Alright, bitch, let's fucking bet!
And, what did I say?
"Not lying, just overselling," huh? Available, has the features you described, just not as you advertised.
You sure about that?
View attachment 1357541
Are you really sure?
I will admit, I was unable to figure out how Special Grabbers work in my previous test of the mod, and you are correct in that their ability does not work at point-blank range.
HOWEVER. They do NOT explode after dying.
Special normal zombies will charge after their heads are shot off, and will explode on contact with the player, dealing no damage but removing clothing, which actually matters with the new clothing mechanics. You are heavily confusing the two.
After learning how to beat the Special Grabbers, I now rank Modded Shack above F.E.R. but below the Alien Ship. A good difficulty level, indeed. However, the only level that constantly challenges?
Play Cave. Like, at all. Set loose the Puppet in F.E.R. and see how many waves you can go with her showing up everywhere, wonderweapon or not.
I do, in fact, pay attention, and I will state clearly that the mod is a direct upgrade from the base game. I'm merely inexperienced and slightly biased against it because I swear by the Dev Build and lack the ability to disassemble either the mod or latest build to merge the two.