SPACE!man

Member
Jan 3, 2020
385
649
the employee must have had a very special agenda to allow Corruption of Champions 2 on there then.
Text game. You can get away with it cos there's less porn that say "Lust For Darkness", which has full on orgies in it. Plus Lucius 1 had sex (your uncle fucking the maid). And there's Kincaid, Second Chance, Amorous, Nekojishi (which technically isn't porn because it's the censored version but the original had sex), that Harem zombie shooter where you're the last man on Earth and plough the ever loving FUCK out of the tsundere girls you're with, Octofurry, 50 Shades Of Gay, Mr Versatile, Sexy Education- you know, Steam has a surprising amount of porn on there. <_<
 

Suedama

Newbie
Jul 20, 2020
20
32
I'm not sure if someone has mentioned this before, but damn, the sound design in this game is quite phenomenal.

It's rare for me to be terrified and aroused at the same time just by listening to an in-game audio, Perveloper, you know your stuff.
 
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Suedama

Newbie
Jul 20, 2020
20
32
And then they decline Ayura Crisis, for example.

It's a coin toss with Steam and the fat fuck refuses to fix his company.
May I offer my two cents? :)
Steam quality control hasn't been really that great for a long time and they have been quite iffy with h-game in general, so yeah, it's not that good for aspiring perverted game devs.

The scenario that I could think off tho, is that this game could have a downloable patch (like Kagura h-game ports), and just add more stuff to the gameplay, cause it's fun side-scroller game in on itself.
 

slayerpro18

Newbie
Nov 21, 2018
90
111
I did some sketches for some of the stages Perveloper posted some pages ago, ut i had to change the name and remove a couple of things. Brothel Became Stripper Club and is a reference to a movie. the '80s club became rave party but i also had to remove one of the enemies because internet retards View attachment 911748
Damn we won't see new levels
 

clamp360

Member
Apr 29, 2020
464
336
did you read the dev's post
Yes, and I'm in the discord. I'm not expecting anything at all, but just saying the door isn't 100% closed yet.

"But things might change. I have talked to multiple people about some of these issues. I got a new perspective on the whole 'opinions of other people' thing. I think I can keep developing h-games without worrying too much about my public image irl."
 

Stupidkiller

Active Member
Jan 12, 2018
997
1,956
Yes, and I'm in the discord. I'm not expecting anything at all, but just saying the door isn't 100% closed yet.

"But things might change. I have talked to multiple people about some of these issues. I got a new perspective on the whole 'opinions of other people' thing. I think I can keep developing h-games without worrying too much about my public image irl."
Yes, by that they mean they won't quit developing H games due to concerns of their public image. That bit didn't pertain to Captivity specifically, sadly.
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,159
1,236
so what's the difference between the debug and non-debug version?
The Debug version has an experimental system where the player's belly expands when pregnant... and also needs mods to be ported into it from base because fak you.
 

234 5tgjl

New Member
May 23, 2020
2
0
Yeah, that sure sucks... ACHOO!
Mega
Whooh. Sorry, Don't know what came over me.
...Keep in mind that, since every mod replaces the same file, it isn't possible to mix-and-match without decompiling them and combining them together into one.
They also probably were designed to work with 1.0.5B, and not the Dev build, so you'd need to port them over in the same manner if you want that to work.
How do you put them together?
 

Gadriel

Well-Known Member
Dec 15, 2017
1,159
1,236
How do you put them together?
I assume you're asking how to port mods from standard to the Debug version. Basically, you disassemble them with Unity Asset Extractor, and then put their modded images into Debug's sharedassets0.assets.
This works for all mods except the Futanari/Femboy mods, which have some strange magicks stopping this from working properly. Plus, you know, the Clothing Overhaul mod, as that's in Assembly-CSharp.dll and would need DNSpy to disassemble... which I don't know how to do, but is possible in theory.
If you need help, I am happy to take requests to port mods into the Debug version... And combining mods, as this method can also be used to assemble multiple mods into a single file. You can even combine other mods into the futa mods, as you just use it as the base when reassembling your mods.
 

Xill

Well-Known Member
Jan 10, 2018
1,872
2,941
Ah that's sad news I guess.

Wonder what he means by 3D though. I hope it's not a VN. Not that I have anything with VN's but if he went from something this unique to just another VN it would be a shame.
 
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weedman4251

New Member
Oct 10, 2017
7
3
I assume you're asking how to port mods from standard to the Debug version. Basically, you disassemble them with Unity Asset Extractor, and then put their modded images into Debug's sharedassets0.assets.
This works for all mods except the Futanari/Femboy mods, which have some strange magicks stopping this from working properly. Plus, you know, the Clothing Overhaul mod, as that's in Assembly-CSharp.dll and would need DNSpy to disassemble... which I don't know how to do, but is possible in theory.
If you need help, I am happy to take requests to port mods into the Debug version... And combining mods, as this method can also be used to assemble multiple mods into a single file. You can even combine other mods into the futa mods, as you just use it as the base when reassembling your mods.
If you would be so kind, could port the smiling blush, small tweaks and the goblin slayer armor
 
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