- Nov 25, 2020
- 186
- 71
Im pretty sure there was a cheat engine table we could use. i don't know which page it was at so you'll have to find the one who posted it yourselfAny cheats for this game and how to install them?
Im pretty sure there was a cheat engine table we could use. i don't know which page it was at so you'll have to find the one who posted it yourselfAny cheats for this game and how to install them?
but how do we install it into the game so it works.Mega
It was me, but the original file was courtesy of another player on Discord. Not sure if it will work on the dev build or not, but it works fine with 1.0.5b stable.
What is this?Mega
It was me, but the original file was courtesy of another player on Discord. Not sure if it will work on the dev build or not, but it works fine with 1.0.5b stable.
Get gud noob.Great game but the difficulty curve is a fucking difficulty asymptote. First and final levels are actually playable, all the rest turn into "lmao have fun trying to kill 50 bullet sponges on wave 3 with the starting pistol". For the love of god, get somebody with actual game design knowledge on this.
I got some news for you.Can't wait for more!
On the Shack? Yeah. I just went 30 waves without losing a heart on it, but I got bored so I ended it. The other maps however are straight-up unfair.this, is awesome, I get that some people say its hard(there apparently is a difficulty option, I think, I forgot) but I find it just easy enough that if I push and strain then I can at least get to the wave where new enemies spawn, with just the starting pistol
GET. GUD. NOOB.On the Shack? Yeah. I just went 30 waves without losing a heart on it, but I got bored so I ended it. The other maps however are straight-up unfair.
is there anyway to change this this input to something else since my laptop doesn't have a numpad, so is there any way to change it?about the ClothingOverhaulMod + debug/cheat console for the 1.0.5b debug
Using the numpad:
1 +1000 money
2 take 10 damage
3 finish all challenges
4 unlock all clothes
5 lose 100 libido/pleasure
6 damage strenght
7 create and add fetus
8 gain 10 hp
. orgasm
enter gain 100 libido/pleasure
LMAO at this guy defending garbage game design. You might be able to argue that it's a git gud situation if it was one or two people saying it, but when a bunch of them (including yourself) do it then it's obviously a systemic problem. Games shouldn't rely on esoteric gimmicks or strategies not discernible given in-game information, and trying to whine that not having the former equates to needing to git gud is pathetic. Cry harder, buddy.GET. GUD. NOOB.
I've already covered the other three, so...
F.E.R. is actually, literally a cakewalk. Survive the first wave, open the door to the right, and climb to the top. Welcome home, as this is THE place to camp. There's a Luger in the starting area below the drop-off, an Uzi in the nook above the stage, and an MP-40 on the far right of your home base. These will carry you quite far. If you get over 3750 cash, head through two doors to the right of the starting area to get to the drug machine. Don't worry about the time it takes, this room also has a pit you can camp in, though it isn't as safe as HQ. Once you start running low on ammo, head through the door on the far left to get the Ammo machine. This WILL trigger Foxy for all subsequent waves, and she likes to spawn behind you, but can be dodged with a well-timed roll and a powerful enough weapon can kill her while she charges. That's it, you've won. There is no reason to hunt down the fuse boxes to trigger the Puppet and unlock the Wonderweapon, unless you're going for achievements related to her.
?? We have guides in the thread you know. There's nothing in this game that's that difficult to figure out on your own though, just takes some time. This IS very much a "git gud" scenario. I guarantee you if you take some time to practice and play more, you'd realize that, not that you'd admit it, lol. Try not to go overboard and shit on the game design, especially without even explaining your problem with it. It'll just make it more difficult to admit you're wrong later on, eh? I mean, I can already tell you haven't been playing long. The game is hard, and the stages beyond the first are a steep curve in difficulty for sure, but you can manage with practice.LMAO at this guy defending garbage game design. You might be able to argue that it's a git gud situation if it was one or two people saying it, but when a bunch of them (including yourself) do it then it's obviously a systemic problem. Games shouldn't rely on esoteric gimmicks or strategies not discernible given in-game information, and trying to whine that not having the former equates to needing to git gud is pathetic. Cry harder, buddy.
What garbage design? All stages are beatable (20 waves) without abusing any glitches or using cheats.LMAO at this guy defending garbage game design.
How many times must I say this.LMAO at this guy defending garbage game design. You might be able to argue that it's a git gud situation if it was one or two people saying it, but when a bunch of them (including yourself) do it then it's obviously a systemic problem. Games shouldn't rely on esoteric gimmicks or strategies not discernible given in-game information, and trying to whine that not having the former equates to needing to git gud is pathetic. Cry harder, buddy.
Hey, not my problem you admitted your game's design relies on gimmicks instead of skill lmao. Nice try on the goalpost-moving, but it ain't happening buddy.How many times must I say this.
Get. Good. Noob.
You don't like skill-based games? Then why are you here in the comments of a wave-based survival shooter?
Go away and play a game that legitimately tutorializes jumping, as this is game clearly isn't for you. Alternatively, install the cheat engine and flow with pride at your ability to climb a set of stairs by putting plywood down and turning it into a ramp.
Sure, but that's not all of the game design pie you're talking about. The game might be beatable without glitches or cheats, but instead of relying on skill or having tricks explained in any of the in-game materials, you need to either trial-and-error your way into the gimmicks people have posted in this thread for the game or read the thread. If consulting a walkthrough is the primary way people advance in your game, then you've made a bad game.What garbage design? All stages are beatable (20 waves) without abusing any glitches or using cheats.
Somewhat unrelated, updated my guide to include videos for Robot and Space Station maps. Haven't played in quite a while so it was fun getting back to this. Furry map is still processing, there's really no way to run that quickly with all the running around you need to do so the video dragged on.
https://f95zone.to/threads/captivity-v1-0-5b-perveloper.66756/page-44#post-4663534
?? We have guides in the thread you know. There's nothing in this game that's that difficult to figure out on your own though, just takes some time. This IS very much a "git gud" scenario. I guarantee you if you take some time to practice and play more, you'd realize that, not that you'd admit it, lol. Try not to go overboard and shit on the game design, especially without even explaining your problem with it. It'll just make it more difficult to admit you're wrong later on, eh? I mean, I can already tell you haven't been playing long. The game is hard, and the stages beyond the first are a steep curve in difficulty for sure, but you can manage with practice.