug to reduce pleasure or have it naturally decline between waves, otherwise pretty fun and arcadey game. I don't know what the reward behind the keypad is but I hope it's a gallery
Update on the wardrobe graphics bug, it seems to have sorted itself out upon the second time waking up.just downloaded 1.0.3, noticed the graphics for the wardrobe screen are a little broken. Other than that, does anybody know how to transfer save files between version? Also, anybody know how to get the Underwaffe experiment completed?